LEADER 00675nam0 22002531i 450 001 990007267370403321 005 20021010 035 $a000726737 035 $aFED01000726737 035 $a(Aleph)000726737FED01 035 $a000726737 100 $a20021010d--------km-y0itay50------ba 101 0 $aita 200 1 $aAdvanced i economic theory$fBewley$gTruman 210 $aCambridge$cs.e.$d1978 700 1$aBewley,$bTruman Fassett$f<1941- >$088868 801 0$aIT$bUNINA$gRICA$2UNIMARC 901 $aBK 912 $a990007267370403321 951 $aXV E3 27$b$c$dXV E3 27 959 $aDTE 996 $aAdvanced i economic theory$9686745 997 $aUNINA DB $aGEN01 LEADER 03803nam 2200745 a 450 001 9910455332203321 005 20200520144314.0 010 $a9786611430542 010 $a1-281-43054-4 010 $a0-226-84718-7 024 7 $a10.7208/9780226847184 035 $a(CKB)111004366539028 035 $a(EBL)408192 035 $a(OCoLC)476227878 035 $a(SSID)ssj0000112761 035 $a(PQKBManifestationID)12026170 035 $a(PQKBTitleCode)TC0000112761 035 $a(PQKBWorkID)10087255 035 $a(PQKB)11020722 035 $a(SSID)ssj0000277363 035 $a(PQKBManifestationID)11240444 035 $a(PQKBTitleCode)TC0000277363 035 $a(PQKBWorkID)10254270 035 $a(PQKB)11738231 035 $a(MiAaPQ)EBC408192 035 $a(DE-B1597)523563 035 $a(OCoLC)781253317 035 $a(DE-B1597)9780226847184 035 $a(Au-PeEL)EBL408192 035 $a(CaPaEBR)ebr10230071 035 $a(CaONFJC)MIL143054 035 $a(EXLCZ)99111004366539028 100 $a19970226d1997 uy 0 101 0 $aeng 135 $aurcn||||||||| 181 $ctxt 182 $cc 183 $acr 200 10$aBlack Camelot$b[electronic resource] $eAfrican-American culture heroes in their times, 1960-1980 /$fWilliam L. Van Deburg 210 $aChicago, Ill. $cUniversity of Chicago Press$d1997 215 $a1 online resource (x, 300 p.) 300 $aDescription based upon print version of record. 311 $a0-226-84716-0 311 $a0-226-84717-9 320 $aIncludes bibliographical references (p. [249]-291) and index. 327 $tFront matter --$tCONTENTS --$tPREFACE --$tINTRODUCTION. Of Kings, Kennedys, and Culture Heroes --$tCHAPTER ONE. The Black Hero's History and Humanity --$tCHAPTER TWO. Championing the 1960's Cultural Revo --$tCHAPTER THREE. Sports Superstars --$tCHAPTER FOUR. Heroic Hustlers and Daring Detectives --$tCHAPTER FIVE. Black Musical Mediators as Culture Heroes --$tCONCLUSION. Black Camelot Found and Lost --$tNotes --$tIndex 330 $aIn the wake of the Kennedy era, a new kind of ethnic hero emerged within African-American popular culture. 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Van Deburg's witty, lively and always grounded style entertains while it instructs."-Publishers Weekly 606 $aAfrican Americans$xSocial life and customs 606 $aHeroes$zUnited States$xHistory$y20th century 606 $aPopular culture$zUnited States$xHistory$y20th century 606 $aAfrican Americans$xRace identity 608 $aElectronic books. 615 0$aAfrican Americans$xSocial life and customs. 615 0$aHeroes$xHistory 615 0$aPopular culture$xHistory 615 0$aAfrican Americans$xRace identity. 676 $a973/.0496073 700 $aVan Deburg$b William L$0967163 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910455332203321 996 $aBlack Camelot$92195637 997 $aUNINA LEADER 01286nas 2200397- 450 001 9910141735403321 005 20210920213022.0 035 $a(OCoLC)947079630 035 $a(CKB)2560000000259070 035 $a(CONSER)--2016268552 035 $a(EXLCZ)992560000000259070 100 $a20150909a20139999 --- a 101 0 $apor 135 $aur|nu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 00$aCaderno Profissional de Marketing Unimep 210 1$aSão Paulo, Brasil :$cUniversidade Metodista de Piracicaba,$d2013- 215 $a1 online resource 300 $aRefereed/Peer-reviewed 311 $a2317-6466 517 1 $aCPMark 531 0 $aCad. 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P.,$d2024. 210 4$d©2024. 215 $a1 online resource (585 pages) 225 1 $aDesign Thinking Series 300 $aIncludes index. 311 08$a9798868803239 327 $aIntro -- Table of Contents -- About the Authors -- About the Technical Reviewer -- Acknowledgments -- Introduction -- Chapter 1: Learning the Figma Interface -- Figma and the UX Process -- The Figma Dashboard -- Creating a Team in Figma -- Access the Figma Community -- Getting Help -- The Figma Workspace -- Adding Frames -- Changing Frame Properties -- Using the Properties Panel -- Using the Color Picker -- Gradients -- Strokes -- Using the Polygon Tool -- Using the Layers Panel -- Testing Your Work -- Community Resources and Templates -- Obtaining the iOS and Android UI Kits -- Sharing -- Dev Mode -- Conclusion -- Chapter 2: Adding Content to Figma Screens -- Vectors and Bitmaps -- Bitmaps and Figma -- Scaling Factors -- SVG Images and Figma -- Figma and Video -- Preparing Video for Figma -- Typography and Figma -- Text Properties -- Font Pairing -- Adding and Formatting Text in Figma -- Your Turn -- Adding a Grid -- Adding the Header -- Create the Hero Image -- Creating the Explore Section of the Site -- Adding Cards to the Design -- Adding a Text File in Figma -- Creating the Social Media Section -- Adding the Images -- Finishing the Web Page -- You Have Learned -- Chapter 3: Figma and the UX Process -- What Exactly Is a Prototype -- Determining the Platform -- Building a Team in Figma -- Creating a Team Project -- Sharing and Collaboration -- Figma and User Testing -- Usability Testing vs. User Testing -- Usability Testing Requires Context -- Iteration and the "Messy" UX Design Process -- Accessibility and Inclusion in Figma -- Adding Plug-ins in Figma -- Using the Accessibility Plug-ins -- Using the Adee Color Contrast Tool -- Explore Inclusion with Cards for Humanity -- You Have Learned -- Chapter 4: Creating UX Design Documentation -- Using the Figma Presentation Mode -- Brainstorming with FigJam -- How to Use FigJam AI. 327 $aUsing the FigJam Drawing Tools -- Using the Connector Tool -- Adding Text to FigJam Objects -- Adding Comments to a FigJam File -- How to Add a FigJam File to Figma -- Creating Personas -- Create a Persona Using a Template -- Editing a Persona Template -- Creating a User Journey Map -- Adding Touchpoints -- Creating a User Flow Diagram -- Feedback and Iteration -- Your Turn: Create a User Flow Diagram in FigJam -- Build the Chart in Figma -- Add the Chart to Figma -- You Have Learned -- Chapter 5: Building Low-Fidelity Prototypes -- What Is a Low-Fidelity Wireframe? -- The Case for and Against Wireframing -- Creating Wireframes -- Wireframing and the UX Design Process -- What Is a Content Wireframe? -- From Content Wireframe to Lo-Fi Wireframe -- Creating a Low-Fidelity Wireframe in Figma -- Creating a Team Library -- A Quick Word About Shared Libraries -- Build the Wireframe Using a Shared Library -- Create Wireframes Using a Wireframing Kit -- Use the Wireframer Library -- The Interactive Wireframe -- Add Interactivity to a Wireframe -- Testing an Interactive Wireframe -- Your Turn: Wireframe a Login Sequence Using FigJam -- You Have Learned -- Chapter 6: Building Medium- Fidelity Prototypes -- Lean UX -- Agile -- Straight to Code -- What Is a Medium-Fidelity Prototype -- Choosing a Platform -- Graphics and Figma -- Installing and Using Imaging Plug-ins in Figma -- Color Correcting Images in Figma -- Manipulating Image Content in Figma -- Crop an Image in Figma -- Scale an Image in Figma -- Masking in Figma -- Fonts and Figma -- Color and Figma -- Create a Scrim Using a Gradient -- Adding Effects to Graphics -- Apply a Drop Shadow -- Apply an Inner Shadow to Create a 3D Effect -- Applying Blur Effects -- Applying a Blend Mode to a Layer -- Create a Mesh Gradient in Figma -- Using Auto Layout in Figma. 327 $aYour Turn: Create a Medium-Fidelity Mobile App Location Card -- Create the Top Search Bar -- Creating the Location Card -- You Have Learned -- Chapter 7: Interactivity Fundamentals -- The Basics of Adding Interactivity in Figma -- Create a Drag Interaction -- Create a Hover Interaction -- Create a While Pressing Interaction -- Create a Component in Figma -- Add States by Creating Variants -- Adding Interactivity to a Component -- Create Interactivity Using a Component -- Your Turn: Create Interactivity Using Components and Variants -- Create a Component for the Home Button and Create a Text Property -- Create the Variant States for the Main Navigation Button -- Design Each of the Three States for the Main Navigation Home Button -- Apply Interactions to Each of the Three Button States -- Add the Main Navigation Button to the Header of the Swiss - Home Page -- Creating the Main Navigation Buttons -- Adding the Header Navigation to the Adventures Page -- You Have Learned -- Chapter 8: Microinteractions in Figma -- Interactivity and Motion -- Playing with Time and Motion in Figma -- Microinteractions Overview -- The Principles of UX in Motion -- Easing and Smart Animate -- The Eases Available in Figma -- Editing an Ease -- Applying the Transformation Principle in Figma -- Create a Dissolve Transformation -- Create a Move Transition -- Create a Complex Interaction Using Smart Animate -- Create a Scrolling Behavior -- Create Scrolling Content -- Create a Scrolling Loop Animation -- Create a Scroll Control -- Applying the Obscuration Principle -- Using a Blur to Obscure the Image -- Your Turn -- Create an Overlay Side Menu Interaction -- Style the Overlay Side Menu Interaction -- Create a Card Template Area Using Auto Layout -- Create the Card Component Variants -- Apply an Accordion Microinteraction to the Card Component -- Add Content to the Card Instance. 