LEADER 01733oam 22004572 450 001 9910901885803321 005 20240123141143.5 010 $a0-262-37832-9 010 $a0-262-37833-7 035 $a(CKB)31399697800041 035 $a(MiAaPQ)EBC30592248 035 $a(Au-PeEL)EBL30592248 035 $a(OCoLC)1379242711 035 $a(OCoLC-P)1379242711 035 $a(MaCbMITP)15293 035 $a(EXLCZ)9931399697800041 100 $a20230510d2024 uy 0 101 0 $aeng 135 $aur||||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aOptimizing play $ewhy theorycrafting breaks games and how to fix it /$fChristopher A. Paul 205 $a1st ed. 210 1$aCambridge, Massachusetts :$cThe MIT Press,$d2024. 215 $a1 online resource (208 pages) 311 08$a0-262-54778-3 327 $aOptimization and common pool resource problems -- The role of optimization in video games -- Overwatch -- Baseball as the tic-tac-toe of sports -- Less solved sports -- EA SPORTS FC and NBA 2K -- Clash royale -- Don't drain the pool for the rest of us. 330 $a"A thoughtful account of how optimization (also known as theorycrafting or the "moneyballing effect") has changed the way we play games from World of Warcraft to soccer"--$cProvided by publisher. 606 $aVideo games$xDesign 606 $aMathematical optimization 615 0$aVideo games$xDesign. 615 0$aMathematical optimization. 676 $a794.8/3 700 $aPaul$b Christopher A.$01650707 801 0$bOCoLC-P 801 1$bOCoLC-P 906 $aBOOK 912 $a9910901885803321 996 $aOptimizing play$94273212 997 $aUNINA