LEADER 03754nam 22005175 450 001 9910890187903321 005 20240926130221.0 010 $a3-031-66549-X 024 7 $a10.1007/978-3-031-66549-3 035 $a(MiAaPQ)EBC31692229 035 $a(Au-PeEL)EBL31692229 035 $a(CKB)36213813500041 035 $a(DE-He213)978-3-031-66549-3 035 $a(EXLCZ)9936213813500041 100 $a20240926d2024 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aFoundation Mathematics for Computer Science $eA Visual Approach /$fby John Vince 205 $a4th ed. 2024. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2024. 215 $a1 online resource (646 pages) 311 $a3-031-66548-1 327 $aVisual mathematics -- Numbers -- Systems of counting -- Algebra -- Logic -- Combinatorics -- Probability -- Statistics -- Modular arithmetic -- Trigonometry -- Coordinate systems -- Curves -- Determinants -- Vectors -- Equations -- Complex numbers -- The Riemann hypothesis -- Matrices -- Geometric matrix transforms -- Analytic geometry -- Eigenvectors and eigenvalues -- Calculus: Derivatives -- Calculus: Integration -- Area -- Volume -- Fourier series -- Appendix A -- Appendix B. 330 $aIn this book, John Vince has reviewed and edited the third edition and added chapters on statistics, Georg Riemann?s hypothesis, eigen vectors, curves, analytic geometry and Fourier analysis. These subjects complement the existing chapters on visual mathematics, numbers, algebra, logic, combinatorics, probability, modular arithmetic, trigonometry, coordinate systems, determinants, vectors, complex numbers, matrices, geometric matrix transforms, differential and integral calculus. During this journey, the author touches upon more esoteric topics such as quaternions, octonions, Grassmann algebra, barycentric coordinates, transfinite sets and prime numbers. John Vince describes a range of mathematical topics that provide a solid foundation for an undergraduate course in computer science, starting with a review of number systems and their relevance to digital computers and finishing with calculating area and volume using calculus. Readers will find that the author?s visual approach should greatly improve their understanding as to why certain mathematical structures exist, together with how they are used in real-world applications. This book includes new, full-colour illustrations to clarify the mathematical descriptions, and in some cases, equations are also coloured to reveal vital algebraic patterns. The numerous worked examples will help consolidate the understanding of abstract mathematical concepts. Whether you intend to pursue a career in programming, scientific visualization, artificial intelligence, systems design or real-time computing, you should find the author?s literary style refreshingly lucid and engaging and prepare you for more advanced texts. . 606 $aComputer science$xMathematics 606 $aComputer graphics 606 $aMathematics of Computing 606 $aComputer Graphics 606 $aMathematical Applications in Computer Science 615 0$aComputer science$xMathematics. 615 0$aComputer graphics. 615 14$aMathematics of Computing. 615 24$aComputer Graphics. 615 24$aMathematical Applications in Computer Science. 676 $a004.0151 700 $aVince$b John$0564065 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910890187903321 996 $aFoundation Mathematics for Computer Science$92257607 997 $aUNINA