LEADER 02804nam 2200637 450 001 9910781875103321 005 20230126202522.0 010 $a1-4696-0264-4 010 $a0-8078-6935-X 035 $a(CKB)2550000000056757 035 $a(EBL)837894 035 $a(OCoLC)759398149 035 $a(SSID)ssj0000539364 035 $a(PQKBManifestationID)11339757 035 $a(PQKBTitleCode)TC0000539364 035 $a(PQKBWorkID)10568961 035 $a(PQKB)11077787 035 $a(OCoLC)966876783 035 $a(MdBmJHUP)muse48665 035 $a(Au-PeEL)EBL4401460 035 $a(CaPaEBR)ebr11171543 035 $a(CaONFJC)MIL930407 035 $a(OCoLC)774494191 035 $a(MiAaPQ)EBC4401460 035 $a(EXLCZ)992550000000056757 100 $a20110330h20112011 ub| 0 101 0 $aeng 135 $aurcn||||||||| 181 $ctxt 182 $cc 183 $acr 200 10$aMy southern home, or, the South and its people /$fby William Wells Brown ; edited and with an introduction by John Ernest 210 1$aChapel Hill :$cUniversity of North Carolina Press,$d[2011] 210 4$dİ2011 215 $a1 online resource (300 p.) 300 $aPreviously published: Boston : A. G. Brown & Co., 1882. 3rd edition. 311 $a0-8078-7208-3 311 $a0-8078-3511-0 320 $aIncludes bibliographical references and index. 327 $aCover; Contents; Acknowledgments; Introduction; Overview of This Edition of My Southern Home; My Southern Home: or, The South and Its People; Printer's Errors and Editorial Changes; Notes; Works Cited; Index; A; B; C; D; E; F; G; H; I; J; K; L; M; N; O; P; Q; R; S; T; U; V; W; Y; Z 330 $aThe culmination of William Wells Brown's long writing career, My Southern Home is the story of Brown's search for a home in a land of slavery and racism. Brown (1814-84), a prolific and celebrated abolitionist and writer often recognized as the first African American novelist for his Clotel (1853), was born enslaved in Kentucky and escaped to Ohio in 1834. In this comprehensive edition, John Ernest acts as a surefooted guide to this seminal work, beginning with a substantial introduction placing Brown's life and work in cultural and historical context. Brown addresses 606 $aAfrican Americans$zSouthern States 606 $aSlavery$zUnited States 607 $aSouthern States$xSocial life and customs 615 0$aAfrican Americans 615 0$aSlavery 676 $a305.896/073075 700 $aBrown$b William Wells$f1814?-1884,$0603560 702 $aErnest$b John 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910781875103321 996 $aMy southern home, or, the South and its people$93714930 997 $aUNINA LEADER 05253nam 2200649Ia 450 001 9910957731103321 005 20250409183159.0 010 $a9781118222188 010 $a1118222180 035 $a(CKB)2550000000709522 035 $a(EBL)817977 035 $a(OCoLC)826485217 035 $a(SSID)ssj0000810409 035 $a(PQKBManifestationID)11431992 035 $a(PQKBTitleCode)TC0000810409 035 $a(PQKBWorkID)10832976 035 $a(PQKB)10829989 035 $a(MiAaPQ)EBC817977 035 $a(WaSeSS)IndRDA00018987 035 $a(EXLCZ)992550000000709522 100 $a20121218d2013 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aAndroid game programming for dummies /$fby Derek James 210 1$aHoboken, New Jersey :$cJohn Wiley & Sons,$d2012. 210 4$dc2013 215 $a1 online resource (387 p.) 225 0 $a--For dummies Android game programming for dummies 300 $aIncludes index. 311 08$a9781118235997 311 08$a1118235991 311 08$a9781118027745 311 08$a1118027744 327 $aAndroid Game Programming For Dummies; About the Author; Dedication; Author's Acknowledgments; Contents at a Glance; Table of Contents; Introduction; Why You Need This Book; Conventions Used in This Book; Technical Considerations; How This Book Is Organized; Icons Used in This Book; Where to Go from Here; Part I: Adopting the Android Gaming Mindset; Chapter 1: Getting to Know Android Gaming; Seeing the Potential of the Android Platform; What You Must Know about the Mobile Gaming Industry; How Android Is Suited to Mobile Gaming; Thinking Through Your Game Project; Knowing What Tools You Need 327 $aCapitalizing on Your GameChapter 2: Designing Your Game; Deciding What Kind of Game to Make; Identifying Your Target Audience; Targeting Devices; Chapter 3: Setting Up Your Development Environment; Starting at the Beginning; Downloading and Installing Eclipse; Installing the Software; The Android Virtual Device (AVD) Manager; Creating an Android Project; Running an Android App; Part II: Starting to Program; Chapter 4: Dissecting an Android App; Creating a New Project; Taking the Bird's Eye View of a Project; Editing the Manifest; Organizing Resources; Organizing the Source Directory 327 $aUnderstanding ActivitiesUsing Views; Part III: Making Your First Game: Crazy Eights; Chapter 5: Creating a Simple Title Screen; Creating a Custom View; Loading the Title Graphic; Drawing the Title Graphic; Handling Screen Orientation; Controlling Screen Timeout; Making the Game Full-Screen; Adding buttons; Handling Button States; Launching the Play Screen; Chapter 6: Creating a Basic Play Screen; Displaying Cards; Taking Your Turn; Chapter 7: Finishing Your First Game; Ending Hands and Games; Wrapping Up the Game; Part IV: Moving On to Your Second Game: Whack-a-Mole 327 $aChapter 8: Creating a Complex Title ScreenUsing SurfaceView; Adding an Options Menu; Toggling the Sound Option; Chapter 9: Creating an Animated Play Screen; Handling Images for the Play Screen; Making Simple Animations; Handling User Interaction; Loading and Playing Sounds; Handling End of Game; Chapter 10: Storing and Retrieving Game Information; Using Shared Preferences for Data Storage; Using XML for Data Storage; Using a SQLite Database for Data Storage; Part V: Managing Your Game in theMarket; Chapter 11: Making Money with Your Game; Knowing Your Competition; Monetization Models 327 $aAlternatives to Google PlayChapter 12: Publishing and Updating Your Game; Creating a developer account for Google Play; Generating a Key with Keytool; Exporting a Signed Application; Uploading Your Game to Google Play; Supporting and Updating Your Game After Publication; Part VI: The Part of Tens; Chapter 13: Ten Open-Source Game Projects; Lunar Lander; Replica Island; Alien Blood Bath; OpenSudoku; Lexic; Newton's Cradle; Vector Pinball; asqare; tiltmazes; GL ES Quake; Chapter 14: Ten Game Engines and Tools; libgdx; AndEngine; Unity; OpenFeint; Flurry; Audacity; sfxr; GIMP; Inkscape; AdWhirl 327 $aChapter 15: Ten More Places to Distribute Your Game 330 $aLearn how to create great games for Android phones Android phones are rapidly gaining market share, nudging the iPhone out of the top spot. Games are the most frequently downloaded apps in the Android market, and users are willing to pay for them. Game programming can be challenging, but this step-by-step guide explains the process in easily understood terms. A companion Web site offers all the programming examples for download.Presents tricky game programming topics--animation, battery conservation, touch screen input, and adaptive interface issues--in the straightforward, ea 606 $aVideo games$xProgramming 606 $aAndroids 615 0$aVideo games$xProgramming. 615 0$aAndroids. 676 $a794.81526 676 $a794.815268 700 $aJames$b Derek$01854292 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910957731103321 996 $aAndroid game programming for dummies$94451380 997 $aUNINA