LEADER 03802nam 22007815 450 001 9910865282503321 005 20250408010423.0 010 $a9783031606953$b(electronic bk.) 010 $z9783031606946 024 7 $a10.1007/978-3-031-60695-3 035 $a(MiAaPQ)EBC31357855 035 $a(Au-PeEL)EBL31357855 035 $a(CKB)32169727300041 035 $a(DE-He213)978-3-031-60695-3 035 $a(OCoLC)1436832013 035 $a(EXLCZ)9932169727300041 100 $a20240529d2024 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aHCI in Games $e6th International Conference, HCI-Games 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29?July 4, 2024, Proceedings, Part II /$fedited by Xiaowen Fang 205 $a1st ed. 2024. 210 1$aCham :$cSpringer Nature Switzerland :$cImprint: Springer,$d2024. 215 $a1 online resource (313 pages) 225 1 $aLecture Notes in Computer Science,$x1611-3349 ;$v14731 311 08$aPrint version: Fang, Xiaowen HCI in Games Cham : Springer International Publishing AG,c2024 9783031606946 327 $aGamification, UX, and Player Behavior -- Identity, Emotion, and AI in Game Experiences -- Gamified Learning and Design -- Games in Healthcare and Wellbeing. 330 $aThis book constitutes the refereed proceedings of the 6th International Conference on HCI in Games, held as part of the 26th International Conference, HCI International 2024, which took place in Washington DC, USA, during June 29 - July 4, 2024. The total of 1271 papers and 309 posters included in the HCII 2024 proceedings was carefully reviewed and selected from 5108 submissions. The two volume set of HCI-Games 2024 proceedings were organized in the following topical sections: Volume 14730: Part I: Game Design and Gamification; Part II: Game-based Learning; Part III: Games and Artificial Intelligence. Volume 14731: Part I: Advancing Education Through Serious Games; Part II: Player Experience and Engagement. 410 0$aLecture Notes in Computer Science,$x1611-3349 ;$v14731 606 $aUser interfaces (Computer systems) 606 $aHuman-computer interaction 606 $aEducation$xData processing 606 $aComputer networks 606 $aSocial sciences$xData processing 606 $aElectronic commerce 606 $aImage processing$xDigital techniques 606 $aComputer vision 606 $aUser Interfaces and Human Computer Interaction 606 $aComputers and Education 606 $aComputer Communication Networks 606 $aComputer Application in Social and Behavioral Sciences 606 $ae-Commerce and e-Business 606 $aComputer Imaging, Vision, Pattern Recognition and Graphics 615 0$aUser interfaces (Computer systems) 615 0$aHuman-computer interaction. 615 0$aEducation$xData processing. 615 0$aComputer networks. 615 0$aSocial sciences$xData processing. 615 0$aElectronic commerce. 615 0$aImage processing$xDigital techniques. 615 0$aComputer vision. 615 14$aUser Interfaces and Human Computer Interaction. 615 24$aComputers and Education. 615 24$aComputer Communication Networks. 615 24$aComputer Application in Social and Behavioral Sciences. 615 24$ae-Commerce and e-Business. 615 24$aComputer Imaging, Vision, Pattern Recognition and Graphics. 676 $a5,437 676 $a4,019 700 $aFang$b Xiaowen$0846724 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 912 $a9910865282503321 996 $aHCI in Games$92885143 997 $aUNINA