LEADER 01201nam 2200421 450 001 9910808688103321 005 20230814224802.0 010 $a1-4729-4535-2 010 $a1-4729-4537-9 035 $a(CKB)4100000006998048 035 $a(MiAaPQ)EBC5633637 035 $a(MiAaPQ)EBC6160836 035 $a(EXLCZ)994100000006998048 100 $a20200716d2018 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aBloomsbury CPD Library $esenior leadership /$fJon Tait 210 1$aLondon, England :$cBloomsbury Education,$d[2018] 210 4$dİ2018 215 $a1 online resource (226 pages) $cillustrations 225 1 $aBloomsbury CPD library 311 $a1-4729-4538-7 320 $aIncludes bibliographical references. 410 0$aBloomsbury CPD library. 606 $aEducational leadership 615 0$aEducational leadership. 676 $a371.2 700 $aTait$b Jon$01594328 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910808688103321 996 $aBloomsbury CPD Library$93914835 997 $aUNINA LEADER 07344nam 22007935 450 001 9910908380703321 005 20251229075133.0 010 $a9789819798902$b(electronic bk.) 010 $z9789819798896 024 7 $a10.1007/978-981-97-9890-2 035 $a(MiAaPQ)EBC31784495 035 $a(Au-PeEL)EBL31784495 035 $a(CKB)36590269100041 035 $a(BIP)119124251 035 $a(BIP)117954503 035 $a(DE-He213)978-981-97-9890-2 035 $a(EXLCZ)9936590269100041 100 $a20241116d2024 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aKansei Engineering and Emotion Research $e10th International Conference, KEER 2024, Taichung, Taiwan, November 20?23, 2024, Proceedings, Part I /$fedited by Tzu-wei Tsai, Kuohsiang Chen, Toshimasa Yamanaka, Shinichi Koyama, Simon Schütte, Anitawati Mohd Lokman 205 $a1st ed. 2024. 210 1$aSingapore :$cSpringer Nature Singapore :$cImprint: Springer,$d2024. 215 $a1 online resource (451 pages) 225 1 $aCommunications in Computer and Information Science,$x1865-0937 ;$v2313 311 08$aPrint version: Tsai, Tzu-wei Kansei Engineering and Emotion Research Singapore : Springer,c2024 9789819798896 327 $a -- Emotion Research in Southeast Asia (SEA): Bridging Cultures, Advancing Design. -- Emotional Preferences in Metaverse Library Interface: A Kansei Analysis. -- Developing the Concept of Emotion for Rendang Packaging Design Using Kansei Engineering. -- Exploring Emotion Classification for Children with Autism in Response to Robot Movement: A Preliminary Case Study in Malaysia. -- Implementation of the K-Means Genetic Algorithm to Determine the Design Concept for Toast Bread Packaging by Kansei Engineering. -- Design Guide for Emotional Evocative Student'S Leadership Program. -- Extraction of Toast Packaging Design Elements Using Long Short Term Memory-Neural Network with Kansei Engineering Approach. -- Assistive Tool for Emotion and Importance Quadrant Leiq?. -- Key Determinants of Value-Based Management for Ict Project Delivery: Insights from Kansei Engineering and Emotion Research. -- Exploring Research Direction for Human Metaverse Interaction. -- Enhancement of Kansei Model for Political Security Threat Prediction Using Bi-Lstm. -- The Integration of Kansei Engineering and Artificial Intelligence Based on Methodology and Application Perspective: A Review. -- Competencies Required by Different Positions for Innovation. -- An Initial Exploration of Virtual Reality for Emotional Expression: The Case of ?Inescapable Grief?. -- Combined Bidirectional Long Short-Term Memory and Mel-Frequency Cepstral Coefficients with Convolution Neural Network Using Triplet Loss for Speaker Recognition. -- An Improved Yolov5 Model with Frb Method for Product Surface Defect Detection. -- Application of Digital Gamification Systems in Intelligent Automated Learning. -- Exploring the Intersection of Kansei Engineering and Affective Computing in Digital Media Design Research. -- Constructing A Curatorial Awareness-Based Sustainable Development Model?A Kansei Engineering Perspective. -- Design