LEADER 04796nam 2200865 a 450 001 9910955539003321 005 20251116153421.0 010 $a9786611163518 010 $a9780195345568 010 $a0195345568 010 $a9780199893393 010 $a019989339X 010 $a9781429468947 010 $a1429468947 010 $a9781281163516 010 $a1281163511 035 $a(MiAaPQ)EBC7038707 035 $a(CKB)24235101400041 035 $a(MiAaPQ)EBC416029 035 $a(Au-PeEL)EBL416029 035 $a(CaPaEBR)ebr10271542 035 $a(CaONFJC)MIL116351 035 $a(OCoLC)476246648 035 $a(Au-PeEL)EBL7038707 035 $a(OCoLC)1294196334 035 $a(EXLCZ)9924235101400041 100 $a20060522d2007 uy 0 101 0 $aeng 135 $aur||||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aViolent video game effects on children and adolescents $etheory, research, and public policy /$fCraig A. Anderson, Douglas A. Gentile, Katherine E. Buckley 205 $a1st ed. 210 $aOxford ;$aNew York $cOxford University Press$d2007 215 $aviii, 190 p. $cill 311 08$a9780195309836 320 $aIncludes bibliographical references (p. 173-186) and index. 327 $aViolent video games : background and content -- Effects of exposure to violent entertainment media -- The general aggression model -- Experimental study of violent video games with elementary school and college students -- Correlational study with high school students -- Longitudinal study with elementary school students -- Risk factor illustrations -- New findings and their implications -- Interpretations and public policy -- Reducing violent video game effects. 330 $aViolent video games are successfully marketed to and easily obtained by children and adolescents. Even the U.S. government distributes one such game, America's Army, through both the internet and its recruiting offices. Is there any scientific evidence to support the claims that violent games contribute to aggressive and violent behavior? Anderson, Gentile, and Buckley first present an overview of empirical research on the effects of violent video games, and then add to this literature three new studies that fill the most important gaps. They update the traditional General Aggression Model to focus on both developmental processe sand how media-violence exposure can increase the likelihood of aggressive and violent behavior in both short- and long-term contexts. Violent Video Game Effects on Children and Adolescents also reviews the history of these games' explosive growth, and explores the public policy options for controlling their distribution. Anderson et al. describe the reaction of the games industry to scientific findings that exposure to violent video games and other forms of media violence constitutes a significant risk factor for later aggressive and violent behavior. They argue that society should begin a more productive debate about whether to reduce the high rates of exposure to media violence, and delineate the public policy options that are likely be most effective. As the first book to unite empirical research on and public policy options for violent video games, Violent Video Game Effects on Children and Adolescents will be an invaluable resource for student and professional researchers in social and developmental psychology and media studies. 606 $aVideo games and children 606 $aVideo games and teenagers 606 $aViolence in mass media 606 $aChildren and violence 606 $aYouth and violence 606 $aAggressiveness in children 606 $aAggressiveness in adolescence 606 $aVideo Games$3(DNLM)D018910 606 $aAggression$3(DNLM)D000374 606 $aViolence$3(DNLM)D014754 606 $aChild$3(DNLM)D002648 606 $aAdolescent$3(DNLM)D000293 615 0$aVideo games and children. 615 0$aVideo games and teenagers. 615 0$aViolence in mass media. 615 0$aChildren and violence. 615 0$aYouth and violence. 615 0$aAggressiveness in children. 615 0$aAggressiveness in adolescence. 615 12$aVideo Games. 615 12$aAggression. 615 2$aViolence. 615 2$aChild. 615 2$aAdolescent. 676 $a302.23/1 700 $aAnderson$b Craig Alan$f1952-$01810901 701 $aGentile$b Douglas A.$f1964-$01810902 701 $aBuckley$b Katherine E$01810903 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910955539003321 996 $aViolent video game effects on children and adolescents$94362450 997 $aUNINA