LEADER 03404nam 22006375 450 001 9910888600403321 005 20240918130222.0 010 $a9783031628528 010 $a3031628527 024 7 $a10.1007/978-3-031-62852-8 035 $a(MiAaPQ)EBC31681666 035 $a(Au-PeEL)EBL31681666 035 $a(CKB)35980437300041 035 $a(DE-He213)978-3-031-62852-8 035 $a(EXLCZ)9935980437300041 100 $a20240918d2024 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aHow Computers Create Social Structures $eAccidental Collectives /$fby Silvio Carta 205 $a1st ed. 2024. 210 1$aCham :$cSpringer International Publishing :$cImprint: Palgrave Macmillan,$d2024. 215 $a1 online resource (123 pages) 311 08$a9783031628511 311 08$a3031628519 327 $a -- Chapter 1: Introduction - Human Geography, Information and Communication Technology and Digital Sociology. -- Chapter 2: The Role of Computers in the Generation of Social Groups. -- Chapter 3: Collectives, Technology, Online Apps and Social Networks. -- Chapter 4: Software, Automated Spatial Configurations and the Built Environment. -- Chapter 5: Data Ethics, Fairness and Bias. -- Chapter 6: Conclusion: The Future of Automatic and Accidental Collectives. 330 $aThis book introduces the idea of accidental collectives: the grouping of people that occurs as a by-product of the automated work of computers. Software has a growing influence in our lives automating and optimising mundane, time-consuming and repetitive tasks. In doing this, groups of people are automatically created as the result of classification and data analysis. Once grouped by the invisible agency of software, people interact and establish new relationships, generating new collectives and communities. With the support of case studies and real-life examples, this work explores the accidental nature of the generation of new social groups and questions the role of software in social interactions. Silvio Carta is an architect (ARB/RIBA), Chartered Building Engineer (MCABE) and Professor of Architecture at the University of Greenwich. He is the author of Big Data, Code and the Discrete City: Shaping Public Realms (2019) and Machine Learning and the City: Applications in Architecture and Urban Design (2022). 606 $aInternet$xSocial aspects 606 $aInteractive multimedia 606 $aMultimedia systems 606 $aArtificial intelligence$xData processing 606 $aScience$xSocial aspects 606 $aInternet Studies 606 $aMedia Design 606 $aData Science 606 $aScience and Technology Studies 615 0$aInternet$xSocial aspects. 615 0$aInteractive multimedia. 615 0$aMultimedia systems. 615 0$aArtificial intelligence$xData processing. 615 0$aScience$xSocial aspects. 615 14$aInternet Studies. 615 24$aMedia Design. 615 24$aData Science. 615 24$aScience and Technology Studies. 676 $a303.4834 700 $aCarta$b Silvio$01225276 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910888600403321 996 $aHow Computers Create Social Structures$94253674 997 $aUNINA