For/From Pray- the Building Process of Virtual Pilgrimage Site. -- A Research of Kansei Engineering and Affective Computing for Generating Game Controller. -- Applying Design Puzzle and Kansei Analysis to Analyze the Emotional Factors in the Bionic Modeling Wooden Toy Design Process by Designers. -- Ontology Construction and Sentiment Computation Analysis in Animated Series: A Case Study of Mobile Suit Gundam. -- Image and Media in Kansei Design. -- A Comparative Study Assessing the Effectiveness of Machine Learning Technology Versus the Questionnaire Method in Product Aesthetics Surveys. -- Cognitive Research on Ai-Assisted Generation of Animations with Diverse Artistic Styles. -- A Study About Visual Movement of Applying Proximity of Gestalt Psychology on Straight Line./ -- Application of the Immersive Virtual Training. -- Applying the Story Context Analysis Method in Teaching Immersive Media Development. -- Innovative Design for Cultural Sustainability. -- A Study on Qualia'S Experiential Model from the Concept of Service Innovation Design: A Case of 7-Eleven Service Experience in Taiwan. -- The Impact of Reusing Old Houses on Community Sustainable Development: A Case Study of Longquan Street in Taipei City. -- Generative Artificial Intelligence to Enhance the Sustainability of Traditional Crafts: The Case of Ceramic Teapots. -- Innovative Frontiers in Visual Arts: Ai'S Role in Interdisciplinary Collaboration . -- Impact of the Audience'S Aesthetic Perceptions on the Traditional Dance-Drama: Eternal Love Across The Magpie Bridge. -- Research on Perceptual Differences in Corporate Identity Systems . -- Exploration of Mural Creation in Eastern Zhejiang Art Mural Villages. 330 $aThe two volume set, LNCS 2313 and LNCS 2314, constitutes the proceedings of the 10th International Conference on Kansei Engineering and Emotion Research, KEER 2024, held in Taichung, Taiwan during November 20?23, 2024. The 57 full papers presented in these volumes were carefully reviewed and selected from 154 submissions. These papers have been organized in the following topical sections:- Part I: Emotion Research in Southeast Asia (SEA): Bridging Cultures, Advancing Design; Competencies Required by Different Positions for Innovation; Exploring the Intersection of Kansei Engineering and Affective Computing in Digital Media Design Research; Image and Media in Kansei Design; Innovative Design for Cultural Sustainability. Part II: Kansei Approach to Sustainability Society; Kansei in Senses and Interaction; Kansei Issues in Cross-Cultural Design; Wellbeing/ Experience Quality of Life/ Healthcare. . 410 0$aCommunications in Computer and Information Science,$x1865-0937 ;$v2313 606 $aEngineering design 606 $aIndustrial management 606 $aCustomer relations$xManagement 606 $aManufactures 606 $aEmotions 606 $aCognitive psychology 606 $aEngineering Design 606 $aIndustrial Management 606 $aCustomer Relationship Management 606 $aMachines, Tools, Processes 606 $aEmotion 606 $aCognitive Psychology 615 0$aEngineering design. 615 0$aIndustrial management. 615 0$aCustomer relations$xManagement. 615 0$aManufactures. 615 0$aEmotions. 615 0$aCognitive psychology. 615 14$aEngineering Design. 615 24$aIndustrial Management. 615 24$aCustomer Relationship Management. 615 24$aMachines, Tools, Processes. 615 24$aEmotion. 615 24$aCognitive Psychology. 676 $a620.0042 700 $aTsai$b Tzu-wei$01775348 701 $aChen$b Kuohsiang$01775349 701 $aYamanaka$b Toshimasa$01775350 701 $aKoyama$b Shinichi$01775351 701 $aSchütte$b Simon$01775352 701 $aMohd Lokman$b Anitawati$01775353 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 912 $a9910908380703321 996 $aKansei Engineering and Emotion Research$94289944 997 $aUNINA