LEADER 05466nam 22007335 450 001 9910865272503321 005 20240628132649.0 010 $a9783031604058$b(electronic bk.) 010 $z9783031604041 024 7 $a10.1007/978-3-031-60405-8 035 $a(MiAaPQ)EBC31360258 035 $a(Au-PeEL)EBL31360258 035 $a(CKB)32213121900041 035 $a(DE-He213)978-3-031-60405-8 035 $a(EXLCZ)9932213121900041 100 $a20240601d2024 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aHuman-Computer Interaction $eThematic Area, HCI 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 ? July 4, 2024, Proceedings, Part I /$fedited by Masaaki Kurosu, Ayako Hashizume 205 $a1st ed. 2024. 210 1$aCham :$cSpringer Nature Switzerland :$cImprint: Springer,$d2024. 215 $a1 online resource (438 pages) 225 1 $aLecture Notes in Computer Science,$x1611-3349 ;$v14684 311 08$aPrint version: Kurosu, Masaaki Human-Computer Interaction Cham : Springer International Publishing AG,c2024 9783031604041 327 $aPart 1: HCI for Mental Health and Psychological Wellbeing: Effect of External Characteristics of a Virtual Human Being During the Use of A Computer-assisted Therapy Tool -- My Energy to the Moon? Combining Human Energy Tracking with Financial Chart Analysis for Advanced Desktop Work-Life Tracking -- Overcome Psychological Alienation through Artificial Intelligence Painting Workshops -- Quantification and Analysis of Stress Levels while Walking Up and Down a Step in Real Space and VR Space Using Electrocardiogram -- Mapping Epilepsy Monitoring Challenges for Enhanced Patient Experience -- Exploring the Mediating Role of Smartphones Between Meaning in Life and Well-being -- Next-Gen Stress Monitoring: Social Robot and AI Integration -- Open Issues in Persuasive Technologies: Six HCI Challenges for the Design of Behavior Change Systems -- Icare: Findings from The Design and Initial Evaluation of a Mental Health App Prototype for Working-Class Women in India -- Connecting Patients and Clinicians: Shedding Light on Functionalities for Mental Health Apps in Depression Care -- A Study on the Effects of Experiencing a Falling Situation in Virtual Reality on EEG and Heart Rate Variability in the Elderly. Part 2: HCI in Healthcare: Developing Prosthetic Hand: Innovation in Hand Movement for Paralyzed Individuals -- Study of the Effectiveness of Gamification Design Applied to Chinese Medicine Learning App -- Accuracy Evaluation of AR Navigation in Partial Nephrectomy -- An Investigation into the Rise of Wearable Technologies in the Healthcare Sector -- Study of a Method for Reducing VR Sickness Using the Tunnel Effect -- Research on User Experience Design of Artificial Intelligence (AI) Medical Consultation System -- Measurement and Evaluation of Organ Shifts in Real-Life Surgery. 330 $aThis five-volume set LNCS 14684-14688 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 26 International Conference on Human-Computer Interaction, HCII 2024, held in Washington, DC, USA, during June 29 ? July 4, 2024. The total of 1271 papers and 309 posters included in the HCII 2024 proceedings was carefully reviewed and selected from 5108 submissions. The VAMR 2024 proceedings were organized in the following topical sections: Part I: HCI Theory and Design and Evaluation Methods and Tools; Emotions in HCI. Part II: Human-Robot Interaction; Child-Computer Interaction. Part III: HCI for Mental Health and Psychological Wellbeing; HCI in Healthcare. Part IV: HCI, Environment and Sustainability; Design and User Experience Evaluation Case Studies. Part V: Multimodality and Natural User Interfaces; HCI, AI, Creativity, Art and Culture. 410 0$aLecture Notes in Computer Science,$x1611-3349 ;$v14684 606 $aUser interfaces (Computer systems) 606 $aHuman-computer interaction 606 $aComputer networks 606 $aImage processing$xDigital techniques 606 $aComputer vision 606 $aApplication software 606 $aArtificial intelligence 606 $aUser Interfaces and Human Computer Interaction 606 $aComputer Communication Networks 606 $aComputer Imaging, Vision, Pattern Recognition and Graphics 606 $aComputer and Information Systems Applications 606 $aArtificial Intelligence 615 0$aUser interfaces (Computer systems) 615 0$aHuman-computer interaction. 615 0$aComputer networks. 615 0$aImage processing$xDigital techniques. 615 0$aComputer vision. 615 0$aApplication software. 615 0$aArtificial intelligence. 615 14$aUser Interfaces and Human Computer Interaction. 615 24$aComputer Communication Networks. 615 24$aComputer Imaging, Vision, Pattern Recognition and Graphics. 615 24$aComputer and Information Systems Applications. 615 24$aArtificial Intelligence. 676 $a005.437 676 $a004.019 700 $aKurosu$b Masaaki$0851305 701 $aHashizume$b Ayako$01372554 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 912 $a9910865272503321 996 $aHuman-Computer Interaction$93403485 997 $aUNINA