LEADER 01746oam 22005052 450 001 9910901888503321 005 20240125113402.3 010 $a9780262377447 010 $a0262377446 010 $a9780262377454 010 $a0262377454 035 $a(CKB)29838437200041 035 $a(MiAaPQ)EBC30539162 035 $a(Au-PeEL)EBL30539162 035 $a(OCoLC)1372565741 035 $a(OCoLC-P)1372565741 035 $a(MaCbMITP)14478 035 $a(EXLCZ)9929838437200041 100 $a20230130d2024 uy 0 101 0 $aeng 135 $aur||||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aRun and jump $ethe meaning of the 2D platformer /$fPeter McDonald 205 $a1st ed. 210 1$aCambridge, Massachusetts :$cThe MIT Press,$d[2024] 215 $a1 online resource (135 pages) 225 1 $aPlayful Thinking Series 311 08$a9780262547390 327 $aIntroduction: a curious persistence -- Jumping -- Dirt suspended in the air -- Philosophy of the enemy -- Every game is two games -- Conclusion : no cheat codes. 330 $a"A monograph that surveys the formal elements of the 2D platforming game genre and examines how design choices act as ideological forms of pleasure, affect, and idea"--$cProvided by publisher. 410 0$aPlayful Thinking Series 606 $aVideo games$xDesign 606 $aComputing platforms 615 0$aVideo games$xDesign. 615 0$aComputing platforms. 676 $a794.8/3 700 $aMcDonald$b Peter$g(Peter Douglas),$0439517 801 0$bOCoLC-P 801 1$bOCoLC-P 906 $aBOOK 912 $a9910901888503321 996 $aRun and jump$94273237 997 $aUNINA