LEADER 01286nam a22002531i 4500 001 991002445539707536 005 20030619131414.0 008 030925s1971 it |||||||||||||||||ita 035 $ab12289875-39ule_inst 035 $aARCHE-033744$9ExL 040 $aBiblioteca Interfacoltà$bita$cA.t.i. Arché s.c.r.l. Pandora Sicilia s.r.l. 082 04$a065 245 03$aLe Accademie e gli altri Istituti culturali di fronte alle nuove realta sociali ed istituzionali :$batti del convegno nazionale, Biblioteca Benincasa Ancona 13 dicembre 1970 260 $aAncona :$bTrifogli,$c[1971?] 300 $a101 p. ;$c24 cm 500 $aIn testa al front.: Istituto marchigiano Accademia di scienze lettere ed arti, Ancona 650 4$aAccademie e istituti culturali$xItalia$xCongressi$y1970 907 $a.b12289875$b02-04-14$c08-10-03 912 $a991002445539707536 945 $aLE002 D Ann. 435$g1$i2002000141910$lle002$o-$pE0.00$q-$rl$s- $t0$u0$v0$w0$x0$y.i12683474$z08-10-03 945 $aLE002 D Ann. 435 bis$g2$i2002000141903$lle002$o-$pE0.00$q-$rl$s- $t0$u0$v0$w0$x0$y.i12683486$z08-10-03 996 $aAccademie e gli altri Istituti culturali di fronte alle nuove realta sociali ed istituzionali$9164258 997 $aUNISALENTO 998 $ale002$b08-10-03$cm$da $e-$fita$git $h3$i2 LEADER 07437nam 2200721 450 001 9910829066903321 005 20230912135009.0 010 $a1-59327-578-1 010 $a1-4571-8532-6 035 $a(CKB)3360000000479698 035 $a(OCoLC)878139244 035 $a(CaPaEBR)ebrary10845710 035 $a(SSID)ssj0001132481 035 $a(PQKBManifestationID)11729100 035 $a(PQKBTitleCode)TC0001132481 035 $a(PQKBWorkID)11155204 035 $a(PQKB)10951472 035 $a(Au-PeEL)EBL1650598 035 $a(CaPaEBR)ebr10845710 035 $a(OCoLC)872140011 035 $a(Au-PeEL)EBL6098069 035 $a(OCoLC)1156013716 035 $a(CaSebORM)9781457185328 035 $a(MiAaPQ)EBC1650598 035 $a(MiAaPQ)EBC6098069 035 $a(EXLCZ)993360000000479698 100 $a20140317h20142014 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt 182 $cc 183 $acr 200 10$aLearn to program with Scratch $ea visual introduction to programming with games, art, science, and math /$fby Majed Marji ; publisher William Pollock ; production editor Alison Law ; cover illustration Tina Salameh 205 $a1st edition 210 1$aSan Francisco, California :$cNo Starch Press,$d2014. 210 4$d©2014 215 $a1 online resource (291 p.) 300 $aIncludes index. 311 $a1-59327-543-9 320 $aIncludes bibliographical references and index. 327 $aIntro -- Learn to Program with Scratch: A Visual Introduction to Programming with Games, Art, Science, and Math -- About the Author -- About the Technical Reviewer -- Acknowledgments -- Introduction -- Whom This Book Is For -- A Note to the Reader -- Features -- Organization of This Text -- Conventions Used -- Online Resources -- Errata and Updates -- 1. Getting Started -- What Is Scratch? -- Scratch Programming Environment -- The Stage -- Sprite List -- Blocks Tab -- Scripts Area -- Costumes Tab -- Sounds Tab -- Backdrops Tab -- Sprite Info -- Toolbar -- Paint Editor -- Setting the Center of an Image -- Setting Transparent Color -- Your First Scratch Game -- Step 1: Prepare the Backdrop -- Step 2: Add the Paddle and Ball -- Step 3: Start the Game and Get Your Sprites Moving -- Step 4: Spice It Up with Sound -- Scratch Blocks: An Overview -- Arithmetic Operators and Functions -- Arithmetic Operators -- Random Numbers -- Mathematical Functions -- Summary -- Problems -- 2. Motion and Drawing -- Using Motion Commands -- Absolute Motion -- Relative Motion -- Other Motion Commands -- Pen Commands and Easy Draw -- The Power of Repeat -- Rotated Squares -- Exploring with Stamp -- Scratch Projects -- Get the Money -- Catching Apples -- More on Cloned Sprites -- Summary -- Problems -- 3. Looks and Sound -- The Looks Palette -- Changing Costumes to Animate -- Sprites That Speak and Think -- Image Effects -- Size and Visibility -- Layers -- The Sound Palette -- Playing Audio Files -- Playing Drums and Other Sounds -- Composing Music -- Controlling Sound Volume -- Setting the Tempo -- Scratch Projects -- Dancing on Stage -- Fireworks -- Summary -- Problems -- 4. Procedures -- Message Broadcasting and Receiving -- Sending and Receiving Broadcasts -- Message Broadcasting to Coordinate Multiple Sprites -- Creating Large Programs in Small Steps. 