LEADER 01485nam 2200373Ka 450 001 9910698281903321 005 20060727110645.0 035 $a(CKB)2430000000035828 035 $a(OCoLC)70705928 035 $a(EXLCZ)992430000000035828 100 $a20060727d2005 ua 0 101 0 $aeng 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aRecommended security controls for federal information systems$b[electronic resource] /$fRon Ross ... [and others] 210 1$aGaithersburg, MD :$cU.S. Dept. of Commerce, Technology Administration, National Institute of Standards and Technology,$d[2005] 215 $avii, 116 pages $cdigital, PDF file 225 1 $aNIST special publication ;$v800-53.$aInformation security 300 $aTitle from title screen (viewed on July 19, 2006). 300 $a"February 2005." 300 $a"Includes updates through 06-17-2005." 606 $aComputer networks$xSecurity measures$xGovernment policy$zUnited States 606 $aComputer security$xStandards$zUnited States 615 0$aComputer networks$xSecurity measures$xGovernment policy 615 0$aComputer security$xStandards 700 $aRoss$b Ron$01382985 712 02$aNational Institute of Standards and Technology (U.S.) 801 0$bGPO 801 1$bGPO 906 $aBOOK 912 $a9910698281903321 996 $aRecommended security controls for federal information systems$93427248 997 $aUNINA LEADER 05021nam 2200625 450 001 9910809673703321 005 20240131151116.0 010 $a1-78528-509-2 035 $a(CKB)3710000000454705 035 $a(EBL)2120240 035 $a(OCoLC)915153917 035 $a(SSID)ssj0001561441 035 $a(PQKBManifestationID)16203939 035 $a(PQKBTitleCode)TC0001561441 035 $a(PQKBWorkID)14832745 035 $a(PQKB)10843463 035 $a(MiAaPQ)EBC2120240 035 $a(CaSebORM)9781785286018 035 $a(PPN)228009405 035 $a(EXLCZ)993710000000454705 100 $a20150805h20152015 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aBlueprints visual scripting for unreal engine $ebuild professional 3D games with unreal engine 4's visual scripting system /$fBrenden Sewell 205 $a1st edition 210 1$aBirmingham, England ;$aMumbai, [India] :$cPackt Publishing,$d2015. 210 4$dİ2015 215 $a1 online resource (188 p.) 225 1 $aCommunity Experience Distilled 300 $aIncludes index. 311 $a1-78528-601-3 327 $a""Cover""; ""Copyright""; ""Credits""; ""About the Author""; ""About the Reviewers""; ""www.PacktPub.com""; ""Table of Contents""; ""Preface""; ""Chapter 1: Object Interaction with Blueprints""; ""Creating a project and the first level""; ""Setting a template for a new project""; ""Making sense of the project settings""; ""Creating the project""; ""Adding objects to our level""; ""Exploring materials""; ""Creating materials""; ""Material Properties and Blueprint Nodes""; ""Adding substance to our material""; ""Creating our first Blueprint""; ""Exploring the Event Graph panel"" 327 $a""Detecting a hit""""Swapping a material""; ""Improving the Blueprint""; ""Adding movement""; ""Changing actor mobility and collision""; ""Breaking down our goal""; ""Storing data with variables""; ""Readying direction for calculations""; ""Getting relative speed using delta time""; ""Translating the existing location""; ""Updating location""; ""Changing direction""; ""Testing moving targets""; ""Summary""; ""Chapter 2: Enhancing Player Abilities""; ""Adding the running functionality by extending a Blueprint""; ""Breaking down the Blueprint character movement""; ""Customizing control inputs"" 327 $a""Adding a sprint ability""""Animating a zoom view""; ""Using a timeline to smooth transitions""; ""Increasing the projectile's speed""; ""Adding sound and particle effects""; ""Giving our targets state with branches""; ""Triggering sound effects, explosions, and destruction""; ""Summary""; ""Chapter 3: Creating Screen UI Elements""; ""Creating simple UI meters with UMG""; ""Drawing shapes with widget Blueprints""; ""Customizing the meter's appearance""; ""Creating ammo and enemy counters""; ""Displaying the HUD""; ""Connecting UI values to player variables"" 327 $a""Creating bindings for health and stamina""""Making text bindings""; ""Tracking the ammo and eliminated targets""; ""Reducing the ammo counter""; ""Increasing the targets eliminated counter""; ""Summary""; ""Chapter 4: Creating Constraints and Gameplay Objectives""; ""Constraining player actions""; ""Draining stamina while sprinting""; ""Using looping timers to repeat actions""; ""Blocking actions with branches""; ""Regenerating stamina""; ""Preventing firing actions when out of ammo""; ""Creating collectable objects""; ""Setting up collection logic""; ""Setting a gameplay win condition"" 327 $a""Displaying a target goal in the HUD""""Creating a win menu screen""; ""Displaying the menu""; ""Triggering a win""; ""Summary""; ""Chapter 5: Making