LEADER 01784oam 22005052 450 001 9910901891803321 005 20230819002619.0 010 $a9780262375115 010 $a0262375117 010 $a9780262375108 010 $a0262375109 035 $a(CKB)27559646600041 035 $a(MiAaPQ)EBC30208369 035 $a(Au-PeEL)EBL30208369 035 $a(OCoLC)1343205147 035 $a(OCoLC-P)1343205147 035 $a(MaCbMITP)14495 035 $a(EXLCZ)9927559646600041 100 $a20220721d2023 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 14$aThe stuff games are made of /$fPippin Barr 205 $a1st ed. 210 1$aCambridge, Massachusetts :$cThe MIT Press,$d[2023] 215 $a1 online resource (152 pages) 225 0 $aPlayful thinking 311 08$a9780262546119 327 $aOn thinking playfully -- Acknowledgments -- Introduction -- Rules -- Computation -- Graphics -- User interface -- Interlude -- Time -- Cinema -- Violence -- Money -- Conclusion. 330 $a"Experimental game designer Pippin Barr explores the "stuff" videogames are made of by offering a conceptual discussion of the fundamentals of game design grounded in eight case studies of his own games"--$cProvided by publisher. 410 0$aPlayful Thinking Series 606 $aVideo games$xDesign 606 $aVideo games$xDesign$vCase studies 615 0$aVideo games$xDesign. 615 0$aVideo games$xDesign 676 $a794.8/3 700 $aBarr$b Pippin$f1979-$01772498 801 0$bOCoLC-P 801 1$bOCoLC-P 906 $aBOOK 912 $a9910901891803321 996 $aThe stuff games are made of$94273262 997 $aUNINA