LEADER 03580nam 22006135 450 001 9910869178703321 005 20240628103727.0 010 $a9783031538650$b(electronic bk.) 010 $z9783031538643 024 7 $a10.1007/978-3-031-53865-0 035 $a(MiAaPQ)EBC31505581 035 $a(Au-PeEL)EBL31505581 035 $a(CKB)32579931400041 035 $a(DE-He213)978-3-031-53865-0 035 $a(EXLCZ)9932579931400041 100 $a20240627d2024 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 14$aThe Arts and Computational Culture: Real and Virtual Worlds /$fedited by Tula Giannini, Jonathan P. Bowen 205 $a1st ed. 2024. 210 1$aCham :$cSpringer Nature Switzerland :$cImprint: Springer,$d2024. 215 $a1 online resource (750 pages) 225 1 $aSpringer Series on Cultural Computing,$x2195-9064 311 08$aPrint version: Giannini, Tula The Arts and Computational Culture: Real and Virtual Worlds Cham : Springer International Publishing AG,c2024 9783031538643 327 $aIntroduction -- Part I: Prelude to 21st Century Computational Culture: Pioneers of Art and Science -- Part II: Curating Art: A Paradigm Shift from Digital to Computational Culture -- Part III: Art and Emerging Sociocultural Global Movements -- Part IV: The Metaverse -- Part V: Education in the Age of Computational Culture -- Part VI: Human States of Being: Real and Artificial Consciousness -- Part VII: The Arts on the Global Virtual Stage -- Part VIII: The Future of Computational Arts and Life. 330 $aA Paradigm Shift and Defining Moment in the 21st Century: Fuelled by the convergence of computational culture, artificial intelligence, and machine learning, arts and culture are experiencing a revolutionary moment poised to change human life and society on a global scale. There is the promise of the Metaverse, with extended reality (XR) and immersive virtual worlds. For the first time, reality and virtuality are merging with these new developments. The proposed book is among the first to address the context, complexity, and impact of this multi-faceted subject in detail ? for up close and personal engagement of the reader, while evoking a landscape view. As digital culture evolves to computational culture, we embark on a digital journey from 2D to 3D, where flat computer screens for the Internet and smart phones are evolving into immersive digital environments. This is while new technologies and AI are increasingly embedded in every aspect of daily life, the arts, and education. 410 0$aSpringer Series on Cultural Computing,$x2195-9064 606 $aUser interfaces (Computer systems) 606 $aHuman-computer interaction 606 $aArts 606 $aCultural property 606 $aUser Interfaces and Human Computer Interaction 606 $aArts 606 $aCultural Heritage 615 0$aUser interfaces (Computer systems). 615 0$aHuman-computer interaction. 615 0$aArts. 615 0$aCultural property. 615 14$aUser Interfaces and Human Computer Interaction. 615 24$aArts. 615 24$aCultural Heritage. 676 $a005.437 676 $a004.019 700 $aGiannini$b Tula$01743250 701 $aBowen$b Jonathan P$01429202 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 912 $a9910869178703321 996 $aThe Arts and Computational Culture: Real and Virtual Worlds$94170548 997 $aUNINA