LEADER 05352nam 2200709 a 450 001 9910958323003321 005 20240313234139.0 010 $a9781849693813 010 $a1849693811 035 $a(CKB)2560000000103180 035 $a(EBL)1215013 035 $a(SSID)ssj0000970636 035 $a(PQKBManifestationID)12439319 035 $a(PQKBTitleCode)TC0000970636 035 $a(PQKBWorkID)11020588 035 $a(PQKB)10739177 035 $a(Au-PeEL)EBL1215013 035 $a(CaPaEBR)ebr10714631 035 $a(CaONFJC)MIL497732 035 $a(OCoLC)851157833 035 $a(PPN)228037816 035 $a(FR-PaCSA)88850356 035 $a(MiAaPQ)EBC1215013 035 $a(FRCYB88850356)88850356 035 $a(DE-B1597)722517 035 $a(DE-B1597)9781849693813 035 $a(EXLCZ)992560000000103180 100 $a20130606d2013 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aApple motion 5 cookbook $eover 110 recipes to build simple and complex motion graphics in the blink of an eye /$fNick Harauz 205 $a1st ed. 210 $aBirmingham $cPackt Pub.$d2013 215 $a1 online resource (416 p.) 300 $a"Quick answers to common problems"--Cover. 300 $aIncludes index. 311 08$a9781849693806 311 08$a1849693803 327 $aCover; Copyright; Credits; About the Author; Acknowledgement; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1:Getting Around the Interface; Introduction; Choosing a Motion project; Importing files to the Canvas, Layers tab, and Timeline; Importing Photoshop and Illustrator files; Making selections with Expose; Changing the layer order; Groups versus layers; Making changes in the Properties tab, HUD, and Canvas; Moving and trimming layers in the Timeline and the mini-Timeline; Launching and customizing a template; Keyboard customization 327 $aLooking under the hood - key preferences for your workflowsSequencing stills in the Timeline; Managing the Layers tab; Chapter 2:Looking at Motion's Library; Introduction; A brief tour of the Library tab; Importing files from the Content library; Applying a Glow filter to a layer; Copying filters and applying filters to a group; Controlling the filter order; The power of cloning; The power of blend modes; Customizing a gradient generator; Applying a blend mode to a gradient; Adding a frame and changing a drop zone's contents; Adding a Flourish and applying filters 327 $aChapter 3:Making It Move with BehaviorsIntroduction; Applying a Fade In/Fade Out and Grow/Shrink behavior to a still; Customizing a Motion Path; Spinning and throwing a ball; Adding an Attractor and Attracted To behavior; Adding Edge Collision and Gravity behaviors to a ball; Creating Random Motion using the Randomize behavior; Stop, Wriggle, Rate, and Quantize; Using the Link behavior; An intro to Text behaviors; Writing on your shape's outline; Creating constant and variable speed changes; Holding and looping your animations; Chapter 4:Making It Move with Keyframes; Introduction 327 $aMoving a still's anchor point and keyframing its scaleDeleting and disabling keyframes; Keyframing a group; Autokeyframing multiple parameters on a shape; Working with multiple parameters in the Keyframe Editor; Moving keyframes in the Keyframe Editor; Reversing Keyframes; Understanding and changing the interpolation; Converting behaviors into keyframes; Combining keyframes and behaviors - animating a Photoshop file; Combining keyframes and behaviors - animating a clock; Chapter 5:Let's Make Text; Introduction; Changing the text format; Changing the text style 327 $aChanging the layout and creating text on a pathAdding and trimming multiple text behaviors; Sequence Text; Using the Transform Glyph tool; Saving your favorite text animations and styles; Using vector images from the special characters library; Using videos and textures to fill text; Creating a lower third for FCPX; Chapter 6:Paint and Masks; Introduction; Using the Paint Stroke tool; Changing Shape Style and Width Over Stroke; Using Sequence Paint; The relationship between shapes and Paint; Using shape masks; Creating a garbage matte for a green screen; Adding a video to a television screen 327 $aApplying multiple masks to an image and changing mask modes 330 $aStep-by-step, practical recipes to build simple and complex Motion Graphics with Motion 5""Apple Motion 5 Cookbook"" is designed for Final Cut Pro X video editors and Motion 5 users looking to gain more knowledge of how Motion works, and to get more of a 'WOW' factor in projects. It's also aimed at designers and motion designers alike, who are looking to build on their skillsets. 517 3 $aApple motion 5 cookbook :$eover one-hundred ten recipes to build simple and complex motion graphics in the blink of an eye 606 $aComputer animation 606 $aComputer graphics 615 0$aComputer animation. 615 0$aComputer graphics. 