LEADER 03973nam 22005053 450 001 9910987595703321 005 20240812084529.0 010 $a9781803278001 010 $a1803278005 035 $a(CKB)33453594800041 035 $a(MiAaPQ)EBC31594139 035 $a(Au-PeEL)EBL31594139 035 $a(Exl-AI)31594139 035 $a(OCoLC)1454076518 035 $a(EXLCZ)9933453594800041 100 $a20240812d2024 uy 0 101 0 $aeng 135 $aur||||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aModelling the Logistics of Mantzikert 205 $a1st ed. 210 1$aOxford :$cArchaeopress,$d2024. 210 4$dİ2024. 215 $a1 online resource (162 pages) 311 08$a9781803277998 311 08$a1803277998 327 $aCover -- Title Page -- Copyright page -- Contents -- List of Figures -- Figure 1: Byzantine Anatolia at the time of the Turkish raids. -- Figure 2: Estimates of the size of the Byzantine army at Mantzikert from Muslim sources. -- Figure 3: Locations mentioned in the Byzantine historical accounts of the campaign. -- Figure 4: Resource availability in Byzantine Anatolia (after Hendy 2008, 70). -- Figure 5: Different types of pack saddle (Furse 1882, 280). -- Figure 6: Number of military logistics publications in the timeline, divided by date range. -- Figure 7: The software used in the MWGrid system. -- Figure 8: The same point of a simulation rendered with both lower polygon (left) and higher polygon (right) models. -- Figure 9: A 2D representation of MWGrid agents in a typical camp layout. -- Figure 10: A 3D representation of MWGrid agents moving across the landscape. The two lines of yellow represent columns of infantry agents making their way to the night?s camp, at which a blob of blue and purple cavalry have already arrived. -- Figure 11: An example of A* in action. -- Figure 12: Grid Movement. -- Figure 13: PRM movement. -- Figure 14: Anatolia with the ABM terrain extent marked in red. -- Figure 15: Layout of Byzantine camp from the Treatise on Campaign Organisation and Tactics (after Dennis, 1985) (image by Nigel Dodds). -- Figure 16: Example of camp layout in the DM101 scenarios, with 101 agents in red, 10,001 agents in blue and 40,001 agents in grey. -- Figure 17: Arrival tick of the Column Leader in marches of differing distance over flat terrain. -- Figure 18: Arrival time of the last agent in marches of differing distance over flat terrain. -- Figure 19: DM102 arrival times for 100% infantry (blue) and 75% infantry (green). -- Figure 20: DM102 arrival times for 90% infantry (yellow) and 50% infantry (black). -- Figure 21: DM102 arrival times for all scenarios. -- Figure 22: DM103 10km arrival times. -- Figure 23: DM103 20km arrival times. -- Figure 24: DM103 30km arrival times. -- Figure 25: Order of march for two columns, marching southeast. Red sections travel via waypoint 1 in numerical order and yellow sections via waypoint 2.$7Generated by AI. 330 $aThe Battle of Mantzikert had profound consequences for both Byzantine and Turkish history, yet the historical sources for this campaign contain significant gaps. This book presents the results of a project that seeks to demonstrate the important role computer simulation can play in the analysis of pre-modern military logistics. 606 $aManzikert, Battle of, Turkey, 1071$7Generated by AI 606 $aByzantine Empire$7Generated by AI 615 0$aManzikert, Battle of, Turkey, 1071 615 0$aByzantine Empire. 676 $a956.101 700 $aMurgatroyd$b Philip$01797156 701 $aGaffney$b Vincent$0622354 701 $aHaldon$b John$0443626 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910987595703321 996 $aModelling the Logistics of Mantzikert$94339259 997 $aUNINA