LEADER 03291oam 2200601z 450 001 9910963591303321 005 20250219113746.0 010 $a9781351618175 010 $a1351618172 010 $a9781351618168 010 $a1351618164 010 $a9781315111148 010 $a1315111144 035 $a(CKB)4100000010010483 035 $a(MiAaPQ)EBC4911902 035 $a(OCoLC)1140388162 035 $a(UkLoBP)BP9781315111148BVA 035 $a(EXLCZ)994100000010010483 100 $a20190618d2020 uy 0 101 0 $aeng 135 $aurcn#---||||| 181 $ctxt$2rdacontent 182 $cn$2rdamedia 183 $anc$2rdacarrier 200 00$aCostume design for video games $ean exploration of historical and fantastical skins /$fedited by Sandy Appleoff Lyons 205 $aFirst edition. 210 1$aBoca Raton :$cCRC Press,$d2019. 210 2$aLondon :$cBloomsbury Publishing (UK),$d2023. 215 $a1 online resource 300 $aIncludes index. 311 08$a9781138085961 311 08$a1138085960 311 08$a9781138086050 311 08$a1138086053 320 $aIncludes bibliographical references and index. 327 $tPipeline Costumes for Games /$rGavin Rich --$tStyle Sheets /$rSandy Appleoff Lyons --$tThoughts on Character Design /$rLou Police -- 4 Design /$rSandy Appleoff Lyons --$tImmortals and the Creative Process /$rSandy Appleoff Lyons --$tDraping /$rSandy Appleoff Lyons --$tResearch /$rSandy Appleoff Lyons and Jennifer Martinez Wormser --$tTranslation into 3D /$rSandy Appleoff Lyons, Jaime Stagg, and Anna Sakoi --$tEgypt and Mesopotamia (3000-600 BC) /$rSandy Appleoff Lyons --$tMinoan and Greek (2900-300 BC) /$rSandy Appleoff Lyons --$tEtruscan and Roman (800 BC-AD 400) /$rSandy Appleoff Lyons --$tByzantine/Early Medieval (AD 300-1300) /$rSandy Appleoff Lyons --$tLate Middle Ages (AD 1300-1500) /$rSandy Appleoff Lyons --$tItalian Renaissance (1400-1600) /$rSandy Appleoff Lyons --$tNorthern Renaissance (AD 1500-1600) /$rSandy Appleoff Lyons. 330 $a"Researching costume and character development pertaining to plots, scenarios and visionable goals, while exploring silhouettes, draping and aesthetics of era in the context of the human experience, both real and imaged. This survey of costume design for the video game market includes an exploration of the aesthetics of historical, fantasy and futuristic influences. Supporting solid process for creative problem solving as it applies to costume design and the design principles applied. This is uniquely done through a reader project, which in turn builds and implements research skills and the creation of authentic designs"--$cProvided by publisher. 606 $aComputer games$xDesign 606 $aComputer games$xProgramming 606 $aVideo games$xDesign 606 $aGames development and programming 615 0$aComputer games$xDesign 615 0$aComputer games$xProgramming 615 0$aVideo games$xDesign 615 7$aGames development and programming 676 $a794.8 700 $aAppleoff Lyons$b Sandy$cauthor,$01741566 801 0$bUkLoBP 801 1$bUkLoBP 906 $aBOOK 912 $a9910963591303321 996 $aCostume design for video games$94344776 997 $aUNINA