Moving Enemies with AI""; ""Setting up the enemy actor to navigate""; ""Importing from the marketplace""; ""Expanding the play area""; ""Making the level traversable with a NavMesh""; ""Setting the stage for intelligence with AI assets""; ""Creating navigation behavior""; ""Setting up patrol points""; ""Enabling communication between assets""; ""Teaching our AI to walk with the Behavior Tree""; ""Making the AI chase the player"" 327 $a""Giving the enemy sight with Pawn Sensing"" 330 $aWhether you are an experienced game designer or artist looking to test your latest idea, or a complete novice looking to build their first video game, this is a great place to start learning how to build complex game mechanics quickly and easily without writing any text code. No programming experience required! 410 0$aCommunity experience distilled. 606 $aBlueprints 606 $aEngineering drawings 615 0$aBlueprints. 615 0$aEngineering drawings. 676 $a794.8 700 $aSewell$b Brenden$01667824 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910809673703321 996 $aBlueprints visual scripting for unreal engine$94027932 997 $aUNINA LEADER 03887nam 22005173 450 001 9910985671703321 005 20231110234023.0 010 $a9789004538191$b(electronic bk.) 035 $a(MiAaPQ)EBC30352860 035 $a(Au-PeEL)EBL30352860 035 $a(CKB)26053246800041 035 $a(OCoLC)1396856331 035 $a(EXLCZ)9926053246800041 100 $a20230128d2023 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 14$aThe Devotion of Collecting $eDutch Ministers and the Culture of Print in the Seventeenth Century 205 $a1st ed. 210 1$aBoston :$cBRILL,$d2023. 210 4$dİ2023. 215 $a1 online resource (293 pages) 225 1 $aLibrary of the Written Word 311 08$aPrint version: Strickland, Forrest C. The Devotion of Collecting Boston : BRILL,c2023 327 $aIntro -- Contents -- Acknowledgements -- List of Figures and Tables -- Abbreviations -- Conventions -- Chapter 1 Ministers and Their Books in the Seventeenth-Century Dutch Republic -- 1 The Rise of the Book Auction Catalogue in the Netherlands -- 2 The Dutch Context -- 3 Available with the Booksellers -- 4 Sold at Auction -- Chapter 2 That All May Be Instructed -- 1 Print and Piety -- 2 The Difficulty of the 'Reformed' Republic -- 3 Vainglorious and Irreverent Books -- 4 'I Must Have the New Tidings' -- 5 Printers and the Dissemination of Piety -- 6 The Book and Pen -- 7 Creatures of the Book -- Chapter 3 Buyers of Truth -- 1 Between Opulence and Poverty -- 2 Dusty Attics -- 3 The Home of the Muses -- 4 The Legion of Books -- 5 Learned Men -- 6 Dwelling in Sparta -- Chapter 4 Guardians of the Faith -- 1 The Academy of Academies -- 2 The More Sound Schoolmen -- 3 Our Doctors -- 4 Learning from the Britons -- 5 Trained in Righteousness -- Chapter 5 Learned Servants -- 1 Men of Letters -- 2 The Philosophers -- 3 Roads of the Sun -- 4 Amateur Physicians -- 5 They That Bear Silver -- 6 Reading the Stars -- 7 Learned Servants -- Conclusion: The Ideal Ministerial Library -- 1 Timeless and Timely Libraries -- 2 Ministerial Libraries in a Golden Age -- 3 The Ideal Ministerial Library -- Appendix: Analysed Ministerial Library Catalogues -- Bibliography -- Illustrations -- Index. 330 $a"The history of the Netherlands in the seventeenth century cannot be adequately told without considering ministers' understanding of print, how they used print to encourage godliness and the nature of their personal libraries. This study is built upon an examination of 235 auction catalogues, nearly all that are known to survive, and the transcription of 55 of these catalogues. Libraries were possessions of central importance to the ministers who owned them. Knowing the kinds of print with which ministers interacted adds vital information into the daily life of a minister and the culture of the era. So, what books did these central theological figures own and how did they use them?"--$cProvided by publisher. 410 0$aLibrary of the Written Word 606 $aPrivate libraries$zNetherlands$xHistory$y17th century 606 $aClergy$xBooks and reading$zNetherlands$xHistory$y17th century 606 $aBooks and reading$zNetherlands$xHistory$y17th century 606 $aBooks and reading$xReligious aspects$xChristianity 607 $aNetherlands$xIntellectual life$y17th century 615 0$aPrivate libraries$xHistory 615 0$aClergy$xBooks and reading$xHistory 615 0$aBooks and reading$xHistory 615 0$aBooks and reading$xReligious aspects$xChristianity. 676 $a027/.1492 700 $aStrickland$b Forrest C$01792867 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 912 $a9910985671703321 996 $aThe Devotion of Collecting$94332026 997 $aUNINA