LEADER 02725oam 22005412 450 001 9910901887303321 005 20240413073211.9 010 $a9780262380294 010 $a0262380293 010 $a9780262380287 010 $a0262380285 035 $a(MiAaPQ)EBC31061048 035 $a(Au-PeEL)EBL31061048 035 $a(OCoLC)1407096352 035 $a(OCoLC-P)1407096352 035 $a(MaCbMITP)13395 035 $a(CKB)30485280100041 035 $a(EXLCZ)9930485280100041 100 $a20231026d2024 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 14$aThe game that never ends $ehow lawyers shape the videogame industry /$fJulien Mailland 205 $a1st ed. 210 1$aCambridge, Massachusetts :$cThe MIT Press,$d2024. 215 $a1 online resource (0 pages) 225 1 $aGame Histories Series 311 08$a9780262549394 311 08$a0262549395 327 $aA tale of two cartridges -- When losing is winning : ATARI, Magnavox, and a tale of two patents -- The lawyer's corner : ready law student one intermission : when reverse engineering and legal engineering get entangled in a never-ending dance -- You're just a bunch of towel designers!! : the genesis of the 3rd-party videogame software industry -- The lawyer's engineer's corner : how does one "break" a lock-out chip? a primer on reverse engineering of software for English majors -- Are your lawyer's hands clean? : legal responses to the reverse engineering of lock-out chips -- The lawyer's corner : to sue, or not to sue, that is the question : intellectual property enforcement strategies in the first two decades of the videogame industry -- Regulating violent videogames? : a story of thresholds -- Do you speak videogame law? : global industry, local laws, and practices -- The concluding lawyer's corner : frenemies. 330 $a"Mailland places lawyers and the law at the center of the history of videogames, reconstructing traditional histories of games to include the social impact of lawyers and the law"--$cProvided by publisher. 410 0$aGame Histories Series 606 $aVideo games$xLaw and legislation$xHistory 606 $aVideo games industry$xLaw and legislation$xHistory 606 $aGame laws 615 0$aVideo games$xLaw and legislation$xHistory. 615 0$aVideo games industry$xLaw and legislation$xHistory. 615 0$aGame laws. 676 $a344/.099 700 $aMailland$b Julien$01772475 801 0$bOCoLC-P 801 1$bOCoLC-P 906 $aBOOK 912 $a9910901887303321 996 $aThe game that never ends$94273225 997 $aUNINA