LEADER 06391nam 22008175 450 001 9910986127803321 005 20250308115223.0 010 $a9789819626847 010 $a9819626846 024 7 $a10.1007/978-981-96-2684-7 035 $a(MiAaPQ)EBC31952097 035 $a(Au-PeEL)EBL31952097 035 $a(CKB)37801572300041 035 $a(DE-He213)978-981-96-2684-7 035 $a(OCoLC)1507698046 035 $a(EXLCZ)9937801572300041 100 $a20250308d2025 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aComputer Animation and Social Agents $e37th International Conference, CASA 2024, Wuhan, China, June 5?7, 2024, Revised Selected Papers, Part II /$fedited by Nadia Magnenat Thalmann, Xinrong Hu, Bin Sheng, Daniel Thalmann, Tao Peng, Weiliang Meng, Jin Huang, Lei Zhu, Xiong Wei 205 $a1st ed. 2025. 210 1$aSingapore :$cSpringer Nature Singapore :$cImprint: Springer,$d2025. 215 $a1 online resource (745 pages) 225 1 $aCommunications in Computer and Information Science,$x1865-0937 ;$v2375 311 08$a9789819626830 311 08$a9819626838 327 $a -- Augmented Knowledge Distillation via Contrastive Learning. -- Near-Eye Gaze Estimation in Virtual Reality Based on Deep Learning. -- N-Sand Table A Multi-User Interactive Virtual Sand Table Based on NeRF Technology. -- A weakly supervised crowd counting method based on contrastive deep supervision. -- The Detection and Rectification for Identity-Switch Based on the Unfalsified Control. -- LDSBC: Lightweight Detection Network for Student Behavior in Classroom Scenario. -- YOLO-DPW: An Efficient Real-time Fabric Defect Detection Model. -- Quadrotor Unmanned Aerial Vehicle Trajectory Tracking Under Event-Triggered Sliding Mode Control. -- Emotion Loss Attacking : Adversarial Attack Perception for Skeleton based on Multi-dimensional Features. -- Method of Ionospheric Delay Positioning Error Correction Based on Transformer Model Prediction. -- RFBR-IR:Regularized Frequency BRDF Reconstruction Inverse Rendering. -- A lightweight camouflaged object detection model based on improved attention mechanism. -- A Fabric Defect Detection Method Based on Improved YOLOv5. -- UBAViz: User Behavior Analyzing in Literature Resources by Modeling User Behavior Sequences .. -- ACDiff: Angle Craft Diffusion Model for Novel View Synthesis. -- A Training and Evaluation System for Magnetic-Actuated Virtual Vessel Interventional Surgery. -- Self-Adapting NeRF: Non-ideal video based NeRF for high-quality novel view synthesis. -- AnisoVector: Separable Anisotropic Set Abstraction and Group Vector Attention for Efficient Point Cloud Analysis. -- Automatic code generation from GUI screenshots with vision-language models. -- SymMoment: A Symbol Recognition System using Multiple Moments and Multicore Computing. -- DBFF-PCGC: Dual-Branch Feature Fusion for Point Cloud Geometry Compressio. -- Camouflaged Object Detection Based On Edge-Feature Interationt. -- EyeGlove: Enhancing Smart Glove with Visual Information to Assist Students in Conducting Chemistry Experiments in Mixed Reality Laboratory. -- Multilevel Topology Structure-aware Network for 3D Hand Pose Estimation. -- Research on Garment Image Retrieval Method Based on Transformer and Multi-layer Feature Fusion. -- Hybrid Attention Mechanism for 3D LIDAR Point Clouds Semantic Segmentation. -- Think Twice Before Acting: Efficient Knowledge Distillation for 6-DOF Camera Relocalization. -- A Spatially Enhanced CNN and Multiscale Transformer Fusion Approach for Chest Radiograph Registration. -- The Phantom Dance: Personalized Anatomical Skeleton Inference from Monocular Views. -- Research on Human-Robot Collaboration Safety Model and Key Algorithms in Assembly Systems. -- Seam Carving Empowered by Reinforcement Learning for Optimal Content Preservation. -- Robust Mesh Denoising Based on Weighted Least Squares. 330 $aThis two-volume set, CCIS 2374 and CCIS 2375, constitutes the revised selected papers from the 37th International Conference on Computer Animation and Social Agents, CASA 2024, held in Wuhan, China, during June 5-7, 2024. The 60 papers presented in these two volumes were carefully reviewed and selected from 208 submissions. These papers focus on various aspects of Computer Animation and Social Agents, such as Motion Capture & Retargeting, Physics-based Animation, Vision-based Techniques, Behavioral Animation, Facial Animation, Image-based Animation, Virtual Humans, Crowd Simulation, AI-based Animation, Deep Learning methods, Virtual humans and avatars, and 3D Physiological Humans. 410 0$aCommunications in Computer and Information Science,$x1865-0937 ;$v2375 606 $aArtificial intelligence 606 $aComputer vision 606 $aPattern recognition systems 606 $aApplication software 606 $aUser interfaces (Computer systems) 606 $aHuman-computer interaction 606 $aArtificial Intelligence 606 $aComputer Vision 606 $aAutomated Pattern Recognition 606 $aComputer and Information Systems Applications 606 $aUser Interfaces and Human Computer Interaction 615 0$aArtificial intelligence. 615 0$aComputer vision. 615 0$aPattern recognition systems. 615 0$aApplication software. 615 0$aUser interfaces (Computer systems) 615 0$aHuman-computer interaction. 615 14$aArtificial Intelligence. 615 24$aComputer Vision. 615 24$aAutomated Pattern Recognition. 615 24$aComputer and Information Systems Applications. 615 24$aUser Interfaces and Human Computer Interaction. 676 $a006.3 700 $aMagnenat-Thalmann$b Nadia$0534913 701 $aHu$b Xinrong$01790625 701 $aSheng$b Bin$01358931 701 $aThalmann$b Daniel$060546 701 $aPeng$b Tao$01790626 701 $aMeng$b Weiliang$01790627 701 $aHuang$b Jin$01790628 701 $aZhu$b Lei$0955407 701 $aWei$b Xiong$01790629 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910986127803321 996 $aComputer Animation and Social Agents$94327372 997 $aUNINA