LEADER 03635nam 22006375 450 001 9910869155203321 005 20240630125240.0 010 $a9798868803246 024 7 $a10.1007/979-8-8688-0324-6 035 $a(CKB)32609605300041 035 $a(MiAaPQ)EBC31507288 035 $a(Au-PeEL)EBL31507288 035 $a(OCoLC)1443189956 035 $a(OCoLC-P)1443189956 035 $a(CaSebORM)9798868803246 035 $a(DE-He213)979-8-8688-0324-6 035 $a(EXLCZ)9932609605300041 100 $a20240630d2024 u| 0 101 0 $aeng 135 $aur||||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aUX Design with Figma $eUser-Centered Interface Design and Prototyping with Figma /$fby Tom Green, Kevin Brandon 205 $a1st ed. 2024. 210 1$aBerkeley, CA :$cApress :$cImprint: Apress,$d2024. 215 $a1 online resource (585 pages) 225 1 $aDesign Thinking,$x2945-7807 300 $aIncludes index. 311 08$a9798868803239 327 $a1.The Figma Interface -- 2. Adding Content -- 3. Teams and Collaborative Projects -- 4. Creating UX Design Documentation -- 5. Building Low Fidelity Prototypes -- 6. Building Medium Fidelity Prototypes -- 7. Interactivity Fundamentals -- 8. Micro-Interactions in Figma -- 9. Design System Fundamentals -- 10. Building Content -- 11. Developer Handoff. 330 $aMaximize Figma?s arsenal of tools and plugins within a team-based collaborative environment and accelerate you company?s decision making. This book will show you where Figma fits into the user experience (UX) design process from documentation to developer handoff. Since its release as a browser-based design tool in 2016, Figma has fast become the de facto UX Design tool for the industry mainly due to its accessibility and ease of use. As you move through the book you will learn where Figma fits in the UX process. For example, using FigJam (an online whiteboard) for brainstorming, and creating interactive prototypes for mobile devices, tablets, and web sites. You?ll also see how Figma is used to create and integrate with design systems, and how variables, when applied to design system components, can accelerate the design and development workflow. With the help of step-by-step examples, and using Figma?s tools and templates, you?ll create artifacts such as Flow and Journey diagrams, Personas, and wireframes. From there you will explore other design and interactivity features, and how to prepare a Figma file for handoff to a development team. This book is your roadmap to utilizing Figma, the industry?s fastest growing collaborative design tool for building meaningful products. . 410 0$aDesign Thinking,$x2945-7807 606 $aUser interfaces (Computer systems) 606 $aHuman-computer interaction 606 $aInternet programming 606 $aComputer graphics 606 $aUser Interfaces and Human Computer Interaction 606 $aWeb Development 606 $aComputer Graphics 615 0$aUser interfaces (Computer systems). 615 0$aHuman-computer interaction. 615 0$aInternet programming. 615 0$aComputer graphics. 615 14$aUser Interfaces and Human Computer Interaction. 615 24$aWeb Development. 615 24$aComputer Graphics. 676 $a620/.00420285 700 $aGreen$b Tom$0479167 701 $aBrandon$b Kevin$01743399 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 912 $a9910869155203321 996 $aUX Design with Figma$94170827 997 $aUNINA