LEADER 02045oam 2200517 450 001 9910707954203321 005 20170202134330.0 035 $a(CKB)5470000002469026 035 $a(OCoLC)703663040 035 $a(EXLCZ)995470000002469026 100 $a20110224j199211 ua 0 101 0 $aeng 135 $aurbn||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aSubsonic flight test evaluation of a propulsion system parameter estimation process for the F-100 engine /$fJohn S. Orme and Glenn B. Gilyard 210 1$a[Washington, D.C.] :$cNational Aeronautics and Space Administration, Office of Management, Scientific and Technical Information Program,$dNovember 1992. 215 $a1 online resource (24 pages) $cillustrations 225 1 $aNASA technical memorandum ;$v4426 300 $a"November 1992" Report Documentation page. 300 $a"Performing organization: NASA Dryden Flight Research Facility"-- Report Documentation page. 320 $aIncludes bibliographical references (pages 12-13). 606 $aAdaptive control$2nasat 606 $aAircraft performance$2nasat 606 $aF-15 aircraft$2nasat 606 $aKalman filters$2nasat 606 $aOptimal control$2nasat 606 $aPropulsion system performance$2nasat 615 7$aAdaptive control. 615 7$aAircraft performance. 615 7$aF-15 aircraft. 615 7$aKalman filters. 615 7$aOptimal control. 615 7$aPropulsion system performance. 700 $aOrme$b John S.$01387567 702 $aGilyard$b Glenn B. 712 02$aDryden Flight Research Facility. 712 02$aUnited States.$bNational Aeronautics and Space Administration.$bScientific and Technical Information Program, 801 0$bSSN 801 1$bSSN 801 2$bGPO 906 $aBOOK 912 $a9910707954203321 996 $aSubsonic flight test evaluation of a propulsion system parameter estimation process for the F-100 engine$93437554 997 $aUNINA LEADER 01168nam0 22002891i 450 001 RML0315241 005 20231121125753.0 100 $a20121121d1963 ||||0itac50 ba 101 | $aspa 102 $aes 181 1$6z01$ai $bxxxe 182 1$6z01$an 200 1 $aIntroduccion al Quijote$fC.H. Grandgent$gtraduccion Y anotacion por Francisco D B. Moll 205 $a3.ed 210 $aMadrid $cFénix $d©1963 215 $a384 p.$d21 cm 225 | $aPublicaciones de la revista de Filologia Espanola$c- Madrid $eFénix $v9 410 0$1001RML0331939$12001 $aPublicaciones de la revista de Filologia Espanola$c- Madrid $eFénix $v9 700 1$aGrandgent$b, C. H.$3RMLV203469$0187126 801 3$aIT$bIT-01$c20121121 850 $aIT-FR0017 899 $aBiblioteca umanistica Giorgio Aprea$bFR0017 912 $aRML0315241 950 0$aBiblioteca umanistica Giorgio Aprea$d 52CIS DFAG S 27$e 52VM 0000858165 VM barcode:00081141. - Inventario:6486 Sba-Uma. - Fondo:Donazione Francesco AgostiniVM$fA $h20101220$i20121204 977 $a 52 996 $aIntroduccion al Quijote$93632609 997 $aUNICAS LEADER 05352nam 2200757 a 450 001 9910965157403321 005 20200520144314.0 010 $a9786613649348 010 $a9781280672415 010 $a1280672412 010 $a9781118222386 010 $a1118222385 035 $a(CKB)2670000000209119 035 $a(EBL)821773 035 $a(OCoLC)793995922 035 $a(SSID)ssj0000665317 035 $a(PQKBManifestationID)11421526 035 $a(PQKBTitleCode)TC0000665317 035 $a(PQKBWorkID)10634188 035 $a(PQKB)10975191 035 $a(Au-PeEL)EBL821773 035 $a(CaPaEBR)ebr10575658 035 $a(CaONFJC)MIL364934 035 $a(CaSebORM)9781118236338 035 $a(MiAaPQ)EBC821773 035 $a(OCoLC)814405695 035 $a(OCoLC)ocn814405695 035 $a(Perlego)1011532 035 $a(EXLCZ)992670000000209119 100 $a20120403d2012 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aZBrush professional tips and techniques /$fPaul Gaboury 205 $a1st ed. 210 $aIndianapolis, Ind. $cWiley Pub., Inc.$d2012 215 $a1 online resource (338 p.) 225 1 $aSybex serious skills 300 $aIncludes index. 