327 $aCreating Procedures with Message Broadcasting -- Building Your Own Block -- Passing Parameters to Custom Blocks -- Using Nested Procedures -- Working with Procedures -- Breaking Programs Down into Procedures -- Building Up with Procedures -- Summary -- Problems -- 5. Variables -- Data Types in Scratch -- What's in the Shape? -- Automatic Data Type Conversion -- Introduction to Variables -- What Is a Variable? -- Creating and Using Variables -- The Scope of Variables -- Changing Variables -- Spider Web -- Pinwheel -- Variables in Clones -- Displaying Variable Monitors -- Using Variable Monitors in Applications -- Simulating Ohm's Law -- Demonstrating a Series Circuit -- Visualizing a Sphere's Volume and Surface Area -- Drawing an n-Leaved Rose -- Modeling Sunflower Seed Distribution -- Getting Input from Users -- Reading a Number -- Reading Characters -- Performing Arithmetic Operations -- Summary -- Problems -- 6. Making Decisions -- Comparison Operators -- Evaluating Boolean Expressions -- Comparing Letters and Strings -- Decision Structures -- The if Block -- Using Variables as Flags -- The if/else Block -- Nested if and if/else Blocks -- Menu-Driven Programs -- Logical Operators -- The and Operator -- The or Operator -- The not Operator -- Using Logical Operators to Check Numeric Ranges -- Scratch Projects -- Guess My Coordinates -- Triangle Classification Game -- Line Follower -- Equation of a Line -- Other Applications -- Summary -- Problems -- 7. Repetition: A Deeper Exploration of Loops -- More Loop Blocks in Scratch -- The repeat until Block -- Building a forever if Block -- Stop Commands -- Ending a Computational Loop -- Validating User Input -- Counters -- Check a Password -- Counting by a Constant Amount -- Revisiting Nested Loops -- Recursion: Procedures that Call Themselves -- Scratch Projects -- Analog Clock -- Bird Shooter Game. 327 $aFree-Fall Simulation -- Projectile Motion Simulator -- Other Applications -- Summary -- Problems -- 8. String Processing -- Revisiting the String Data Type -- Counting Special Characters in a String -- Comparing String Characters -- String Manipulation Examples -- Igpay Atinlay -- Fix My Spelling -- Unscramble -- Scratch Projects -- Shoot -- Binary to Decimal Converter -- Hangman -- Fraction Tutor -- Summary -- Problems -- 9. Lists -- Lists in Scratch -- Creating Lists -- List Commands -- Add and Delete -- Insert and Replace -- Accessing List Elements -- The Contains Block -- Bounds Checking -- Dynamic Lists -- Filling Lists with User Input -- Creating a Bar Chart -- Numerical Lists -- Finding Min and Max -- Finding the Average -- Searching and Sorting Lists -- Linear Search -- Frequency of Occurrence -- Bubble Sort -- Finding the Median -- Scratch Projects -- The Poet -- Quadrilateral Classification Game -- Math Wizard -- Flower Anatomy Quiz -- Other Applications -- Summary -- Problems -- A. Sharing and Collaboration -- Creating a Scratch Account -- Using the Backpack -- Creating Your Own Project -- Starting a New Project -- Remixing a Project -- The Project Page -- Sharing Your Project -- About the Online Resources -- Updates -- Index -- About the Author -- Copyright. 330 $aBy offering a methodical guide to all of Scratch's surprisingly powerful features, Learn to Program with Scratch gives you a firm grasp on the fundamental principles of programming in any language. 606 $aScratch (Computer program language) 606 $aComputer programming 606 $aVideo games$xProgramming 615 0$aScratch (Computer program language) 615 0$aComputer programming. 