LEADER 01510nam 2200385 450 001 9910305944603321 005 20230814230938.0 010 $a1-5386-7599-4 035 $a(CKB)4100000007510781 035 $a(WaSeSS)IndRDA00121404 035 $a(EXLCZ)994100000007510781 100 $a20200331d2018 uy 0 101 0 $aeng 135 $aur||||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$a2018 1st International Conference on Bioinformatics, Biotechnology, and Biomedical Engineering-Bioinformatics and Biomedical Engineering $e19-20 October 2018, Yogyakarta, Indonesia /$fInstitute of Electrical and Electronics Engineers. Indonesia Section 210 1$aPiscataway, New Jersey :$cInstitute of Electrical and Electronics Engineers,$d2018. 215 $a1 online resource (39 pages) 311 $a1-5386-7600-1 606 $aBioinformatics$vCongresses 606 $aBiotechnology$vCongresses 606 $aBiomedical engineering$vCongresses 615 0$aBioinformatics 615 0$aBiotechnology 615 0$aBiomedical engineering 676 $a572.80285 712 02$aInstitute of Electrical and Electronics Engineers.$bIndonesia Section, 801 0$bWaSeSS 801 1$bWaSeSS 906 $aPROCEEDING 912 $a9910305944603321 996 $a2018 1st International Conference on Bioinformatics, Biotechnology, and Biomedical Engineering-Bioinformatics and Biomedical Engineering$92520431 997 $aUNINA LEADER 13414nam 22008535 450 001 9910865242703321 005 20240627174824.0 010 $a9783031613050$b(electronic bk.) 010 $z9783031613043 024 7 $a10.1007/978-3-031-61305-0 035 $a(MiAaPQ)EBC31360181 035 $a(Au-PeEL)EBL31360181 035 $a(CKB)32213019300041 035 $a(DE-He213)978-3-031-61305-0 035 $a(OCoLC)1438949596 035 $a(EXLCZ)9932213019300041 100 $a20240601d2024 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aSocial Computing and Social Media $e16th International Conference, SCSM 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29?July 4, 2024, Proceedings, Part II /$fedited by Adela Coman, Simona Vasilache 205 $a1st ed. 2024. 210 1$aCham :$cSpringer Nature Switzerland :$cImprint: Springer,$d2024. 215 $a1 online resource (407 pages) 225 1 $aLecture Notes in Computer Science,$x1611-3349 ;$v14704 311 08$aPrint version: Coman, Adela Social Computing and Social Media Cham : Springer International Publishing AG,c2024 9783031613043 327 $aIntro -- Foreword -- HCI International 2024 Thematic Areas and Affiliated Conferences -- List of Conference Proceedings Volumes Appearing Before the Conference -- Preface -- 16th International Conference on Social Computing and Social Media (SCSM 2024) -- HCI International 2025 Conference -- Contents - Part II -- Social Media in Learning, Education and Culture -- Improving the Learning Experience in Ethics Education with Groupware: A Case Study -- 1 Introduction -- 2 Research Background -- 2.1 Ethics Education in Engineering -- 2.2 Case-Based Learning -- 3 EthicApp 2.0 -- 3.1 Project Background and Goals -- 3.2 Features -- 4 Pilot Study -- 4.1 Goals -- 4.2 Hypotheses -- 4.3 Educational Context and Samples -- 4.4 Ethical Cases and Learning Designs -- 4.5 Measures -- 4.6 Procedure -- 4.7 Analyses -- 5 Results -- 5.1 Student Participation -- 5.2 Questionnaire -- 5.3 Students' Experience -- 5.4 Response Length -- 5.5 Teacher's Experience -- 6 Discussion -- 7 Conclusions and Future Work -- References -- The Appeal, Efficacy, and Ethics of Using Text- and Video-Generating AI in the Learning Process of College Students: Predictive Insights and Student Perceptions -- 1 Introduction -- 1.1 The Rationale for a Methodologically Justified Introduction of AI in Education -- 2 A Case Study: Introducing Generative AI to a Sophomore College