LEADER 03947nam 22006375 450 001 9910879584803321 005 20240808130237.0 010 $a3-031-61831-9 024 7 $a10.1007/978-3-031-61831-4 035 $a(CKB)33812344600041 035 $a(MiAaPQ)EBC31596382 035 $a(Au-PeEL)EBL31596382 035 $a(DE-He213)978-3-031-61831-4 035 $a(EXLCZ)9933812344600041 100 $a20240808d2024 u| 0 101 0 $aeng 135 $aur||||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aGoverning Social Virtual Reality $ePreparing for the Content, Conduct and Design Challenges of Immersive Social Media /$fby Joanne E. Gray, Marcus Carter, Ben Egliston 205 $a1st ed. 2024. 210 1$aCham :$cSpringer Nature Switzerland :$cImprint: Palgrave Macmillan,$d2024. 215 $a1 online resource (95 pages) 311 $a3-031-61830-0 327 $aPart I: What needs governing? -- Chapter 1: Introduction -- Chapter 2: Content Harms in Social VR: Abuse, Misinformation, Platform Cultures and Moderation -- Chapter 3: Conduct Harms in Social VR: Embodied Harassment, Gender-Based Harm and Toxic Cultures -- Chapter 4: Children and Social VR: Physiological, Psychological and Social Harms -- Part II: How do we govern? -- Chapter 5: Designing for Safety, Privacy and Inclusivity in Social VR -- Chapter 6: Trust and Safety in Social VR: Current Industry Practices -- Chapter 7: Regulating Social VR: Limitations and Tensions in Global Policy and Governance -- Chapter 8: Conclusion. 330 $aIn this ground-breaking book, we navigate the uncharted terrain of social virtual reality (VR), a technology that, while offering unprecedented immersive experiences, brings forth significant governance challenges. By merging theoretical insights with practical examples, the book examines the risks of harm in social VR environments, including both content and conduct issues. It charts a course for developing inclusive and safe social VR spaces that are respectful of diverse users? rights and needs, laying out essential principles for policymakers, developers and regulators. The book is an urgent call to proactively shape the burgeoning field of VR for the betterment of all. Dr. Joanne E. Gray is a Lecturer in Digital Cultures at The University of Sydney, Chief Investigator at the International Digital Policy Observatory, and Commissioning Editor of the journal Policy & Internet. Dr. Marcus Carter is a Professor of Human-Computer Interaction at The University of Sydney and holds an ARC Future Fellowship on ?The monetisation of children in the digital games industry?. Dr. Ben Egliston is a Lecturer in Digital Cultures at The University of Sydney and holds an ARC DECRA Fellowship on ?Paying and playing: Assessing and regulating digital games-as-a-service?. 606 $aMass media$xPolitical aspects 606 $aVirtual reality 606 $aAugmented reality 606 $aMass media$xMoral and ethical aspects 606 $aTechnology$xSociological aspects 606 $aMedia Policy and Politics 606 $aVirtual and Augmented Reality 606 $aMedia Ethics 606 $aEmerging Technologies 615 0$aMass media$xPolitical aspects. 615 0$aVirtual reality. 615 0$aAugmented reality. 615 0$aMass media$xMoral and ethical aspects. 615 0$aTechnology$xSociological aspects. 615 14$aMedia Policy and Politics. 615 24$aVirtual and Augmented Reality. 615 24$aMedia Ethics. 615 24$aEmerging Technologies. 676 $a006.8 700 $aGray$b Joanne E.$01765130 702 $aCarter$b Marcus 702 $aEgliston$b Ben 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910879584803321 996 $aGoverning Social Virtual Reality$94246146 997 $aUNINA