LEADER 03053nam 2200601 a 450 001 9910972557003321 005 20251117003531.0 010 $a0-429-94561-2 010 $a1-56881-596-4 010 $a1-56881-560-3 035 $a(CKB)1000000000713670 035 $a(EBL)3059481 035 $a(OCoLC)922955542 035 $a(SSID)ssj0000285620 035 $a(PQKBManifestationID)12052354 035 $a(PQKBTitleCode)TC0000285620 035 $a(PQKBWorkID)10297027 035 $a(PQKB)11277834 035 $a(MiAaPQ)EBC3059481 035 $a(Au-PeEL)EBL3059481 035 $a(CaPaEBR)ebr10158326 035 $a(BIP)63877565 035 $a(BIP)7766451 035 $a(EXLCZ)991000000000713670 100 $a20000921d2003 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aWinning ways for your mathematical plays$hVol. 3 /$fElwyn R. Berlekamp, John H. Conway, Richard K. Guy 205 $a2nd ed. 210 $aNatick, Mass. $cA.K. Peters$dc2003 215 $a1 online resource (363 p.) 225 0 $aWinning ways for your mathematical plays 300 $aDescription based upon print version of record. 311 08$a1-56881-143-8 320 $aIncludes bibliographical references and index. 327 $a""Contents""; ""Preface to the Second Edition""; ""Preface to the Original Edition""; ""Games in Clubs!""; ""-14- Turn and Turn About""; ""-15- Chips and Strips""; ""-16- Dots- and- Boxes""; ""-17- Spots and Sprouts""; ""-18- The Emperor and His Money""; ""-19- The King and the Consumer""; ""The Game of Kinggo""; ""-20- Fox and Geese""; ""-21- Hare and Hounds""; ""-22- Lines and Squares""; ""Index to Volumes 1a???3"" 330 $aIn the quarter of a century since three mathematicians and game theorists collaborated to create Winning Ways for Your Mathematical Plays, the book has become the definitive work on the subject of mathematical games. Now carefully revised and broken down into four volumes to accommodate new developments, the Second Edition retains the original's wealth of wit and wisdom. The authors' insightful strategies, blended with their witty and irreverent style, make reading a profitable pleasure. In Volume 3, the authors examine Games played in Clubs, giving case studies for coin and paper-and-pencil games, such as Dots-and-Boxes and Nimstring. From the Table of Contents: - Turn and Turn About - Chips and Strips - Dots-and-Boxes - Spots and Sprouts - The Emperor and His Money - The King and the Consumer - Fox and Geese; Hare and Hounds - Lines and Squares 606 $aMathematical recreations 615 0$aMathematical recreations. 676 $a793.7/4 700 $aBerlekamp$b Elwyn R$025240 701 $aConway$b John H$g(John Horton)$041656 701 $aGuy$b Richard K$047477 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910972557003321 996 $aWinning ways for your mathematical plays$91121373 997 $aUNINA