676 $a778.5930285536 700 $aHarauz$b Nick$01798795 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910958323003321 996 $aApple motion 5 cookbook$94341748 997 $aUNINA LEADER 05255nam 2200673Ia 450 001 9910971301703321 005 20251116221026.0 010 $a1-61122-576-0 035 $a(CKB)2560000000067797 035 $a(EBL)3018147 035 $a(SSID)ssj0000411452 035 $a(PQKBManifestationID)11279108 035 $a(PQKBTitleCode)TC0000411452 035 $a(PQKBWorkID)10354686 035 $a(PQKB)10427156 035 $a(MiAaPQ)EBC3018147 035 $a(Au-PeEL)EBL3018147 035 $a(CaPaEBR)ebr10659069 035 $a(OCoLC)923657260 035 $a(BIP)27953325 035 $a(EXLCZ)992560000000067797 100 $a20091006d2010 uy 0 101 0 $aeng 135 $aurcn||||||||| 181 $ctxt 182 $cc 183 $acr 200 00$aAgent-based computing /$fDuarte Bouca and Amaro Gafagnao, editors 205 $a1st ed. 210 $aNew York $cNova Science Publishers$dc2010 215 $a1 online resource (348 p.) 225 0 $aComputer science, technology and applications 300 $aDescription based upon print version of record. 311 08$a1-60876-684-5 320 $aIncludes bibliographical references and index. 327 $a""AGENT-BASED COMPUTING ""; ""AGENT-BASED COMPUTING ""; ""CONTENTS ""; ""PREFACE ""; ""AGENT-BASED GENETIC ALGORITHM FOR GLOBAL NUMERICAL OPTIMIZATION AND FEATURE SELECTION ""; ""1. INTRODUCTION ""; ""2. CHAIN-LIKE AGENT GENETIC ALGORITHM FOR GLOBAL NUMERICAL OPTIMIZATION AND FEATURE SELECTION ""; ""2.1. Analysis of Algorithm ""; ""2.1.1. Chain-Like Agent Structure ""; ""2.1.2. Selection Process Based on Dynamic Neighboring Competition Strategy ""; ""2.1.3. Neighboring Crossover Process ""; ""2.1.4. Adaptive Mutation Process ""; ""2.1.5. Stop Criterion ""; ""2.1.6. Elitism Strategy"" 327 $a""2.1.7. Realization of Algorithm """"2.2. Experimental Results ""; ""2.2.1. Global Numerical Optimization Experiments ""; ""2.2.2. Feature Selection Experiments""; ""2.3. Conclusions ""; ""3. MULTIPLE-POPULATION CHAIN-LIKE AGENT GENETIC ALGORITHM FOR GLOBAL NUMERICAL OPTIMIZATION AND FEATURE SELECTION ""; ""3.1. Analysis of Algorithm ""; ""3.1.1. Multi-Population Cycle Chain-Like Agent Structure ""; ""3.1.2. Genetic Operators""; ""3.1.3. Realization of Algorithm ""; ""3.1.4. Computational Complexity""; ""3.2. Experimental Results ""; ""3.2.1. Global Numerical Optimization Experiments "" 327 $a""3.2.2. Feature Selection Experiments""""3.3. Conclusions ""; ""CONCLUSIONS AND FUTURE WORK ""; ""ACKNOWLEDGMENTS""; ""REFERENCES ""; ""MULTI-AGENT ENTERPRISE SUSTAINABILITY PERFORMANCE MEASUREMENT SYSTEM""; ""ABSTRACT ""; ""INTRODUCTION ""; ""METHODOLOGY""; ""SUSTAINABILITY AGENT ""; ""1. The Selection of Suitable Indicators ""; ""2. Retrieving data from Data Repository Agent ""; ""3. Calculating the Weights of Indicators ""; ""4. Calculating Sustainability Performance Indices by Using MCDM Methods""; ""DATA REPOSITORY AGENT ""; ""ALERT MANAGEMENT AGENT ""; ""COMMUNICATION AGENT "" 327 $a""APPLICATION """"Sustainability Agent ""; ""Selecting the Proper Indicators ""; ""Retrieving the Data with Respect to the Indicators ""; ""Calculating the Importance Weights ""; ""Calculating the Performance Indices ""; ""Aggregate Ranking Using Copeland method ""; ""Calculating the Composite Sustainability Ranking Using Copeland method ""; ""ALERT MANAGEMENT AGENT ""; ""Communication Agent ""; ""DISCUSSION AND IMPLICATIONS ""; ""CONCLUSION ""; ""APPENDIX""; ""REFERENCES ""; ""A MODULAR ARTIFICIAL NEURAL NETWORK BASED DECISION MAKING IN A MULTI-AGENT ROBOT SOCCER SYSTEMS ""; ""ABSTRACT "" 327 $a""1. INTRODUCTION """"2. THE PROBLEM DESCRIPTION ""; ""3. THE BASIC ANN ARCHITECTURE ""; ""4. MODULAR ANN ARCHITECTURE ""; ""5. RESULTS AND DISCUSSION ""; ""CONCLUSION ""; ""REFERENCES""; ""SECURITY AND PRIVACY IN TRACK AND TRACE INFRASTRUCTURES ""; ""ABSTRACT ""; ""1. INTRODUCTION ""; ""1.1. Radio Frequency Identification ""; ""1.2. Track and Trace Infrastructures ""; ""2. SECURITY REQUIREMENTS ""; ""2.1. Confidentiality ""; ""2.2. Integrity ""; ""3. BATCH RECALLS ""; ""3.1. Example ""; ""3.2. Building Blocks ""; ""3.2.1. Identity-based Encryption ""; ""3.2.2. Boneh-Franklin Encryption "" 327 $a""3.2.3. Boneh-Boyen-Goh Encryption "" 330 $aMulti-agent systems often deal with complex applications that require distributed problem solving. In many applications, the individual and collective behaviour of the agents depends on the observed data from distributed sources. This book discusses research issues concerned with the use of multi-agent systems for data mining. 410 0$aComputer Science, Technology and Applications 606 $aIntelligent agents (Computer software) 606 $aDistributed artificial intelligence 606 $aData mining 615 0$aIntelligent agents (Computer software) 615 0$aDistributed artificial intelligence. 615 0$aData mining. 676 $a006.3 701 $aBouc?a$b Duarte$01869543 701 $aGafagna?o$b Amaro$01869544 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910971301703321 996 $aAgent-based computing$94477718 997 $aUNINA