LEADER 01973oam 2200409zu 450 001 9910872682903321 005 20241212214928.0 035 $a(CKB)111026746729612 035 $a(SSID)ssj0000454674 035 $a(PQKBManifestationID)12189990 035 $a(PQKBTitleCode)TC0000454674 035 $a(PQKBWorkID)10399051 035 $a(PQKB)11281189 035 $a(NjHacI)99111026746729612 035 $a(EXLCZ)99111026746729612 100 $a20160829d2001 uy 101 0 $aeng 135 $aur||||||||||| 181 $ctxt 182 $cc 183 $acr 200 10$a2000 Frontiers in Education 30th Annual Conference 210 31$a[Place of publication not identified]$cI E E E$d2001 215 $a1 online resource 300 $aBibliographic Level Mode of Issuance: Monograph 311 08$a9780780364240 311 08$a0780364244 330 $aWe describe usage patterns of a design information database, and discuss issues of learning and knowledge sharing through socially and technologically mediated interactions in a product design community. In the five years spanning 1994 to 1999, a database of captured design information was made available to students in a graduate level project course at Stanford University. A large amount of database access data was analyzed to discover usage patterns concerning the issue of learning from experience of peers, past and present. The results from quantitative analysis of database access log were augmented by qualitative user interviews, in which several important social issues around the usage of such peer learning systems were exposed. 606 $aEngineering$xStudy and teaching 615 0$aEngineering$xStudy and teaching. 676 $a607.1 712 02$aInstitute of Electrical and Electronics Engineers, Inc. Staff 801 0$bPQKB 906 $aPROCEEDING 912 $a9910872682903321 996 $a2000 Frontiers in Education 30th Annual Conference$92412060 997 $aUNINA