327 $aAdd a Second Card -- You Have Learned -- Chapter 9: Design System Fundamentals -- The Single Source of Truth -- Where Do You Start? -- Take Stock of What You Have -- The Pattern Inventory -- The Color Inventory -- The Typography Inventory -- The Asset Inventory -- Figma Design Tokens -- Creating a Component Token -- Figma Design Tokens and Variables -- Organize the Variables -- Applying Variables -- You Have Learned -- Chapter 10: Building Stuff -- Building an Image Carousel -- Create a Complex Carousel -- Create a Spinning Carousel -- Using the To Path Plug-in -- Rotating the Carousel -- Create Video Controls -- Create Interactive Video Controls -- Swap Component Icons -- Adding Interactivity to the Buttons -- Create a Progress Bar -- Create a Shopping Cart with Local Variables, Conditions, and Expressions -- Adding Variable Modes -- Linking Local Variables with Component Instances -- Using Expressions in the Prototype -- Creating an Expression -- Create a Conditional Expression -- Adding Variables to the Shopping Cart -- Calculating Multiples Using Variables -- Bonus Round: Create a Boolean Variable -- Animations Using LottieFiles -- Using Aninix to Create a Lottie Animation Using Figma -- Converting an Aninix Animation to a Lottie File -- Add Diversity with the Humaaans for Figma Plug-in -- You Have Learned -- Chapter 11: Developer Handoff -- Handoff Starts with User Testing -- Device Preview Using the Figma Mobile App -- Using the Figma Presentation Mode for Sign-Off -- What Is a Handoff? -- Preparing Assets for Handoff -- The X Factor of Raster Images -- Code Introspection -- The Design/Build Iteration Cycle -- You Have Learned -- Conclusion -- Index. 330 $aMaximize Figma's arsenal of tools and plugins within a team-based collaborative environment and accelerate your company's decision making. This book will show you where Figma fits into the user experience (UX) design process from documentation to developer handoff. Since its release as a browser-based design tool in 2016, Figma has fast become the de facto UX Design tool for the industry mainly due to its accessibility and ease of use. As you move through the book you will learn where Figma fits in the UX process. For example, using FigJam (an online whiteboard) for brainstorming, and creating interactive prototypes for mobile devices, tablets, and web sites. You'll also see how Figma is used to create and integrate with design systems, and how variables, when applied to design system components, can accelerate the design and development workflow. With the help of step-by-step examples, and using Figma's tools and templates, you'll create artifacts such as Flow and Journey diagrams, Personas, and wireframes. From there you will explore other design and interactivity features, and how to prepare a Figma file for handoff to a development team. This book is your roadmap to utilizing Figma, the industry's fastest growing collaborative design tool for building meaningful products. What You Will Learn Create interactive prototypes Test and submit designs for team review Understand the collaborative workflow involved in an UX project Prepare common UX documentation Who This Book Is For Designers, developers, and UX specialists with little-to-no Figma experience who are looking to integrate it within their workflows, and intermediate Figma users who are just starting to become involved in the collaborative UX workflow. 410 0$aDesign Thinking Series 606 $aComputer-aided design$vHandbooks, manuals, etc 606 $aComputers$xDesign 606 $aComputer graphics 615 0$aComputer-aided design 615 0$aComputers$xDesign. 615 0$aComputer graphics. 676 $a620/.00420285 700 $aGreen$b Tom$0479167 701 $aBrandon$b Kevin$01743399 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 912 $a9910869155203321 996 $aUX Design with Figma$94170827 997 $aUNINA