LEADER 01971oam 22005292 450 001 9910901890603321 005 20231013191321.0 010 $a0-262-37550-8 010 $a0-262-37551-6 035 $a(CKB)28154177100041 035 $a(MiAaPQ)EBC30275625 035 $a(Au-PeEL)EBL30275625 035 $a(OCoLC)1347699965 035 $a(OCoLC-P)1347699965 035 $a(MaCbMITP)13837 035 $a(EXLCZ)9928154177100041 100 $a20220908d2023 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aMainstreaming and game journalism /$fDavid B. Nieborg and Maxwell Foxman 205 $a1st ed. 210 1$aCambridge :$cThe MIT Press,$d[2023] 215 $a1 online resource (146 pages) 225 0 $aPlayful thinking 311 $a9780262546287 327 $aIntro -- Contents -- On Thinking Playfully -- 1 Introduction: "Shall I Explain the Game?" -- 2 Moving Away from the Mainstream -- 3 Passionate Experts -- 4 The Many Streams of Game Journalism -- 5 What It's Actually About -- 6 Conclusion: Mainstream Is a Verb -- Notes -- Bibliography -- Index. 330 $a"A history of games journalism and the impact it's had on developing a dialogue around gaming culture"--$cProvided by publisher. 410 0$aPlayful Thinking Series 606 $aVideo games$xPress coverage 606 $aVideo games$xSocial aspects 610 $aSOCIAL SCIENCE / Media Studies 610 $aGAMES & ACTIVITIES / Video & Mobile 610 $aLANGUAGE ARTS & DISCIPLINES / Journalism 615 0$aVideo games$xPress coverage. 615 0$aVideo games$xSocial aspects. 676 $a794.8 700 $aNieborg$b David B.$01214698 702 $aFoxman$b Maxwell 801 0$bOCoLC-P 801 1$bOCoLC-P 906 $aBOOK 912 $a9910901890603321 996 $aMainstreaming and game journalism$94273256 997 $aUNINA