LEADER 02332oam 22005532 450 001 9910901884803321 005 20240409120417.9 010 $a9780262379069$belectronic book 010 $a0-262-37906-6 010 $a0-262-37907-4 035 $a(CKB)31399878700041 035 $a(MiAaPQ)EBC30765963 035 $a(Au-PeEL)EBL30765963 035 $a(OCoLC)1402825951 035 $a(OCoLC-P)1402825951 035 $a(MaCbMITP)14978 035 $a(EXLCZ)9931399878700041 100 $a20230918d2024 uy 0 101 0 $aeng 135 $aur||||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aEnacting platforms $efeminist technoscience and the Unreal Engine /$fJames Malazita 205 $a1st ed. 210 1$aCambridge, Massachusetts :$cThe MIT Press,$d2024. 215 $a1 online resource (271 pages) 225 0 $aPlatform studies 311 08$a0-262-54824-0 327 $aIntroduction -- Seeing like a soldier : the co-production of engine and state through America's Army -- Arc I: Queering orientation and agency -- Orienting Z : interfaces and coordinate space as unreal's bodily proxies -- Elizabeth and threads of Kismet : agency as queer and affective entanglement in BioShock Infinite -- Arc II: White photorealism -- Epistemic prestige in Unreal's physically based rendering -- The raced histories of MetaHuman creator's skin, shine, and melanin -- Conclusion : resource materialities, Fortnite, and the Metaverse. 330 $a"A new Platform Studies book developing "critical platform studies" to analyze the Unreal Engine"--$cProvided by publisher. 410 0$aPlatform Studies 606 $aVideo games$xProgramming 606 $aVideo games$xDesign 606 $aThree-dimensional display systems 606 $aUnrealScript (Computer program language) 608 $aUnreal Engine (Computer game engine) 615 0$aVideo games$xProgramming. 615 0$aVideo games$xDesign. 615 0$aThree-dimensional display systems. 615 0$aUnrealScript (Computer program language) 676 $a794.8/1513 700 $aMalazita$b James$01772464 801 0$bOCoLC-P 801 1$bOCoLC-P 906 $aBOOK 912 $a9910901884803321 996 $aEnacting platforms$94273202 997 $aUNINA