LEADER 00920nas 2200301-a 450 001 9910892504403321 005 20180315064930.5 035 $a(CKB)5690000000230161 035 $a(CONSER)sn-90025215- 035 $a(EXLCZ)995690000000230161 100 $a20790925b19191944 --- - 101 0 $ahrv 200 10$a?ivot 210 $aZagreb $cSve?enica dru?ba Isusove u Zagrebu$d-1944 215 $a1 online resource 311 08$aPrint version: ?ivot (Zagreb, Croatia : 1919) 1330-1926 (DLC)sn 90025215 (OCoLC)5423812 330 $a"List za unutarnju kulturu." 606 $aCivilization$2fast$3(OCoLC)fst00862898 607 $aCroatia$xCivilization$vPeriodicals 607 $aCroatia$2fast 608 $aPeriodicals.$2fast 615 7$aCivilization. 712 02$aJesuits. 906 $aJOURNAL 912 $a9910892504403321 920 $aexl_impl conversion 996 $a?ivot$94238330 997 $aUNINA LEADER 04668nam 22006135 450 001 9910886067803321 005 20250807135807.0 010 $a9783031649653 010 $a3031649656 024 7 $a10.1007/978-3-031-64965-3 035 $a(MiAaPQ)EBC31626135 035 $a(Au-PeEL)EBL31626135 035 $a(CKB)34512782600041 035 $a(DE-He213)978-3-031-64965-3 035 $a(OCoLC)1455138957 035 $a(EXLCZ)9934512782600041 100 $a20240828d2024 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aVirtual Reality Narratives $eEmbodied Encounters in Space /$fby Kath Dooley 205 $a1st ed. 2024. 210 1$aCham :$cSpringer International Publishing :$cImprint: Palgrave Macmillan,$d2024. 215 $a1 online resource (252 pages) 311 08$a9783031649646 311 08$a3031649648 320 $aIncludes bibliographical references and index. 327 $aChapter 1: Introduction -- Chapter 2: A Body in the Story: Exploring Body Representation, Presence and Embodiment in Virtual Reality Narratives -- Chapter 3: Virtual Reality Narration: Listening to and re-living stories through first-person testimony -- Chapter 4: Exploring Environmental Storytelling Techniques in Expressive, Virtual Reality Documentary -- Chapter 5: Time, Space and the Body in The Under Presents (2019), a Multiplayer VR Game -- Chapter 6: Between storytelling and storyliving: user customisation of VR narratives -- Chapter 7: Virtual Reality Narratives Live Online: Immersive Theatre in VRChat Worlds -- Chapter 8: Conclusion: Virtual Reality Narratives as Embodied Encounters in Space. 330 $a?? an excellent and comprehensive overview of contemporary Virtual Reality entertainment-based experiences internationally.? ?Max Schleser, Swinburne University of Technology, Melbourne, Australia. This monograph delves into recent evolutions in virtual reality (VR) storytelling, focusing on entertainment-based works created or launched since 2020. Through various case studies, it showcases the increasing diversity and sophistication of recent narrative-based projects. Moving past the initial hype associated with the latest wave of VR, a number of innovative and affective works combining documentary-based or fictional storytelling with game mechanics, live theatre and other elements, have appeared at festivals or on distribution platforms in recent years. These interdisciplinary works have much to tell us about the future of VR storytelling but have yet to receive sustained analysis. This book aims to correct that. Dooley argues that VR, as an interactive medium that places the user inside a storyworld in a visible or invisible virtual body, offers narratives that incorporate the user?s body as a storytelling tool. This fosters user-centred stories that unfold in three-dimensional space. Adopting phenomenological and formal analysis methodologies, the monograph examines case studies through their approaches to narrative, style, and interactive devices. Key concepts that are explored include agency, direct address, environmental and spatial storytelling, embodiment and presence. By providing a much-needed analysis of works through a variety of theoretical lenses, the book illustrates how recent VR storytelling fosters powerfully transformative experiences. Associate Professor Kath Dooley is a writer/director and academic based at the University of South Australia. Kath is author of Cinematic Virtual Reality: A Critical Study of 21st Century Approaches and Practices (2021) and co-editor of Screenwriting for Virtual Reality: Story Space and Experience (2024). Her research interests include embodiment in the context of screen media, virtual reality and screenwriting, women?s screen industry practice, and diversity in the screen industries. 606 $aDigital media 606 $aVirtual reality 606 $aAugmented reality 606 $aNarration (Rhetoric) 606 $aDigital and New Media 606 $aVirtual and Augmented Reality 606 $aNarratology 615 0$aDigital media. 615 0$aVirtual reality. 615 0$aAugmented reality. 615 0$aNarration (Rhetoric) 615 14$aDigital and New Media. 615 24$aVirtual and Augmented Reality. 615 24$aNarratology. 676 $a006.8 700 $aDooley$b Kath$01069963 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910886067803321 996 $aVirtual Reality Narratives$94334839 997 $aUNINA