LEADER 01156nam0-22003611i-450- 001 990000793330403321 005 20120206195047.0 010 $a0-7923-0898-0 035 $a000079333 035 $aFED01000079333 035 $a(Aleph)000079333FED01 035 $a000079333 100 $a20120206d1991----km-y0itay50------ba 101 0 $aeng 102 $aNL 105 $ay-------001yy 200 1 $a<>origins of statics$ethe sources of physical theory$fPierre Duhem$gtranslated from the French by Grant F. Leneaux, Victor N. Vagliente, Guy H. Wagener$gwith a foreword by Stanley L. Jaki 210 $aDordrecht [etc.]$cKluwer$dc1991 215 $a593 p., [2] c. di tav.$cill.$d23 cm 225 1 $aBoston studies in the philosophy of science$v123 610 0 $aStatica 610 0 $aFondamenti delle scienze fisiche e naturali 676 $a501 700 1$aDuhem,$bPierre$02879 801 0$aIT$bUNINA$gRICA$2UNIMARC 901 $aBK 912 $a990000793330403321 952 $aTECN B 1192$b9368$fFARBC 952 $a4-012.122$b18290$fFI1 959 $aFARBC 959 $aFI1 996 $aOrigins of statics$9351793 997 $aUNINA LEADER 03389nam 22006973u 450 001 9910975295003321 005 20251117090606.0 010 $a1-283-17728-5 010 $a9786613177285 010 $a1-118-11779-4 035 $a(CKB)2550000000041394 035 $a(EBL)693643 035 $a(OCoLC)761692465 035 $a(SSID)ssj0000534249 035 $a(PQKBManifestationID)11343007 035 $a(PQKBTitleCode)TC0000534249 035 $a(PQKBWorkID)10492066 035 $a(PQKB)10567466 035 $a(MiAaPQ)EBC693643 035 $a(EXLCZ)992550000000041394 100 $a20130418d2011|||| u|| | 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aAutodesk 3ds Max 2012 Essentials 205 $a1st ed. 210 $aNew York $cWiley$d2011 215 $a1 online resource (422 p.) 225 1 $aAutodesk official training guide 225 1 $aSybex serious skills 225 0 $aEssentials 300 $aDescription based upon print version of record. 311 08$a1-118-01675-0 327 $aAutodesk 3ds Max 2012 Essentials; Letter from the Publisher; Dedication; Acknowledgments; About the Authors; Contents at a Glance; Contents; Introduction; Chapter 1: The 3ds Max Interface; Chapter 2: Your First 3ds Max Project; Chapter 3: Modeling in 3ds Max: Part I; Chapter 4: Modeling in 3ds Max: Part II; Chapter 5: Animating a Bouncing Ball; Chapter 6: Animating a Thrown Knife; Chapter 7: Character Poly Modeling: Part I; Chapter 8: Character Poly Modeling: Part II; Chapter 9: Character Poly Modeling: Part III; Chapter 10: Introduction to Materials: Red Rocket 327 $aChapter 11: Textures and UV Workflow: The SoldierChapter 12: Character Studio: Rigging; Chapter 13: Character Studio: Animating; Chapter 14: Introduction to Lighting: Red Rocket; Chapter 15: 3ds Max Rendering; Chapter 16: mental ray and HDRI; Index; Advertisement; Bonus Chapter 1: Particles 330 $aGet a jump-start on Autodesk 3ds Max 2012 essentials-with the Essentials! The new Essentials books from Sybex are beautiful, task-based, full-color Autodesk Official Training Guides that help you get up to speed on Autodesk topics quickly and easily. Autodesk 3ds Max 2012 Essentials thoroughly covers the fundamentals of this popular 3D animation effects, and visualization software, teaching you what you need to become quickly productive. By following the book's clear explanations, practical tutorials, and step-by-step exercises, you'll cover all the bases. Topics include modeling, 606 $a3ds max (Computer file) 606 $aComputer animation 606 $aThree-dimensional display systems 606 $aVisual Arts$2HILCC 606 $aArt, Architecture & Applied Arts$2HILCC 606 $aPhotography$2HILCC 615 4$a3ds max (Computer file). 615 4$aComputer animation. 615 4$aThree-dimensional display systems. 615 7$aVisual Arts 615 7$aArt, Architecture & Applied Arts 615 7$aPhotography 676 $a006.693 676 $a006.696 700 $aDerakhshani$b Randi$0869036 701 $aDerakhshani$b Dariush$01617896 801 0$bAU-PeEL 801 1$bAU-PeEL 801 2$bAU-PeEL 906 $aBOOK 912 $a9910975295003321 996 $aAutodesk 3ds Max 2012 Essentials$94456069 997 $aUNINA