LEADER 01338oam 2200445zu 450 001 9910130704303321 005 20241212220452.0 010 $a9781612841939 010 $a1612841937 010 $a9781612841915 010 $a1612841910 035 $a(CKB)3420000000000941 035 $a(SSID)ssj0000668766 035 $a(PQKBManifestationID)12272518 035 $a(PQKBTitleCode)TC0000668766 035 $a(PQKBWorkID)10704269 035 $a(PQKB)11575432 035 $a(NjHacI)993420000000000941 035 $a(EXLCZ)993420000000000941 100 $a20160829d2011 uy 101 0 $aeng 135 $aur||||||||||| 181 $ctxt 182 $cc 183 $acr 200 10$a2011 IEEE 9th International Conference on ASIC 210 31$a[Place of publication not identified]$cIEEE$d2011 215 $a1 online resource 300 $aBibliographic Level Mode of Issuance: Monograph 311 08$a9781612841922 311 08$a1612841929 606 $aApplication-specific integrated circuits$xDesign and construction 615 0$aApplication-specific integrated circuits$xDesign and construction. 676 $a621.395 702 $aIEEE Staff 801 0$bPQKB 906 $aPROCEEDING 912 $a9910130704303321 996 $a2011 IEEE 9th International Conference on ASIC$92536817 997 $aUNINA LEADER 05145nam 2200829 a 450 001 9910967375603321 005 20251117082527.0 010 $a1-315-43363-X 010 $a1-315-43364-8 010 $a1-315-43365-6 010 $a1-59874-784-3 024 7 $a10.4324/9781315433653 035 $a(CKB)2550000000017912 035 $a(EBL)677781 035 $a(OCoLC)647927333 035 $a(SSID)ssj0000482783 035 $a(PQKBManifestationID)11929752 035 $a(PQKBTitleCode)TC0000482783 035 $a(PQKBWorkID)10526824 035 $a(PQKB)10425816 035 $a(SSID)ssj0000643400 035 $a(PQKBManifestationID)12312244 035 $a(PQKBTitleCode)TC0000643400 035 $a(PQKBWorkID)10653962 035 $a(PQKB)11659127 035 $a(MiAaPQ)EBC677781 035 $a(Au-PeEL)EBL677781 035 $a(CaPaEBR)ebr10386151 035 $a(CaONFJC)MIL955368 035 $a(OCoLC)961208760 035 $a(FINmELB)ELB161027 035 $a(EXLCZ)992550000000017912 100 $a20060922d2007 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 00$aArchaeology to delight and instruct $eactive learning in the university classroom /$fHeather Burke, Claire Smith, editors 205 $a1st ed. 210 $aWalnut Creek, CA $cLeft Coast Press$d2007 215 $a1 online resource (290 p.) 225 1 $aOne world archaeology series ;$vv. 49 225 0$aOne world archaeology ;$vv. 49$5FTaSU 300 $aFirst published 2007 by Left Coast Press, Inc. 311 08$a1-59874-257-4 311 08$a1-59874-256-6 320 $aIncludes bibliographical references and index. 327 $aContents; 1. Lectures as Usual? Teaching Archaeology for Fun / Claire Smith and Heather Burke; Part I: Role Play; 2. Seven Degrees of Archaeology, or Diverse Ways of Interpreting the Past / Heather Burke and Claire Smith; 3. The Great Debate: Archaeology, Repatriation, and Nationalism / Morag M. Kersel; Part II: Games; 4. Grasp, or Happy Families, the Archaeological Way / Gail Higginbottom; 5. The Skin Game: Teaching to Redress Stereotypes of Indigenous People / Claire Smith and Heather Burke; 6. The Big Dig: Theoretically Speaking / Gail Higginbottom; Part III: Simulations 327 $a7. The Game of Context: Teaching the History of Archaeology Without Foregone Conclusions / John Carman 8. The Simulated Excavation: An Alternative to Archaeological Site Destruction / Bradley F. Bowman and Glenna Dean; 9. Digging Your Own Grave: Generic Skills from an Archaeological Simulation / Clive Orton; Part IV: Hands-on Activities; 10. Playing with Ochre: Some Problems Associated with the Analysis of Indigenous Rock Markings / Michael Diplock and Abigail Stein; 11. Perspectives from a Pot: Introducing Archaeological Theory Through Visual Interpretation / Melinda Leach 327 $a12. Culture of Litterbugs / M. Jay Stottman, Sarah E. Miller, and A. Gwynn Henderson 13. Toilets as Tools of Teaching / H. Martin Wobst; 14. Simple Ideas to Teach Big Concepts: 'Excavating' and Analyzing the Professor's Desk Drawer and Wastebasket / Larry J. Zimmerman; Part V: Creative Construction and Performance; 15. The Draw-an-Archaeologist Test: Eliciting Student's Ideas About Archaeology / Susan Renoe; 16. Using the Fictional Tale as a Learning Tool / Caryn M. Berg; 17. Telling Stories About the Past: Archaeology and Museum Interpretation / Jane Lydon 327 $a18. Scenarios for Archaeologists: A Teaching Tool / Mitch Allen Part VI: Critical Reflection; 19. The Scrapbook Exercise: Teaching Archaeology of Death as Critical Thinking / Patricia E. Rubertone; 20. Brain Candy / K. Anne Pyburn; Index; About the Contributors 330 $aThis book presents novel and interesting ways of teaching archaeological concepts and processes to college and university students. Seeking alternatives to the formal lecture format, the various contributions seek better ways of communicating the complexities of human behavior and of engaging students in active learning about the past. This collection of imaginative exercises designed by 20 master instructors on three continents includes role-playing, games, simulations, activities, and performance, all designed to teach archaeological concepts in interesting and engaging ways. 410 0$aOne world archaeology ;$vv. 49. 606 $aArchaeology$xStudy and teaching (Higher) 606 $aActive learning 606 $aCollege teaching$xPhilosophy 606 $aArchaeology$xStudy and teaching (Higher)$xActivity programs 615 0$aArchaeology$xStudy and teaching (Higher) 615 0$aActive learning. 615 0$aCollege teaching$xPhilosophy. 615 0$aArchaeology$xStudy and teaching (Higher)$xActivity programs. 676 $a930.1071 701 $aBurke$b Heather$f1966-$01876152 701 $aSmith$b Claire$f1957-$01090280 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910967375603321 996 $aArchaeology to delight and instruct$94487586 997 $aUNINA