LEADER 00935nam0 22002411i 450 001 VAN0040987 005 20060221120000.0 100 $a20060220d1973 |0itac50 ba 101 $aita 102 $aIT 105 $a|||| ||||| 200 1 $aˆLa ‰galleria Melzi$eil collezionismo milanese del tardo Settecento$f[a cura di Giulio Melzi D'Eril] 210 $aMilano$cVirgilio$d[1973] 215 $aIII, 201 p., 29 c. di tav.$cill.$d22 cm. 620 $dMilano$3VANL000284 702 1$aMelzi d'Eril$bGiulio$3VANV033944 712 $aVirgilio$3VANV110852$4650 801 $aIT$bSOL$c20230616$gRICA 899 $aBIBLIOTECA DEL DIPARTIMENTO DI LETTERE E BENI CULTURALI$1IT-CE0103$2VAN07 912 $aVAN0040987 950 $aBIBLIOTECA DEL DIPARTIMENTO DI LETTERE E BENI CULTURALI$d07CONS Ha 1394 $e07 14548 Pepper 20060220 996 $aGalleria Melzi$91421559 997 $aUNICAMPANIA LEADER 04308nam 22006731 450 001 9910955271403321 005 20240401221950.0 010 $a9781783559718 010 $a1783559713 035 $a(CKB)2550000001136922 035 $a(OCoLC)862050194 035 $a(CaPaEBR)ebrary10790273 035 $a(SSID)ssj0001139945 035 $a(PQKBManifestationID)11643939 035 $a(PQKBTitleCode)TC0001139945 035 $a(PQKBWorkID)11221032 035 $a(PQKB)11051826 035 $a(Au-PeEL)EBL1507842 035 $a(CaPaEBR)ebr10790273 035 $a(CaONFJC)MIL536624 035 $a(PPN)228050510 035 $a(FR-PaCSA)88850011 035 $a(MiAaPQ)EBC1507842 035 $a(FRCYB88850011)88850011 035 $a(DE-B1597)722812 035 $a(DE-B1597)9781783559718 035 $a(EXLCZ)992550000001136922 100 $a20131122d2013 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt 182 $cc 183 $acr 200 10$aOuya Unity game development /$fGary Riches 205 $a1st ed. 210 1$aBirmingham :$cPackt Publishing,$d2013. 215 $a1 online resource (118 p.) 225 1 $aCommunity experience distilled 300 $aIncludes index. 311 08$a9781783559701 311 08$a1783559705 311 08$a9781306053730 311 08$a1306053730 327 $aCover -- Copyright -- Credits -- About the Author -- Acknowledgment -- About the Reviewers -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: What Is Ouya and Why Does It Matter? -- The early years -- The crash -- The recovery -- Home computers -- Advancement of games consoles -- The first indie console -- Cellular games -- The iPhone -- The competitors -- Current day -- The Ouya -- The release -- Summary -- Chapter 2: Setting Up Unity and the Ouya Plugin -- Installing the Android SDK -- Installing Java -- Setting up the Android SDK -- Setting up the Android NDK -- Connecting Ouya to your Windows computer -- Connecting Ouya to your Mac computer -- Ouya Development Kit -- Unity project -- Bundle identifier -- Setting up Ouya Panel -- Ouya required prefabs -- Building, running, and compiling an application -- Summary -- Chapter 3: Setting Up Your Game -- Boo, C#, or UnityScript -- Boo -- UnityScript -- C# -- The project structure -- Setting up your Scenes -- Scripts and MonoDevelop -- Scene progression -- The Title Screen menu -- Advancing to the game -- Ouya controller support -- Creating the level -- Prefabs -- Creating a Prefab -- Materials -- Multidimensional arrays -- The BuildLevel method -- Summary -- Chapter 4: Adding a Character and Making Them Move -- Making the camera move -- Making the character move -- Ouya controller support -- Animating the character -- Summary -- Chapter 5: Adding Finesse to Your Game -- Texturing your Prefabs -- Adding a background -- Adding extra levels -- Level complete detection -- Moving to the next level -- Restarting our level -- Adding sounds -- Summary -- Chapter 6: Show Me the Money! -- Setting up your purchase -- Setting up your game -- Implementing the Ouya payment framework -- How to manage your purchases -- Getting the list of products -- Limiting your levels. 327 $aUnlocking levels for people who have paid -- Buying your product -- Adding a new menu item -- The buy method -- Hiding menu items -- Submitting your game -- Summary -- Chapter 7: Building Cross-platform Games -- Platform Dependent Compilation -- Changing the TitleScreen scene -- Removing In-App Purchases -- Mobile controls -- Summary -- Index. 330 $aA clear, concise, and practical guide that will teach you how to build your own console game and become an indie developer.This book is for game developers who are interested in developing games for the Ouya console on the Unity game engine. It is assumed that you have a basic understanding of Unity. 606 $aVideo games$xDesign 606 $aVideo games$xProgramming 615 0$aVideo games$xDesign. 615 0$aVideo games$xProgramming. 676 $a794.8 700 $aRiches$b Gary$0882064 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910955271403321 996 $aOuya Unity game development$94340590 997 $aUNINA