LEADER 01186nam 2200301Ia 450 001 996396514603316 005 20221108054716.0 035 $a(CKB)4330000000338366 035 $a(EEBO)2240903577 035 $a(OCoLC)11878062 035 $a(EXLCZ)994330000000338366 100 $a19850402d1644 uy | 101 0 $aeng 135 $aurbn||||a|bb| 200 13$aAn exposition with practicall observations vpon the three first chapters of the booke of Iob$b[electronic resource] $edelivered in XXI lectures, at Magnus neare the bridge, London /$fby Joseph Caryl .. 210 $aLondon $cPrinted by G. Miller, for Henry Overton ..., and Luke Fawne, and Iohn Rothwell ...$d1644 215 $a[10], 479, [16] p 300 $aReissue of the 1643 edition, with date in imprint altered. 300 $aReproduction of original in Thomason Collection, British Library. 330 $aeebo-0158 700 $aCaryl$b Joseph$f1602-1673.$01003625 801 0$bEAA 801 1$bEAA 801 2$bWaOLN 906 $aBOOK 912 $a996396514603316 996 $aAn exposition with practicall observations vpon the three first chapters of the booke of Iob$92376793 997 $aUNISA LEADER 04449nam 22008055 450 001 9910878978903321 005 20251114094441.0 010 $a9783031663208$b(electronic bk.) 010 $z9783031663192 024 7 $a10.1007/978-3-031-66320-8 035 $a(MiAaPQ)EBC31579331 035 $a(Au-PeEL)EBL31579331 035 $a(CKB)33601157000041 035 $a(DE-He213)978-3-031-66320-8 035 $a(EXLCZ)9933601157000041 100 $a20240802d2024 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aArt and Culture in the Multiverse of Metaverses $eImmersion, Presence, and Interactivity in the Digital Age /$fby James Hutson 205 $a1st ed. 2024. 210 1$aCham :$cSpringer Nature Switzerland :$cImprint: Springer,$d2024. 215 $a1 online resource (211 pages) 225 1 $aSpringer Series on Cultural Computing,$x2195-9064 311 08$aPrint version: Hutson, James Art and Culture in the Multiverse of Metaverses Cham : Springer,c2024 9783031663192 327 $aPart 1: Location and immersion -- Introduction -- Microcosm of history: Everywhere. Everything. Everyone -- Part 2: Place and presence -- Art in the age of virtual reproduction -- Digital cultural heritage preservation -- Part 3: Identity and interactivity -- Embodiment in avatars and technoculture -- From simulacra to reanimation: Resurrecting the (un)dead -- Conclusion. 330 $aDrawing on the art historical framing of Location, Place, and Identity, this book will examine how the factors of Immersion, Presence, and Interactivity of XR are shaping our understanding of the world and our place within it. Location refers to the specific geographical or spatial context in which a work of art is created or experienced. Place refers to the social, cultural, and historical context of that location. Identity refers to the ways in which individuals and communities construct and express their sense of self and belonging within those contexts. Through case studies and theoretical analysis, Art and Culture in the Multiverse of Metaverses - Immersion, Presence, and Interactivity in the Digital Age, will explore how the factors of Immersion, Presence, and Interactivity of XR can be aligned with these art historical concepts, providing new opportunities for understanding and engaging with Location, Place, and Identity. For example, XR can be used to create immersive experiences of historical locations and cultural sites, allowing users to explore and engage with them in ways that would otherwise be impossible. Additionally, XR can be used to create interactive artworks that engage with issues of identity and belonging, creating new possibilities for self-expression and exploration. . 410 0$aSpringer Series on Cultural Computing,$x2195-9064 606 $aUser interfaces (Computer systems) 606 $aHuman-computer interaction 606 $aCultural property 606 $aArt$xHistory 606 $aVirtual reality 606 $aAugmented reality 606 $aUser Interfaces and Human Computer Interaction 606 $aCultural Heritage 606 $aArt History 606 $aVirtual and Augmented Reality 606 $aInterfícies d'usuari (Sistemes d'ordinadors)$2thub 606 $aInteracció persona-ordinador$2thub 606 $aPatrimoni cultural$2thub 606 $aHistòria de l'art$2thub 606 $aRealitat virtual$2thub 608 $aLlibres electrònics$2thub 615 0$aUser interfaces (Computer systems) 615 0$aHuman-computer interaction. 615 0$aCultural property. 615 0$aArt$xHistory. 615 0$aVirtual reality. 615 0$aAugmented reality. 615 14$aUser Interfaces and Human Computer Interaction. 615 24$aCultural Heritage. 615 24$aArt History. 615 24$aVirtual and Augmented Reality. 615 7$aInterfícies d'usuari (Sistemes d'ordinadors) 615 7$aInteracció persona-ordinador 615 7$aPatrimoni cultural. 615 7$aHistòria de l'art 615 7$aRealitat virtual. 676 $a005.437 676 $a004.019 700 $aHutson$b James$01191096 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 912 $a9910878978903321 996 $aArt and Culture in the Multiverse of Metaverses$94206245 997 $aUNINA