Class -- 2.1 The Process: Introduction -- 2.2 The Process - Execution -- 3 Predictions of Generative AI -- 4 Student Perceptions Regarding the Appeal and Efficacy of Text- and Video-Generating AI in the Learning Process - A Qualitative Analysis -- 4.1 Fliki and InVideo - Qualitative Research Results -- 4.2 ChatGPT - Qualitative Research Results -- 5 Student Perceptions Regarding the Appeal and Efficacy of Text- and Video-Generating AI in the Learning Process - A Quantitative Analysis -- 5.1 Analysis of the Obtained Results. 327 $a6 Conclusion -- Appendix 1 -- Appendix 2 -- Appendix 3 -- Appendix 4 -- References -- A Tale of Academic Writing Using AI Tools: Lessons Learned from Multicultural Undergraduate Students -- 1 Introduction -- 2 Literature Review -- 2.1 Exploring the Perceptions of Students and Teachers on the Utilization of AI Tools in Higher Education -- 3 Exploration of Utilization of AI Tools in Academic Study Skills Classes -- 4 Academic Writing Using AI Tools and Plagiarism -- 5 Methodology -- 6 Results -- 7 Discussion -- 8 Conclusion and Recommendations -- References -- Using AI Tools to Enhance Academic Writing and Maintain Academic Integrity -- 1 Introduction -- 2 Literature Review -- 2.1 Using Focus Groups to Identify Students' Perceptions of What Constitutes Plagiarism -- 2.2 Exploring Reasons Students Use AI Paraphrasing Tools in Academic Writing -- 3 Methodology -- 4 Results -- 4.1 Inadequate Vocabulary and Grammar Skills -- 4.2 Lack of Time Management and Increased Stress Levels and Increased Plagiarism Instances -- 5 Discussion -- 6 Conclusion and Recommendations -- References -- Investigation on the Use of Mora in Assessment of L2 Speakers' Japanese Language Proficiency -- 1 Introduction -- 2 Related Works -- 3 Data Corpus -- 3.1 Experiment Design -- 3.2 Experiment Procedures -- 4 Analysis -- 4.1 Proficiency Levels of L2 Participants -- 4.2 Extraction of Mora Durations -- 4.3 Statistical Analysis of Mora Durations -- 4.4 Analysis Based on 1D CNN -- 5 Conclusions -- References -- Modeling a Workflow-Based Design Specification for Learning with Flexibility Characteristics, Absence of Deadlocks, and Achievability of Each State in TEL Applications -- 1 Introduction -- 2 Learning Design & -- Workflows -- 3 Educational Modeling Languages -- 4 Flexible Learning Design Framework -- 4.1 Hypothesis -- 4.2 Objectives -- 4.3 Methodological Framework -- 5 Results. 327 $a5.1 Practical Application of the Design Specification -- 6 Conclusions -- References -- The Edifying Impact of Blending Game-Based Learning with Educational Robotics: A Systematic Review of Empirical Evidence -- 1 Introduction -- 2 Research Aim, Objectives and Research Questions -- 3 Educational Profile of GBL-ER -- 3.1 Game-Based Learning -- 3.2 Educational Robotics -- 4 Methodology -- 4.1 Research Design -- 4.2 Search Strategy -- 4.3 Inclusion Criteria -- 4.4 Exclusion Criteria -- 4.5 Coding and Data Analysis -- 5 Results -- 5.1 Chronological and Thematic Distribution -- 5.2 Methodological Approaches Employed in Empirical Research -- 5.3 Level of Education -- 5.4 Pedagogical Frameworks -- 5.5 Robotics Platforms and Games -- 5.6 Skills Development -- 5.7 Benefits and Challenges -- 6 Conclusions -- References -- Verification of Evaluation Model for Speech Proactiveness in Foreign Language Conversations -- 1 Introduction -- 2 Related Research -- 2.1 Prosodic Characteristics and Speech Attitude -- 2.2 Communication Attitude Evaluation -- 3 System -- 3.1 Parameters for the Evaluation -- 3.2 Implementation -- 4 Verification -- 4.1 Experimental Purpose -- 4.2 Experimental Hypothesis -- 4.3 Experimental Conditions -- 4.4 Experimental Stimulus -- 4.5 Evaluation Item -- 4.6 Experimental Procedure -- 4.7 Experimental Result -- 5 Discussion -- 5.1 Limitation of this Study -- 5.2 Safety in Using the System -- 6 Conclusion -- References -- Evaluating the Student eXperience: A Scale that Includes Cultural Dimensions -- 1 Introduction -- 2 Experiences and Culture -- 2.1 User eXperience -- 2.2 Customer eXperience -- 2.3 Student eXperience -- 2.4 Culture -- 2.5 Evaluating the Student eXperience -- 3 Developing a Scale for Student Experience Evaluation with Cultural Aspects -- 3.1 Preliminary Scale -- 3.2 Refining the Scale Based on Experts' Feedback. 327 $a4 Conclusions & -- Future Work -- References -- The Impact of a Mechanism Where a Stacked Book Provides Memories of Its Purchase on Buyer's Interest -- 1 Introduction -- 2 Related Research -- 2.1 Relationship Between Memory About Items and Attachment to Them -- 2.2 Conversational Agent Based on Anthropomorphism of Objects -- 2.3 Our Study -- 3 Our Proposal -- 3.1 Design Concept -- 3.2 Experimental System -- 4 Experiment -- 4.1 Purpose and Hypothesis -- 4.2 Outline of the Experiment -- 4.3 Day 1: Book Selection and Interview -- 4.4 Day 2: Experimental Methods and Comparison Conditions -- 4.5 Day 2: Experimental Bookshelf -- 4.6 Procedure and Evaluation Items -- 5 Results -- 5.1 Results from Pairwise Comparison Phase -- 5.2 Results from the Questionnaire in Post Impression Evaluation Phase -- 6 Discussion -- 7 Conclusion -- References -- Professor Experience in Higher Education Institutions, Considering Cultural Factors: A Literature Review -- 1 Introduction -- 2 Background -- 2.1 Customer Experience -- 2.2 Professor Experience -- 2.3 Culture -- 3 Research Method -- 3.1 Research Questions -- 3.2 Literature Search -- 3.3 Study Selection Criteria -- 4 Answering the Research Questions -- 4.1 What is PX (in HEIs)? -- 4.2 What Dimensions/Attributes/Factors Influence PX? -- 4.3 What Methods Are Used to Evaluate PX? -- 4.4 How Do Cultural Factors Influence PX? -- 5 Conclusions and Future Work -- References -- Academic Assessment: Usability Evaluation of an Integrated Platform for Students with Disabilities -- 1 Introduction -- 2 Proposal -- 2.1 Main Functions -- 2.2 User Interfaces -- 3 Usability Analysis: Evaluations with Students and Teachers -- 3.1 Student Evaluation -- 3.2 Teacher Evaluation -- 4 Discussion -- 5 Conclusions and Future Work -- References -- Teachers' Perspectives on Transatlantic AI Implementation in K-12 and University Classrooms. 327 $a1 Introduction -- 2 Literature Review -- 2.1 Brief History of AI in the Classroom -- 2.2 Uses of AI in the Classroom -- 2.3 Transatlantic Collaboration in Education -- 3 Methodology -- 3.1 Participants -- 3.2 Procedures -- 3.3 Data Analysis -- 4 Results -- 4.1 Use of AI in the Classroom -- 4.2 Techniques for Incorporating AI into the Classroom -- 4.3 Identity and AI -- 4.4 Conditions for Collaboration -- 4.5 Challenges to AI Implementation -- 5 Discussion -- 6 Conclusion -- References -- EPICommunity Platform: Towards an Academic Social Network Designed for Researchers by Researchers -- 1 Introduction -- 2 EPICommunity Platform Design and Implementation -- 2.1 Objective and Typical Users -- 2.2 Software Design Process -- 2.3 EPIQAssess: Assessment Framework for Researchers -- 2.4 EPIGame: Gamification Framework for Researchers -- 2.5 User Roles and Main Tasks -- 2.6 Implementation Technologies -- 2.7 System Architecture -- 3 Usability Evaluation Study -- 3.1 Methodology -- 3.2 Results -- 4 Conclusion -- References -- Social Media in Business and eCommerce -- Research on Relationship Between Mental Accounting and Consumer Purchase Behavior -- 1 Introduction -- 1.1 Framing Effect -- 1.2 Mental Accounting -- 2 Previous Studies -- 2.1 Miyatsu and Sato (2015) -- 2.2 Terui and Dahana(2016) -- 3 Proposal -- 3.1 Research Methods -- 3.2 Model -- 4 Empirical Analysis -- 4.1 Data Summary and Model Variables -- 4.2 Results and Discussion -- 5 Conclusion -- References -- Twitch Consumer Behavior and the Importance of Streaming Habits -- 1 Introduction -- 2 Literature Review -- 3 Methodology -- 4 Results -- 5 Conclusions -- References -- Prediction of Consumer Purchases in a Session on an EC Site Considering the Variety of Past Browsing -- 1 Introduction -- 2 Previous Studies -- 2.1 Previous Studies -- 2.2 Limitations of Vieira's Model -- 3 Proposed Model. 327 $a3.1 The Variety of During Session. 330 $aThis book constitutes the refereed proceedings of the 16th International Conference on Social Computing and Social Media, SCSM 2024, held as part of the 26th HCI International Conference, HCII 2024, which took place in Washington, DC, USA, during June 29?July 4, 2024. The total of 1271 papers and 309 posters included in the HCII 2024 proceedings was carefully reviewed and selected from 5108 submissions. The SCSM 2024 proceedings were organized in the following topical sections: Part I: Designing, developing and evaluating social media; user experience and user behavior in social media; AI and language models in social media; Part II: Social media in learning, education and culture; social media in business and ecommerce; Part III: Computer-mediated communication; social media for community, society and democracy. 410 0$aLecture Notes in Computer Science,$x1611-3349 ;$v14704 606 $aUser interfaces (Computer systems) 606 $aHuman-computer interaction 606 $aApplication software 606 $aArtificial intelligence 606 $aEducation$xData processing 606 $aElectronic commerce 606 $aComputer engineering 606 $aComputer networks 606 $aUser Interfaces and Human Computer Interaction 606 $aComputer and Information Systems Applications 606 $aArtificial Intelligence 606 $aComputers and Education 606 $ae-Commerce and e-Business 606 $aComputer Engineering and Networks 615 0$aUser interfaces (Computer systems) 615 0$aHuman-computer interaction. 615 0$aApplication software. 615 0$aArtificial intelligence. 615 0$aEducation$xData processing. 615 0$aElectronic commerce. 615 0$aComputer engineering. 615 0$aComputer networks. 615 14$aUser Interfaces and Human Computer Interaction. 615 24$aComputer and Information Systems Applications. 615 24$aArtificial Intelligence. 615 24$aComputers and Education. 615 24$ae-Commerce and e-Business. 615 24$aComputer Engineering and Networks. 