311 08$a9781118236338 311 08$a1118236335 311 08$a9781118066805 311 08$a1118066804 327 $aZBrush Professional Tips and Techniques; Acknowledgments; About the Author; Contents; Foreword; Introduction; Chapter 1: Understanding the Basics; Customizing Your ZBrush; Recovering Your Subdivision Levels; Using Reproject Higher Subdivision; Using Relax Deformation; Using Local Subdivision; Creating a Custom Tileable Alpha with 2.5D; Using Alphas to Create Meshes; Creating Wallpaper; Creating Your Own Palette; What's Next; Artist Spotlight: Joe Lee; Artist Spotlight: Magdalena Dadela; Chapter 2: Special Project-Creating Accessories for a Bust; Creating the ZMan Logo; Creating the Zipper 327 $aCreating the StandCreating a Skin Texture; What's Next; Artist Spotlight: Morgan Morey; Artist Spotlight: Zack Petroc; Chapter 3: Sculpting-Developing Your Next Piece; Using Hard-Edge Brush Techniques; Adjusting and Creating Brushes; Understanding the Power of ShadowBox; Making Difficult Items with ZSpheres; Using Morph Difference to Create Thickness; Artist Spotlight: Tomas Wittelsbach; Artist Spotlight: Vitaly Bulgarov; Chapter 4: Sculpting Hard-Surface Details; Creating a Hose Component; Creating the Front Eye Piece; Using NoiseMaker for Patterns; Artist Spotlight: Sebastien Legrain 327 $aArtist Spotlight: Steve WarnerChapter 5: Adding a Splash of Color; Understanding the Basics of Polypaint; Using AO to Colorize; Using Mask By Cavity to Paint Out Detail; Painting with UV Master; Texturing with Projection Master; Using Photoshop to Paint; Using SpotLight; Artist Spotlight: Michael Defeo; Artist Spotlight: Rudy Massar; Chapter 6: Working with Scan Data; Starting with Scan Data; Understanding How to Manipulate Scan Data; Capturing Color from the Scan Data; Making the Back Mesh of the Ball Cap; Sculpting the Hair with FiberMesh; Artist Spotlight: Mike Jensen 327 $aArtist Spotlight: Bryan WyniaChapter 7: Posing-Bringing Movement to Your Work; Setting Up a ZSphere Rig with a Single Subtool; Rigging a Single Subtool with Sculpted Detail; Using a Rig with Transpose Master; Creating Multiple Poses with Layers; Assigning Multiple Poses to the Timeline; Exporting Blend Shapes from ZBrush to Maya; Artist Spotlight: Geert Melis; Artist Spotlight: Marco Menco; Chapter 8: Special Project-Creating Hockey Skates; Creating the Laces; Using a Custom Stitch Brush; Using Decimation Master to Reduce Poly Count; Artist Spotlight: Joseph Drust 327 $aArtist Spotlight: Christopher Bra?ndstro?mChapter 9: Rendering-Bringing Life to Your Image; Rendering a More Realistic Eye; Adjusting the Shadow Settings; Creating an SSS Material; Using the Filter System with BPR; Artist Spotlight: Mark Dedecker; Artist Spotlight: Julian Kenning; Appendix: About the Companion DVD; What You'll Find on the DVD; System Requirements; Using the DVD; Troubleshooting; Customer Care; Index; Wiley Publishing, Inc. End-User License Agreement 330 $aLearn to work effectively and creatively with all versions of ZBrush! ZBrush is used by top artists in Hollywood to model and sculpt characters in such films as Avatar, Iron Man, and Pirates of the Caribbean. In addition, this amazing technology is also used in jewelry design, forensic science, aerospace, video games, toy creation, and the medical field. Written by Pixologic's in-house ZBrush expert Paul Gaboury, this full-color, beautifully illustrated guide provides you with the ultimate tips and tricks to maximize your use of all versions of ZBrush. Rev 606 $aComputer graphics 606 $aThree-dimensional display systems 615 0$aComputer graphics. 615 0$aThree-dimensional display systems. 676 $a006.693 676 $a794.8 676 $a794.81536 700 $aGaboury$b Paul R$01813527 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910965157403321 996 $aZBrush professional tips and techniques$94366731 997 $aUNINA