LEADER 04251nam 22006254a 450 001 9910971332903321 005 20200520144314.0 010 $a9780814743690 010 $a0814743692 024 7 $a10.18574/nyu/9780814743690 035 $a(MiAaPQ)EBC865571 035 $a(Au-PeEL)EBL865571 035 $a(CaPaEBR)ebr10176209 035 $a(OCoLC)780425897 035 $a(DE-B1597)547864 035 $a(DE-B1597)9780814743690 035 $a(dli)HEB08235 035 $a(MiU)MIU01000000000000009853320 035 $a(PPN)221658424 035 $a(CKB)1000000000522874 035 $a(EXLCZ)991000000000522874 100 $a20060316d2006 ub 0 101 0 $aeng 135 $aur|u|---|uuuu 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aFans, bloggers, and gamers $eexploring participatory culture /$fHenry Jenkins 205 $a1st ed. 210 $aNew York $cNew York University Press$dc2006 215 $a286p 300 $aDescription based upon print version of record. 311 08$a9780814742853 311 08$a0814742858 311 08$a9780814742846 311 08$a081474284X 320 $aIncludes bibliographical references and index. 327 $aExcerpts from "Matt Hills interviews Harry Jenkins" -- Star trek rerun, reread, rewritten: fan writing as textual poaching -- "Normal female interest in men bonking": selections from the Terra nostra underground and Strange bedfellows / Shoshanna Green, Cynthia Jenkins -- "Out of the closet and into the universe": queers and Star trek / John Campbell -- "Do you enjoy making the rest of us feel stupid?": alt.tv.twinpeaks, the trickster author, and viewer mastery -- Interactive audiences? the "collective intelligence" of media fans -- Pop cosmopolitanism: mapping cultural flows in an age of media convergence -- Love online -- Blog this! -- A safety net -- Professor Jenkins goes to Washington -- Coming up next! ambushed on Donahue -- The war between effects and meanings: rethinking the video game violence debate -- The Chinese Columbine: how one tragedy ignited the Chinese government's simmering fears of youth culture and the internet -- "The monsters next door": a father-son dialogue about Buffy, moral panic, and generational differences / Henry G. Jenkins IV. 330 $aHenry Jenkins at Authors@Google (video)Henry Jenkins?s pioneering work in the early 1990s promoted the idea that fans are among the most active, creative, critically engaged, and socially connected consumers of popular culture and that they represent the vanguard of a new relationship with mass media. Though marginal and largely invisible to the general public at the time, today, media producers and advertisers, not to mention researchers and fans, take for granted the idea that the success of a media franchise depends on fan investments and participation.Bringing together the highlights of a decade and a half of groundbreaking research into the cultural life of media consumers, Fans, Bloggers, and Gamers takes readers from Jenkins's progressive early work defending fan culture against those who would marginalize or stigmatize it, through to his more recent work, combating moral panic and defending Goths and gamers in the wake of the Columbine shootings. Starting with an interview on the current state of fan studies, this volume maps the core theoretical and methodological issues in Fan Studies. It goes on to chart the growth of participatory culture on the web, take up blogging as perhaps the most powerful illustration of how consumer participation impacts mainstream media, and debate the public policy implications surrounding participation and intellectual property. 606 $aMass media and culture 606 $aMass media$xAudiences 606 $aMass media$xInfluence 615 0$aMass media and culture. 615 0$aMass media$xAudiences. 615 0$aMass media$xInfluence. 676 $a302.23 686 $aAP 17040$qHBZ$2rvk 700 $aJenkins$b Henry$f1958-$0473298 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910971332903321 996 $aFans, bloggers, and gamers$942287 997 $aUNINA