LEADER 05707nam 2200769Ia 450 001 9910967048403321 005 20250806232227.0 010 $a9786610633661 010 $a9781280633669 010 $a1280633662 010 $a9780080454726 010 $a0080454720 024 3 $z9780127745756 035 $a(CKB)1000000000363498 035 $a(EBL)269531 035 $a(OCoLC)475997197 035 $a(SSID)ssj0000231731 035 $a(PQKBManifestationID)11947264 035 $a(PQKBTitleCode)TC0000231731 035 $a(PQKBWorkID)10207499 035 $a(PQKB)11287646 035 $a(Au-PeEL)EBL269531 035 $a(CaPaEBR)ebr10138375 035 $a(CaONFJC)MIL63366 035 $a(PPN)170268276 035 $a(OCoLC)820029264 035 $a(OCoLC)ocn820029264 035 $a(FR-PaCSA)88809535 035 $a(CaSebORM)9780127745756 035 $a(MiAaPQ)EBC269531 035 $a(FRCYB88809535)88809535 035 $a(EXLCZ)991000000000363498 100 $a20060606d2006 uy 0 101 0 $aeng 135 $aurun#---auuuu 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aQuickTime for .NET and COM developers /$fJohn Cromie 205 $a1st edition 210 $aAmsterdam ;$aBoston $cMorgan Kaufmann/Elsevier$dc2006 215 $a1 online resource (358 pages) 225 1 $aQuickTime developer series 300 $aIncludes index. 311 08$a9780127745756 311 08$a0127745750 327 $aFront cover; QuickTime Developer Series; Title page; Copyright page; Table of contents; About the Author; Preface; QuickTime; What's in This Book?; Discovering QuickTime; Acknowledgments; 1 Introduction; Introduction; Why QuickTime?; Why .NET and COM?; COM; .NET; COM Interop; QuickTime Meets COM and .NET; Who Is This Book For?; What Should I Know Before Reading This Book?; Code Samples; Additional Resources; .NET, Visual Basic, and C#; Windows Scripting; QuickTime; 2 Getting Started with the QuickTime Control; Introduction; Hello World!; Simple Player - The Basics; Initialization 327 $aOpening and Closing MoviesControlling the Movie; Getting Information about the Movie; Scaling the Movie; Full-Screen Movies; Automatically Sizing the Form; About...; Summary; 3 Using the QuickTime Control; Introduction; The Apple QuickTime Control; Get the Big Picture; Movies; Loading a Movie; Movie Scaling and Sizing; A Resizeable Window for Simple Player; Background and Border; Movie Controller; Auto Play; Control over Full-Screen Display; Initializing QuickTime; Is QuickTime Available?; Probing Deeper; Summary; 4 The QuickTime Object Model; Introduction; Object Models 327 $aThe QuickTime Object ModelQTMovie and Its Offspring; QTQuickTime and Its Offspring; Summary; 5 Diving Deeper; Introduction; QuickTime Events; Registering for QuickTime Events; Handling QuickTime Events; Sample: QuickTime Events Demo; QuickTime Metadata; Annotations; CFObject and Its Uses; CFObject Collection; The Annotations CFDictionary; Complex CFObject Data Structures; Persistent CFObject; Error Handling; Summary; 6 Create and Edit; Introduction; The Joy of Cut, Copy, and Paste; Implementing the Edit Menu; Saving the Movie; Creating a New Movie; Movie Builder; Assembling a Movie 327 $aAdding an OverlaySubtitling the Movie; Summary of the Edit Capabilities of QTMovie; Creating a Movie from Images; SMIL the Movie; Creating a Movie Using GDI; Saving a New Movie; Summary; 7 Browsing the Media; For the Birds; Design Decisions; Implementation; Picking the Components; Building the Bare Bones; Directory Browsing; Media Display; Wiring Up the Connections; Adding the QuickTime Control; Media Inspector; A Tooltip; Summary; 8 Scripting QuickTime Player; Introduction; Scripting QuickTime on the Mac; Windows Scripting Host; COM (Automation) Server; QuickTime Player: A COM Server 327 $aOpening and Playing a MovieThe QuickTime Player Object Model; Working with Players; A Movie Builder Script; Batch Export from the Command Line; Event Handlers; Script Droplets; Windows Scripting File (.wsf) Format; Summary; 9 QuickTime Meets Office; Introduction; Excel; Adding the QuickTime Control; ActiveX and Macro Security; Adding a Play/Stop Cell; Movie Inspector; Movie Inspector with Annotation Editing; Batch Processing: Movie Annotator; Access; Movie Display; QuickTime Event Handling; Summary; Appendix A: QuickTime COM Library Reference; QuickTime Control (QTOControlLib) 327 $aQuickTime Object Library (QTOLibrary) 330 $aAt the heart of Apple's hugely popular iLife software suite-iMovie, iPhoto, iDVD, GarageBand, and iTunes-is QuickTime, the powerful media engine that drives elegant applications for managing movies, images, and audio files. The enduring success of QuickTime is in no small part attributable to its component architecture. This key feature has allowed it to embrace emerging digital media technologies and standards one by one as they have appeared over the 12 or so years since its launch. None of the competing technologies even comes close, let alone on both Mac OS X and Windows.QuickTi 410 0$aQuickTime developer series. 606 $aDigital video$xEditing$xData processing 606 $aMotion pictures$xEditing$xData processing 615 0$aDigital video$xEditing$xData processing. 615 0$aMotion pictures$xEditing$xData processing. 676 $a006.6/865 700 $aCromie$b John$f1961-$0627497 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910967048403321 996 $aQuickTime for .NET and COM developers$91212805 997 $aUNINA