LEADER 03947oam 2200601I 450 001 9910901883803321 005 20240219163401.0 010 $a0-262-34121-2 010 $a0-262-34120-4 035 $a(CKB)4100000000771585 035 $a(CaBNVSL)mat08076701 035 $a(IDAMS)0b00006485f8dd6c 035 $a(IEEE)8076701 035 $a(OCoLC)1004848558 035 $a(MdBmJHUP)muse65379 035 $a(MiAaPQ)EBC5065399 035 $a(OCoLC)1004848558$z(OCoLC)1031940959 035 $a(OCoLC-P)1004848558 035 $a(MaCbMITP)11180 035 $a(PPN)256447306 035 $a(EXLCZ)994100000000771585 100 $a20170928d2017 uy 0 101 0 $aeng 135 $aur|n||||||||| 181 $2rdacontent 182 $2isbdmedia 183 $2rdacarrier 200 10$aPlato and the nerd $ethe creative partnership of humans and technology /$fEdward Ashford Lee 210 1$aCambridge, Massachusetts :$cThe MIT Press,$d[2017] 215 $a1 PDF (xvi, 266 pages) $cillustrations 225 1 $aThe MIT Press 311 $a0-262-03648-7 320 $aIncludes bibliographical references and index. 327 $aPreface; I Yang; 1 Shadows on the Wall; 1.1 Nerds; 1.2 Artificial and Natural; 1.3 Design and Discovery; 1.4 Engineering and Science; 2 Inventing Laws of Nature; 2.1 The Unknown Knowns; 2.2 Models of Nature; 2.3 Models Are Wrong; 3 Models of Models of Models of Models of Things; 3.1 Technological Tapestries; 3.2 Complexity Simplified; 3.3 Transitivity of Models; 3.4 Reductionism; 4 Hardware Is Ephemeral; 4.1 Hard and Soft; 4.2 Semiconductors; 4.3 Digital Switches; 4.4 Logic Gates; 4.5 Logic Diagrams; 4.6 Digital Machines; 5 Software Endures; 5.1 Self-Scaffolding 327 $a5.2 Instruction Set Architectures5.3 Programming Languages; 5.4 Operating Systems; 5.5 Libraries, Languages, and Dialects; 5.6 The Cloud; 6 Evolution and Revolution; 6.1 Normal Engineering; 6.2 Crisis and Failure; 6.3 Crisis and Opportunity; 6.4 Models in Crisis; II Yin; 7 Information; 7.1 Pessimism Becomes Optimism; 7.2 Information-Processing Machines; 7.3 Measuring Information; 7.4 Continuous Information; 8 The Limits of Software; 8.1 Universal Machines?; 8.2 Undecidability; 8.3 Cardinality; 8.4 Digital Physics?; 9 Symbiosis; 9.1 The Notion of a Continuum 327 $a9.2 The Impossible Becomes Possible9.3 Digital Psyche?; 9.4 Symbiotic Partnership; 9.5 Incompleteness; 10 Determinism; 10.1 Laplace's Demon; 10.2 The Butterfly Effect; 10.3 Incompleteness of Determinism; 10.4 The Hard and the Soft of Determinism; 11 Probability and Possibility; 11.1 The Bayesians and the Frequentists; 11.2 Continuums, Again; 11.3 Impossibility and Improbability; 12 Final Thoughts; 12.1 Dualism; 12.2 Obstacles; 12.3 Autonomy and Intelligence; Bibliography; Index 330 8 $aIn this book, Edward Ashford Lee makes a bold claim: that the creators of digital technology have an unsurpassed medium for creativity. Technology has advanced to the point where progress seems limited not by physical constraints but the human imagination. Writing for both literate technologists and numerate humanists, Lee makes a case for engineering -- creating technology -- as a deeply intellectual and fundamentally creative process. Explaining why digital technology has been so transformative and so liberating, Lee argues that the real power of technology stems from its partnership with humans. 606 $aTechnology$xPhilosophy 606 $aComputer science$vPopular works 606 $aCreative ability 608 $aPopular works.$2fast 610 $aCOMPUTER SCIENCE/General 615 0$aTechnology$xPhilosophy. 615 0$aComputer science 615 0$aCreative ability. 676 $a601 700 $aLee$b Edward A.$f1957-$027771 801 0$bOCoLC-P 801 1$bOCoLC-P 906 $aBOOK 912 $a9910901883803321 996 $aPlato and the nerd$94273196 997 $aUNINA