LEADER 03978nam 22007335 450 001 9910984693603321 005 20250301115233.0 010 $a9783031771262$b(electronic bk.) 010 $z9783031771255 024 7 $a10.1007/978-3-031-77126-2 035 $a(MiAaPQ)EBC31927649 035 $a(Au-PeEL)EBL31927649 035 $a(CKB)37736034700041 035 $a(DE-He213)978-3-031-77126-2 035 $a(OCoLC)1504577499 035 $a(EXLCZ)9937736034700041 100 $a20250301d2025 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 14$aThe Call of the Eco-Weird in Fiction, Films, and Games /$fedited by Brian Hisao Onishi, Nathan M. Bell 205 $a1st ed. 2025. 210 1$aCham :$cSpringer Nature Switzerland :$cImprint: Palgrave Macmillan,$d2025. 215 $a1 online resource (281 pages) 311 08$aPrint version: Onishi, Brian Hisao The Call of the Eco-Weird in Fiction, Films, and Games Cham : Palgrave Macmillan,c2025 9783031771255 327 $aChapter 1: Introduction -- Chapter 2: Fungal Fictions: New Weird Materialism and Mycelial Biohorror -- Chapter 3: Departing the Place Once Familiar: Lovecraft?s Eco-Weird Thought -- Chapter 4: The Weird as Crisis Genre: Tipping Points, Ontological Reorientation, and the Desert Tide in Algernon Blackwood?s ?Sand? (1912) -- Chapter 5: Weird Ecology and the Deconstruction of the Globe -- Chapter 6: Hermeneutics and the Eco-Weird -- Chapter 7: (Eco)-Weirding Folk Horror in Alex Garland?s Men -- Chapter 8: Staying with the Weird: Apophatic Wonder and Cosmographic Exploration in Eco-Weird Games -- Chapter 9: Tabletop Eco-Weird: Gameplay Experience and Ecological Ethics -- Chapter 10: Forms and Themes of the Eco-Weird: Experimentation and Play in a Warming World. 330 $aThis edited volume identifies and analyses the Eco-Weird as an interdisciplinary theoretical tool for engaging in fictional, philosophical, filmic, and ludic texts. It is the first volume to engage in the study of the Eco-Weird, which is a developing field at the intersection of environmental thought and Weird fiction, broadly construed to include literature, games, films, art, and television shows. The Eco-Weird has intersections with other literary and scholarly fields, including horror studies, game studies, phenomenology, literary criticism, and eco-criticism, but provides a unique set of tools to engage both its texts and the ongoing environmental crises of climate change, environmental justice, pollution, and more. Brian Hisao Onishi is an Associate Professor of Philosophy and Environmental Studies at Pennsylvania State University, Altoona, PA, USA.Nathan M. Bell is a lecturer in Philosophy at Dallas College, Dallas, TX, USA. . 606 $aPhilosophy of nature 606 $aPhenomenology 606 $aEcocriticism 606 $aFiction 606 $aMotion pictures 606 $aTelevision broadcasting 606 $aGames 606 $aPhilosophy of Nature 606 $aPhenomenology 606 $aEcocriticism 606 $aFiction Literature 606 $aFilm and Television Studies 606 $aGames Studies 615 0$aPhilosophy of nature. 615 0$aPhenomenology. 615 0$aEcocriticism. 615 0$aFiction. 615 0$aMotion pictures. 615 0$aTelevision broadcasting. 615 0$aGames. 615 14$aPhilosophy of Nature. 615 24$aPhenomenology. 615 24$aEcocriticism. 615 24$aFiction Literature. 615 24$aFilm and Television Studies. 615 24$aGames Studies. 676 $a113 700 $aOnishi$b Brian Hisao$01460304 701 $aBell$b Nathan M$01790131 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 912 $a9910984693603321 996 $aThe Call of the Eco-Weird in Fiction, Films, and Games$94326234 997 $aUNINA