LEADER 03155nam 22007814a 450 001 9910968686903321 005 20241226110516.0 010 $a9786611251567 010 $a9781446235966 010 $a1446235963 010 $a9781412900331 010 $a1412900336 010 $a9781281251565 010 $a1281251569 010 $a9781847877666 010 $a1847877664 035 $a(CKB)1000000000401230 035 $a(EBL)334602 035 $a(OCoLC)476144020 035 $a(SSID)ssj0000264318 035 $a(PQKBManifestationID)11225498 035 $a(PQKBTitleCode)TC0000264318 035 $a(PQKBWorkID)10290541 035 $a(PQKB)10724420 035 $a(OCoLC)290529969 035 $a(StDuBDS)EDZ0000072044 035 $a(Au-PeEL)EBL334602 035 $a(CaPaEBR)ebr10218063 035 $a(CaONFJC)MIL125156 035 $a(OCoLC)69912570 035 $a(FINmELB)ELB138648 035 $a(PPN)238411818 035 $a(FR-PaCSA)88869403 035 $a(MiAaPQ)EBC334602 035 $a226476 035 $a(FRCYB88869403)88869403 035 $a(EXLCZ)991000000000401230 100 $a20080908d2006 uy 0 101 0 $aeng 135 $aur||||||||||| 181 $ctxt 182 $cc 183 $acr 200 00$aUnderstanding digital games /$fedited by Jason Rutter and Jo Bryce 205 $a1st ed. 210 $aLondon ;$aThousand Oaks, Calif. $cSage Publications$d2006 215 $a1 online resource (xx, 249 p.) $cill 300 $aDescription based upon print version of record. 311 08$a9781446211397 311 08$a1446211398 311 08$a9781412900348 311 08$a1412900344 320 $aIncludes bibliographical references and index. 327 $aCover; Contents; Contributors; Preface and Acknowledgements; Chapter 1 - An introduction to understanding digital games; Part I: History and production; Chapter 2 - A history of digital games; Chapter 3 - The business of making digital games; Chapter 4 - The economics of digital games; Chapter 5 - A player-centred approach to digital game design; Part II: Theories and approaches; Chapter 6 - Literary theory and digital games; Chapter 7 - Film studies and digital games; Chapter 8 - Digital games as new media; Chapter 9 - Digital games and cultural studies 327 $aChapter 10 - Community, identity and digital gamesPart III: Key debates; Chapter 11 - Digital games and gender; Chapter 12 - Digital games and the violence debate; Chapter 13 - Digital games and education; Index 330 8 $aThe study of digital games is a lively area of research and theorising which draws opinions from a range of disciplinary perspectives. This text brings together all these varied perspectives, providing a unique survey of this highly multidisciplinary field. 606 $aVideo games 615 0$aVideo games. 676 $a793.93/2 701 $aRutter$b Jason$01797352 701 $aBryce$b Jo$01797353 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910968686903321 996 $aUnderstanding digital games$94339576 997 $aUNINA