LEADER 04569oam 2200805I 450 001 9910960246903321 005 20251214175009.0 010 $a9786612034657 010 $a9781136137570 010 $a1136137572 010 $a9781136137587 010 $a1136137580 010 $a9781282034655 010 $a1282034650 010 $a9780080880136 010 $a0080880134 024 7 $a10.4324/9780080880136 035 $a(CKB)1000000000716383 035 $a(EBL)421059 035 $a(OCoLC)500575227 035 $a(SSID)ssj0000267547 035 $a(PQKBManifestationID)11204824 035 $a(PQKBTitleCode)TC0000267547 035 $a(PQKBWorkID)10208372 035 $a(PQKB)11301912 035 $a(Au-PeEL)EBL4689424 035 $a(CaPaEBR)ebr11293118 035 $a(CaONFJC)MIL203465 035 $a(OCoLC)962152304 035 $a(FINmELB)ELB134164 035 $a(CaSebORM)9780240811468 035 $a(MiAaPQ)EBC4689424 035 $a(MiAaPQ)EBC421059 035 $a(OCoLC)798922728 035 $a(OCoLC)ocn798922728 035 $a(EXLCZ)991000000000716383 100 $a20180706d2009 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aVintage games $ean insider look at the history of Grand Theft Auto, Super Mario, and the most influential games of all time /$fBill Loguidice, Matt Barton 205 $a1st edition 210 1$aBoston :$cFocal Press/Elsevier,$d2009. 215 $a1 online resource (409 p.) 300 $aIncludes index. 311 08$a9780080880136 (Electronic Book) 311 08$a9781138428515 311 08$a1138428515 311 08$a9780240811468 311 08$a0240811461 320 $aIncludes bibliographical references and index. 327 $aFront Cover; Praise page; Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time; Copyright page; Contents; Bonus Online Chapters; Preface; Acknowledgments; Bill Loguidice; Matt Barton; 1 Alone in the Dark (1992): The Polygons of Fear; 2 Castle Wolfenstein (1981): Achtung! Stealth Gaming Steps Out of the Shadows; 3 Dance Dance Revolution (1998): The Player Becomes the Star; 4 Diablo (1996): The Rogue Goes to Hell; 5 Doom (1993): The First-Person Shooter Takes Control 327 $a6 Dune II: The Building of a Dynasty (1992): Spicing up Strategy in Real Time7 Fnal Fantasy VII (1997): It's never Final in the World of Fantasy; 8 Flight Simulator (1980): Digital Reality; 9 Grand Theft Auto III (2001): The Consolejacking Life; 10 John Madden Football (1988): Modern Sports Videogames Kickoff; 11 King's Quest: Quest for the Crown (1984): Perilous Puzzles, Thorny Thrones; 12 Myst (1993): Launching Multimedia Worlds; 13 Pac-Man (1980): Japanese Gumption, American Consumption; 14 Pole Position (1982): Where the Raster Meets the Road 327 $a15 SimCity (1989): Building Blocks for Fun and Profit16 Space Invaders (1978): The Japanese Descend; 17 Street Fighter II (1991): Would you Like the Combo?; 18 Super Mario 64/Tomb Raider (1996): The Third Dimension; 19 Super Mario Bros. (1985): How High Can Jumpman Get?; 20 Tetris (1985): Casual Gaming Falls into Place; 21 The Legend of Zelda (1986): Rescuing Zeldas and Uniting Triforces; 22 The Sims (2000): Who Let the Sims Out?; 23 Ultima (1980): The Immaculate Conception of the Computer Role-Playing Game; 24 Ultima Online (1997): Putting the Role-Play Back in Computer Role-Playing Games 327 $a25 Zork (1980): Text Imps Versus Graphics GruesIndex 330 $aVintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames 606 $aVideo games$xHistory 615 0$aVideo games$xHistory. 676 $a794.8 700 $aLoguidice$b Bill$01868787 701 $aBarton$b Matt$0801202 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910960246903321 996 $aVintage games$94476800 997 $aUNINA