LEADER 05137nam 22007455 450 001 9910974048103321 005 20251118050405.0 010 $a1-282-03817-6 010 $a9786612038174 010 $a3-540-75276-5 024 7 $a10.1007/978-3-540-75276-9 035 $a(CKB)1000000000718251 035 $a(EBL)429124 035 $a(OCoLC)325000435 035 $a(SSID)ssj0000143921 035 $a(PQKBManifestationID)11134746 035 $a(PQKBTitleCode)TC0000143921 035 $a(PQKBWorkID)10119331 035 $a(PQKB)10383871 035 $a(DE-He213)978-3-540-75276-9 035 $a(MiAaPQ)EBC429124 035 $a(Au-PeEL)EBL429124 035 $a(CaPaEBR)ebr10284496 035 $a(CaONFJC)MIL203817 035 $a(PPN)134124197 035 $a(EXLCZ)991000000000718251 100 $a20100301d2009 u| 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aeCulture $eCultural Content in the Digital Age /$fby Alfredo M. Ronchi 205 $a1st ed. 2009. 210 1$aBerlin, Heidelberg :$cSpringer Berlin Heidelberg :$cImprint: Springer,$d2009. 215 $a1 online resource (xxx, 456 pages) $cillustrations (chiefly color) 300 $aDescription based upon print version of record. 311 0 $a3-540-75273-0 327 $aCultural Content and the Information Society -- Digital Content -- e-Society and the Social Divide -- Quality Content -- Digital Content and Creativity -- Cultural Content -- Digital Communication: the Role of Context -- Cultural Diversity and Cultural Models -- Content, Communication and Tools -- The General Technological Framework -- Native Digital Content -- Datasets and Formats -- Data Visualisation and Display Technologies -- Interaction Design -- Computer Games, Edutainment and Theme Parks -- Customer Relationship Management -- Smart Labels, Smart Tags and RFID -- Standards and Protocols for Interoperability -- Data Tags and the Semantic Web -- Ambient Intelligence -- Long-Term Preservation of Digital Archives -- The Future: the Weave of the Digital Fabric -- Exploitation, Applications and Services -- Content, Communication and Tools -- Exploitation, Applications and Services -- Prioritisation in Digitalisation -- Cataloguing Standards and Archiving Tools -- Virtual Museum Networks -- Unique Object ID -- Different Channels and Platforms -- Intellectual Property Rights -- Technology and Privacy -- Usability, Accessibility and Platforms -- Content Repackaging -- Experiencing Cultural Content -- Cultural Tourism -- Games and Edutainment Applications -- Hands-On and Interactive Museums -- Educational Market -- Culture Counts: the Economic Dimension -- Quality -- Conclusions and Future Trends. 330 $aDo virtual museums really provide added value to end-users, or do they just contribute to the abundance of images? Does the World Wide Web save endangered cultural heritage, or does it foster a society with less variety? How can information technology help to preserve the diversity of cultures in our fast-changing world? These are the questions that are raised and answered in this book, the result of a long path across the digital heritage landscape. Alfredo M. Ronchi, Secretary of the EC MEDICI Cooperation Framework, gives a broad overview of eCulture and digital heritage. His presentation is divided into three main sections: the first one devoted to the main issues and general guidelines, the second to technological fundamentals and the main solutions, and the third to applications and services, including a wide range of case studies. Starting from the basics the reader will be introduced to virtual museums issues and achievements, cataloguing, digitizing, publishing, and sustainable exploitation of cultural content, all exemplified by real-world case studies and applications. Taking into account more than 15 years of experience and results in digital cultural content research, the author provides a comprehensive view on issues and achievements in digital collections and cultural content for "memory institutions", developers of digital content and digital libraries, cultural content managers, publishers, librarians, and museum curators. 606 $aCultural property 606 $aApplication software 606 $aLibrary science 606 $aComputers and civilization 606 $aCultural Heritage 606 $aComputer and Information Systems Applications 606 $aLibrary Science 606 $aComputers and Society 615 0$aCultural property. 615 0$aApplication software. 615 0$aLibrary science. 615 0$aComputers and civilization. 615 14$aCultural Heritage. 615 24$aComputer and Information Systems Applications. 615 24$aLibrary Science. 615 24$aComputers and Society. 676 $a069.50285 700 $aRonchi$b Alfredo M$0472530 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910974048103321 996 $aECulture$9230661 997 $aUNINA