LEADER 02726nam 22005173u 450 001 9910962499403321 005 20251117120006.0 035 $a(CKB)1000000000003199 035 $a(EBL)3384689 035 $a(SSID)ssj0000279764 035 $a(PQKBManifestationID)12049402 035 $a(PQKBTitleCode)TC0000279764 035 $a(PQKBWorkID)10268276 035 $a(PQKB)11766928 035 $a(MiAaPQ)EBC3384689 035 $a(BIP)8735704 035 $a(EXLCZ)991000000000003199 100 $a20151005d2001 uy 0 101 0 $aeng 135 $aurun#---auuuu 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$a3D game art $ef/x & design /$fLuke Ahearn 210 1$aScottsdale, Arizona :$cCoriolis,$d2001. 215 $a1 online resource (xxv, 379 pages) $cillustrations (some color) 300 $aDescription based upon print version of record. 311 08$a1-932111-44-1 320 $aIncludes bibliographical references and index. 327 $aIntro -- About the Author -- Acknowledgments -- Contents at a Glance -- Table of Contents -- Introduction -- Game Art Sources -- Game Textures: The Basics -- Advanced Texture Creation and Management -- Logos: The Essence of Your Project -- Menus and Interfaces: The Gateways to the Game World -- Automating Texture Creation -- World Building -- The Game World Editor -- Game World Geometry -- Creating a Game World -- Adding Models to Your World -- Lighting the World -- The Reality Factory -- Game Art Resources -- Index. 330 $a-- Covers the hottest technology of 2-D and 3-D game art and shows step-by-step how to create the special effects in today's leading games -- Teaches specialized skills, tricks, and techniques used to create professional-quality game art elements, including backgrounds, special effects, lighting, and much more -- Features a 32-page color section that displays various techniques, screen shots of games, game textures, and other game assets -- Discusses the parts of a computer game from the artist's perspective including interfaces, menus, characters, 3-D models, and game levels -- Includes a CDROM containing a large collection of game development software and graphic elements 606 $aComputer graphics 606 $aReal-time programming 606 $aThree-dimensional display systems 615 0$aComputer graphics. 615 0$aReal-time programming. 615 0$aThree-dimensional display systems. 676 $a006.6/93 700 $aAhearn$b Luke$01864154 801 0$bAU-PeEL 801 1$bAU-PeEL 801 2$bAU-PeEL 906 $aBOOK 912 $a9910962499403321 996 $a3D game art$94470901 997 $aUNINA