615 0$aVideo games$xProgramming. 676 $a794.8/1526 686 $aCOM051010$aCOM012040$aCOM051000$aJNF012040$2bisacsh 700 $aMarji$b Majed$01717290 702 $aPollock$b William 702 $aLaw$b Alison 702 $aSalameh$b Tina 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910829066903321 996 $aLearn to program with Scratch$94113360 997 $aUNINA LEADER 05057nam 22006855 450 001 9910983314303321 005 20251225185049.0 010 $a9783031770296$b(electronic bk.) 010 $z9783031770289 024 7 $a10.1007/978-3-031-77029-6 035 $a(MiAaPQ)EBC31859394 035 $a(Au-PeEL)EBL31859394 035 $a(CKB)37081494400041 035 $a(DE-He213)978-3-031-77029-6 035 $a(OCoLC)1485002536 035 $a(EXLCZ)9937081494400041 100 $a20241225d2025 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aElectronic Governance with Emerging Technologies $eThird International Conference, EGETC 2024, Jakarta, Indonesia, September 25?26, 2024, Revised Selected Papers /$fedited by Fernando Ortiz-Rodriguez, Sanju Tiwari, Adila Alfa Krisnadhi, Jose Melchor Medina-Quintero, David Valle-Cruz 205 $a1st ed. 2025. 210 1$aCham :$cSpringer Nature Switzerland :$cImprint: Springer,$d2025. 215 $a1 online resource (238 pages) 225 1 $aCommunications in Computer and Information Science,$x1865-0937 ;$v2245 311 08$aPrint version: Ortiz-Rodriguez, Fernando Electronic Governance with Emerging Technologies Cham : Springer,c2024 9783031770289 327 $a -- Empowering Multiple Sclerosis Patients: A Conceptual Technological Framework 4.0 for Personalized Automated Smart-Homes in Healthcare 4.0. -- Spatial Temporal Signatures: A Hybrid CNN-LSTM Architecture for Improved Sign Language Recognition -- Ecological Development of A Novel Machine Learning Technique for Electricity Consumption and Cost Prediction in Cloud Computing. -- Blockchain Based Decentralized Approach for Securing Fog Computing Environment. -- Enhancing Face Spoofing Detection via CNN Model Integration with Normalized Features. -- Study of ZigBee-Based Communication to Share Operative Weather Information between UASs in the Frame of Smart Cities Concept. -- Automating Exam Assessment Through Digital Transformation and Image Processing. -- An Analysis of Ethical Dimension of Machine Learning Models in Software Defect Prediction in Healthcare Sector. -- Leaf Diseases Detection in Peach using EfficientNet. -- MedInsight: A Personalized Prescription Recommendation Using Machine Learning. -- Intelligent Machine Learning for Cybersecurity: Anomaly Detection in Network Intrusion Systems and Beyond. -- Enhancing Cyber Resilience: Implementing DFMCAI for Threat Detection and Analysis. -- Forecasting Future Credit Card Delinquencies: Leveraging Data Tables and Visual Analysis for Enhanced Accuracy. -- Navigating the Strategic Landscape: An In-Depth Review of the Strategic Planning Process. -- Exploring text vectorization on the polarity detection of Spanish comments. -- Evolutionary Optimization Techniques for the Design of Three-Dimensional UAV?s Antenna Arrays. -- Cooperative Multi-Agent Pursuit-Evasion Using Convolutional Neural Networks. 330 $aThis book constitutes the refereed proceedings of the Third International Conference on Electronic Governance with Emerging Technologies, EGETC 2024, held in Jakarta, Indonesia, during September 25?26, 2024. The 16 full papers and 1 short paper presented in this book were reviewed and selected from 50 submissions. This volume discusses the latest scientific results and technological innovations related to emerging technologies that support electronic governance. It serves as a forum for academics, scholars, and practitioners from academia and industry to share and exchange recent developments in the domain of e-government and e-governance of digital organizations. 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