LEADER 04083nam 2200517 450 001 9910817764603321 005 20200520144314.0 035 $a(CKB)4100000000880980 035 $a(OCoLC)1008993520 035 \\$a(Safari)9781787286436 035 $a(WaSeSS)IndRDA00088781 035 $a(Au-PeEL)EBL5100510 035 $a(CaPaEBR)ebr11452115 035 $a(OCoLC)1007069494 035 $a(CaSebORM)9781787286436 035 $a(MiAaPQ)EBC5100510 035 $a(PPN)219954364 035 $a(EXLCZ)994100000000880980 100 $a20171118h20172017 uy 0 101 0 $aeng 135 $aurunu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aAugmented reality for developers $ebuild practical augmented reality applications with Unity, ARCore, ARKit, and Vuforia /$fJonathan Linowes, Krystian Babilinski 205 $a1st edition 210 1$aBirmingham, England ;$aMumbai, [India] :$cPackt,$d2017. 210 4$dİ2017 215 $a1 online resource (1 volume) $cillustrations 300 $aIncludes index. 311 $a1-78728-643-6 311 $a1-78728-804-8 320 $aIncludes bibliographical references and index. 330 $aBuild exciting AR applications on mobile and wearable devices with Unity 3D, Vuforia, ARToolKit, Microsoft Mixed Reality HoloLens, Apple ARKit, and Google ARCore About This Book Create unique AR applications from scratch, from beginning to end, with step-by-step tutorials Use Unity 3D to efficiently create AR apps for Android, iOS, and Windows platforms Use Vuforia, ARTookKit, Windows Mixed Reality, and Apple ARKit to build AR projects for a variety of markets Learn best practices in AR user experience, software design patterns, and 3D graphics Who This Book Is For The ideal target audience for this book is developers who have some experience in mobile development, either Android or iOS. Some broad web development experience would also be beneficial. What You Will Learn Build Augmented Reality applications through a step-by-step, tutorial-style project approach Use the Unity 3D game engine with the Vuforia AR platform, open source ARToolKit, Microsoft's Mixed Reality Toolkit, Apple ARKit, and Google ARCore, via the C# programming language Implement practical demo applications of AR including education, games, business marketing, and industrial training Employ a variety of AR recognition modes, including target images, markers, objects, and spatial mapping Target a variety of AR devices including phones, tablets, and wearable smartglasses, for Android, iOS, and Windows HoloLens Develop expertise with Unity 3D graphics, UIs, physics, and event systems Explore and utilize AR best practices and software design patterns In Detail Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development - not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come. The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating ... 606 $aAugmented reality 615 0$aAugmented reality. 676 $a006.8 700 $aLinowes$b Jonathan$01596602 702 $aBabilinski$b Krystian 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910817764603321 996 $aAugmented reality for developers$93918021 997 $aUNINA LEADER 02661nam 2200661Ia 450 001 9910968737403321 005 20200520144314.0 010 $a9786612030598 010 $a9780470675229 010 $a0470675225 010 $a9781282030596 010 $a1282030590 010 $a9780470157480 010 $a0470157488 035 $a(CKB)1000000000725227 035 $a(EBL)469723 035 $a(OCoLC)609848296 035 $a(SSID)ssj0000305633 035 $a(PQKBManifestationID)11243712 035 $a(PQKBTitleCode)TC0000305633 035 $a(PQKBWorkID)10293071 035 $a(PQKB)10561537 035 $a(MiAaPQ)EBC469723 035 $a(Au-PeEL)EBL469723 035 $a(CaPaEBR)ebr10296038 035 $a(CaONFJC)MIL203059 035 $a(Perlego)1006670 035 $a(EXLCZ)991000000000725227 100 $a20040902d2004 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aPatients first $eclosing the health care gap in Canada /$fTerrence J. Montague 205 $a1st ed. 210 $aMississauga, Ont. $cWiley$dc2004 215 $a1 online resource (264 p.) 300 $aDescription based upon print version of record. 311 08$a9780470835111 311 08$a0470835117 320 $aIncludes bibliographical references (p. 239-246) and index. 327 $aTitle; Copyright; Contents; Foreword; Foreword; Acknowledgements; Introduction; Part 1: The Theory; Part 2: The Practice-Patient Health Management (PHM); Part 3: What Have We Learned So Far?; Part 4: Vision for the Future; Appendices; Bibliography; Index 330 $aPATIENTS FIRSTCLOSING THE HEALTH CARE GAP IN CANADA""This book is a must read for those who are interested in our health care system and who want to make it better. Dr. Montague provides an interesting overview of his journey through hospital wards, clinical trials, patient registries, patient health management and chronic disease management programs. Drawing on his diverse and unique background, he gives an important history of the past, analysis of the present and a glimpse of our future.""--David Johnstone, MDPresident, Canadian Cardiovascular Society 606 $aMedical personnel and patient$zCanada 606 $aMedical care$zCanada 615 0$aMedical personnel and patient 615 0$aMedical care 676 $a362.1 676 $a362.10971 700 $aMontague$b Terrence J.$f1945-$01808456 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910968737403321 996 $aPatients first$94358700 997 $aUNINA