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010 $a9786612112003
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024 7 $a10.1002/9780470010334
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100 $a20070921d2008 uy 0
101 0 $aeng
135 $aur|n|---|||||
181 $ctxt
182 $cc
183 $acr
200 00$aTowards 4G technologies $eservices with initiative /$fedited by Hendrick Berndt
210 $aChichester, England ;$aHoboken, NJ $cJohn Wiley$dc2008
215 $a1 online resource (321 p.)
225 1 $aWiley series in communications networking & distributed systems
300 $aIncludes bibliographical references (p. [265]-285) and index.
311 $a0-470-01031-2
327 $aIntroducing 4G Mobile Adventure 1.1 The user takes center stage 1.2 Business model considerations-The need for an Open Programmable Architecture 1.3 Ubiquitous service and network environment 1.4Context Awareness 1.5 Personalization 1.6 Mobile adventure Part I- The pillars of a new architecture 2 Mobile Communications Networks 2.1 Wireless Technologies at a Glance 2.2 Wireless Networking at a Glance 2.3 Next Generation IP-based Mobile Networks 2.4 Ubiquitous Communication 2.5 Programmable Networks 2.6 Summary 3. Mobile Service Systems 3.1 Service Platforms at a glance 3.2 Next Generation Service Architectures 3.3 Ubiquitous Services Example: Session Mobility 3.4 Summary 4 Extension towards Ubiquity: Mobile Peer-to-Peer 4.1 P2P application scenarios 4.2 Challenges 4.3 Unstructured P2P 4.4 Structured P2P 4.5 Hierarchical P2P 5 Mobile Middleware 5.1 Smart Devices 5.2 Mobile Middleware Platforms 6 Cross Layer Design / a new Paradigm for Optimization of Architectures
6.1 Cross-Layer Architectures 6.2 Cross Layer Awareness: Abstracting Layer Parameters 6.3 Cross Layer Optimization: The Cost Function 6.4 Performance and Cost Analysis