LEADER 00801nam0-22003131i-450- 001 990003064310403321 010 $a2-04-018992-0 035 $a000306431 035 $aFED01000306431 035 $a(Aleph)000306431FED01 035 $a000306431 100 $a20000920d1990----km-y0itay50------ba 101 0 $aita 102 $aIT 200 1 $aEconomie générale 1$fBernard Lejeune, Gilles Martine. 210 $aParis$cDunod$d1990. 215 $a283 p.$d24 cm 225 1 $aFormation économie 676 $aC/1 702 1$aLejeune,$bBernard 702 1$aMartin,$bGilles 801 0$aIT$bUNINA$gRICA$2UNIMARC 901 $aBK 912 $a990003064310403321 952 $aC/1 LEJ$b11215$fSES 959 $aSES 996 $aEconomie générale 1$9464827 997 $aUNINA DB $aING01 LEADER 03198nam 22006614a 450 001 9910970543603321 005 20200520144314.0 010 $a9781040055618 010 $a1040055613 010 $a9781568814070 010 $a1568814070 035 $a(CKB)1000000000016359 035 $a(CtWfDGI)bks00015572 035 $a(SSID)ssj0000283442 035 $a(PQKBManifestationID)11912538 035 $a(PQKBTitleCode)TC0000283442 035 $a(PQKBWorkID)10249921 035 $a(PQKB)10575073 035 $a(Au-PeEL)EBL3059466 035 $a(CaPaEBR)ebr10158038 035 $a(OCoLC)922955550 035 $a(MiAaPQ)EBC3059466 035 $a(OCoLC)1385503847 035 $a(UkLoBP)BP9781568814070BVA 035 $a(EXLCZ)991000000000016359 100 $a20020325d2002 uy 0 101 0 $aeng 135 $aurzn|||||| 181 $ctxt 182 $cc 183 $acr 200 10$aReal sound synthesis for interactive applications /$fPerry R. Cook 205 $a1st ed. 210 1$aBoca Raton :$cCRC Press,$d2016. 210 2$aLondon :$cBloomsbury Publishing (UK),$d2023. 215 $axvii, 263 p. $cill 300 $aIncludes and index. 311 08$a9781568811680 311 08$a1568811683 320 $aIncludes bibliographical references and index. 327 $aFront Cover -- Contents -- Introduction -- 1. Digital Audio Signals -- 2. Sampling (Wavetable) Synthesis -- 3. Digital Filters -- 4. Modal Synthesis -- 5. The Fourier Transform -- 6. Spectral Modeling and Additive Synthesis -- 7. Subband Vocoders and Filterbanks -- 8. Subtractive Synthesis and LPC -- 9. Strings and Bars -- 10. Nonlinearity, Waveshaping, FM -- 11. Tubes and Air Cavities -- 12. Two and Three Dimensions -- 13. FOFs, Wavelets, and Particles -- 14. Exciting and Controlling Sound Models -- 15. Walking Synthesis: A Complete System -- 16. Examples, Systems, and Applications -- A. DFT, Convolution, and Transform Properties -- B. The Ideal String -- C. Acoustic Tubes -- D. Sound Examples and Code -- E. The Synthesis Toolkit in C++ -- Back Cover. 330 $aVirtual environments such as games and animated and "real" movies require realistic sound effects that can be integrated by computer synthesis. The book emphasizes physical modeling of sound and focuses on real-world interactive sound effects. It is intended for game developers, graphics programmers, developers of virtual reality systems and training simulators, and others who want to learn about computational sound. It is written at an introductory level with mathematical foundations provided in appendices. 606 $aVideo games$xDesign 606 $aVideo games$xProgramming 606 $aVideo games$xDesign 606 $aGames development and programming 615 0$aVideo games$xDesign. 615 0$aVideo games$xProgramming. 615 0$aVideo games$xDesign 615 7$aGames development and programming 676 $a621.389/3 700 $aCook$b Perry R.$cauthor,$01802214 801 0$bUkLoBP 801 1$bUkLoBP 906 $aBOOK 912 $a9910970543603321 996 $aReal sound synthesis for interactive applications$94347780 997 $aUNINA