LEADER 03536nam 22007572 450 001 9910790053303321 005 20151005020622.0 010 $a1-139-03640-8 010 $a1-107-22252-4 010 $a1-283-12717-2 010 $a9786613127174 010 $a1-139-04186-X 010 $a0-511-92086-5 010 $a1-139-04264-5 010 $a1-139-03872-9 010 $a1-139-04527-X 010 $a1-139-04109-6 035 $a(CKB)2670000000088123 035 $a(EBL)674662 035 $a(OCoLC)729166464 035 $a(SSID)ssj0000540959 035 $a(PQKBManifestationID)11925920 035 $a(PQKBTitleCode)TC0000540959 035 $a(PQKBWorkID)10492533 035 $a(PQKB)10660921 035 $a(UkCbUP)CR9780511920868 035 $a(MiAaPQ)EBC674662 035 $a(Au-PeEL)EBL674662 035 $a(CaPaEBR)ebr10476537 035 $a(CaONFJC)MIL312717 035 $a(EXLCZ)992670000000088123 100 $a20100923d2011|||| uy| 0 101 0 $aeng 135 $aur||||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aRoman republican theatre /$fGesine Manuwald$b[electronic resource] 210 1$aCambridge :$cCambridge University Press,$d2011. 215 $a1 online resource (xii, 390 pages) $cdigital, PDF file(s) 300 $aTitle from publisher's bibliographic system (viewed on 05 Oct 2015). 311 $a1-107-69609-7 311 $a0-521-11016-5 320 $aIncludes bibliographical references and index. 327 $aIntroduction -- Previous scholarship and the present approach -- pt. 1. The Cultural and Institutional Background. 1, The evolution of Roman drama. 2, Production and reception -- pt. 2. Dramatic Poetry. 3, Dramatic genres. 4, Dramatic poets. 5, Dramatic themes and techniques -- Overview and conclusions: Republican drama. 330 $aTheatre flourished in the Roman Republic, from the tragedies of Ennius and Pacuvius to the comedies of Plautus and Terence and the mimes of Laberius. Yet apart from the surviving plays of Plautus and Terence the sources are fragmentary and difficult to interpret and contextualise. This book provides a comprehensive history of all aspects of the topic, incorporating recent findings and modern approaches. It discusses the origins of Roman drama and the historical, social and institutional backgrounds of all the dramatic genres to be found during the Republic (tragedy, praetexta, comedy, togata, Atellana, mime and pantomime). Possible general characteristics are identified, and attention is paid to the nature of and developments in the various genres. The clear structure and full bibliography also ensure that the book has value as a source of reference for all upper-level students and scholars of Latin literature and ancient drama. 606 $aLatin drama$xHistory and criticism 606 $aTheater$zRome 606 $aTheater$xHistory$yTo 500 606 $aLiterature and history$zRome 607 $aRome$xHistory$yRepublic, 510-30 B.C 607 $aRome$xHistoriography 607 $aRome$xIn literature 615 0$aLatin drama$xHistory and criticism. 615 0$aTheater 615 0$aTheater$xHistory 615 0$aLiterature and history 676 $a872/.0109 686 $aLCO003000$2bisacsh 700 $aManuwald$b Gesine$0326443 801 0$bUkCbUP 801 1$bUkCbUP 906 $aBOOK 912 $a9910790053303321 996 $aRoman republican theatre$9251686 997 $aUNINA LEADER 03397oam 2200745I 450 001 9910956284503321 005 20240402061629.0 010 $a1-04-016227-4 010 $a0-429-10469-3 010 $a1-4398-6769-0 024 7 $a10.1201/b11030 035 $a(CKB)3400000000084884 035 $a(EBL)1633451 035 $a(SSID)ssj0000575601 035 $a(PQKBManifestationID)11364292 035 $a(PQKBTitleCode)TC0000575601 035 $a(PQKBWorkID)10552464 035 $a(PQKB)10499979 035 $a(Au-PeEL)EBL1633451 035 $a(CaPaEBR)ebr11002736 035 $a(CaONFJC)MIL692704 035 $a(OCoLC)759865965 035 $a(FINmELB)ELB143705 035 $a(OCoLC)992448840 035 $a(UkLoBP)BP9781439867693BVA 035 $a(MiAaPQ)EBC1633451 035 $a(EXLCZ)993400000000084884 100 $a20180331d2012 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 00$aReal-time shadows /$fElmar Eisemann. [et al.] 205 $a1st ed. 210 1$aBoca Raton :$cCRC Press,$d2016. 210 2$aLondon :$cBloomsbury Publishing (UK),$d2023. 215 $a1 online resource (399 p.) 300 $aAn A.K. Peters book. 311 08$a1-4665-3866-X 311 08$a1-322-61422-9 311 08$a1-56881-438-0 320 $aIncludes bibliographical references and index. 327 $aFront cover; Dedication; Contents; Preface; CHAPTER 1. Introduction; CHAPTER 2. Basic Shadow Techniques; CHAPTER 3. Shadow-Map Aliasing; CHAPTER 4. Shadow-Map Sampling; CHAPTER 5. Filtered Hard Shadows; CHAPTER 6. Image-Based Soft-Shadow Methods; CHAPTER 7. Geometry-Based Soft-Shadow Methods; CHAPTER 8. Image-Based Transparency; CHAPTER 9. Volumetric Shadows; CHAPTER 10. Advanced Shadow Topics; CHAPTER 11. Conclusion; APPENDIX A. Down the Graphics Pipeline; APPENDIX B. Brief Guide to Graphics APIs; APPENDIX C. A Word on Shading; APPENDIX D. Fast GPU Filtering Techniques 327 $aAPPENDIX E. More For Less: Deferred Shading and UpsamplingAPPENDIX F. Symbols; Bibliography; Index; Back cover 330 $aImportant elements of games, movies, and other computer-generated content, shadows are crucial for enhancing realism and providing important visual cues. In recent years, there have been notable improvements in visual quality and speed, making high-quality realistic real-time shadows a reachable goal. Real-Time Shadows is a comprehensive guide to the theory and practice of real-time shadow techniques. It covers a large variety of different effects, including hard, soft, volumetric, and semi-transparent shadows.The book explains the basics as well as many advanced aspects related to the domain 606 $aComputer games$xDesign 606 $aComputer games$xProgramming 606 $aVideo games$xDesign 606 $aGames development and programming 615 0$aComputer games$xDesign 615 0$aComputer games$xProgramming 615 0$aVideo games$xDesign 615 7$aGames development and programming 676 $a006.6/96 700 $aEisemann$b Elmar$cauthor,$01801296 702 $aAssarsson$b Ulf 702 $aSchwarz$b Michael 702 $aWimmer$b Michael 801 0$bUkLoBP 801 1$bUkLoBP 906 $aBOOK 912 $a9910956284503321 996 $aReal-time shadows$94346440 997 $aUNINA