676 $a005.437 676 $a004.019 700 $aComan$b Adela$01372762 701 $aVasilache$b Simona$01372763 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 912 $a9910865242703321 996 $aSocial Computing and Social Media$93403617 997 $aUNINA LEADER 07213nam 22008295 450 001 9910483088603321 005 20251226193559.0 010 $a1-280-38849-8 010 $a9786613566416 010 $a3-642-15323-2 024 7 $a10.1007/978-3-642-15323-5 035 $a(CKB)2670000000045051 035 $a(SSID)ssj0000446457 035 $a(PQKBManifestationID)11327274 035 $a(PQKBTitleCode)TC0000446457 035 $a(PQKBWorkID)10496360 035 $a(PQKB)11065715 035 $a(DE-He213)978-3-642-15323-5 035 $a(MiAaPQ)EBC3065796 035 $a(PPN)149025203 035 $a(EXLCZ)992670000000045051 100 $a20100904d2010 u| 0 101 0 $aeng 135 $aurnn#008mamaa 181 $ctxt 182 $cc 183 $acr 200 10$aEvolvable Systems: From Biology to Hardware $e9th International Conference, ICES 2010, York, UK, September 6-8, 2010, Proceedings /$fedited by Gianluca Tempesti, Andy Tyrrell, Julian F. Miller 205 $a1st ed. 2010. 210 1$aBerlin, Heidelberg :$cSpringer Berlin Heidelberg :$cImprint: Springer,$d2010. 215 $a1 online resource (XII, 394 p. 228 illus.) 225 1 $aTheoretical Computer Science and General Issues,$x2512-2029 ;$v6274 300 $aBibliographic Level Mode of Issuance: Monograph 311 08$a3-642-15322-4 320 $aIncludes bibliographical references and index. 327 $aSession 1: Evolving Digital Circuits -- Measuring the Performance and Intrinsic Variability of Evolved Circuits -- An Efficient Selection Strategy for Digital Circuit Evolution -- Introducing Flexibility in Digital Circuit Evolution: Exploiting Undefined Values in Binary Truth Tables -- Evolving Digital Circuits Using Complex Building Blocks -- Session 2: Artificial Development -- Fault Tolerance of Embryonic Algorithms in Mobile Networks -- Evolution and Analysis of a Robot Controller Based on a Gene Regulatory Network -- A New Method to Find Developmental Descriptions for Digital Circuits -- Sorting Network Development Using Cellular Automata -- Session 3: GPU Platforms for Bio-inspired Algorithms -- Markerless Articulated Human Body Tracking from Multi-view Video with GPU-PSO -- Evolving Object Detectors with a GPU Accelerated Vision System -- Systemic Computation Using Graphics Processors -- Session 4: Implementations and Applications of Neural Networks -- An Efficient, High-Throughput Adaptive NoC Router for Large Scale Spiking Neural Network Hardware Implementations -- Performance Evaluation and Scaling of a Multiprocessor Architecture Emulating Complex SNN Algorithms -- Evolution of Analog Circuit Models of Ion Channels -- HyperNEAT for Locomotion Control in Modular Robots -- Session 5: Test, Repair and Reconfiguration Using Evolutionary Algorithms -- The Use of Genetic Algorithm to Reduce Power Consumption during Test Application -- Designing Combinational Circuits with an Evolutionary Algorithm Based on the Repair Technique -- Bio-inspired Self-testing Configurable Circuits -- Evolutionary Design of Reconfiguration Strategies to Reduce the Test Application Time -- Session 6: Applications of Evolutionary Algorithms in Hardware -- Extrinsic Evolution of Fuzzy Systems Applied to Disease Diagnosis -- Automatic Code Generation on a MOVE Processor Using Cartesian Genetic Programming -- Coping with Resource Fluctuations: The Run-time Reconfigurable Functional Unit Row Classifier Architecture -- Session 7: Reconfigurable Hardware Platforms -- A Self-reconfigurable FPGA-Based Platform for Prototyping Future Pervasive Systems -- The X2 Modular Evolutionary Robotics Platform -- Ubichip, Ubidule, and MarXbot: A Hardware Platform for the Simulation of Complex Systems -- Implementation of a Power-Aware Dynamic Fault Tolerant Mechanism on the Ubichip Platform -- Session 8: Applications of Evolution to Technology -- Automatic Synthesis of Lossless Matching Networks -- A Novel Approach to Multi-level Evolutionary Design Optimization of a MEMS Device -- From Binary to Continuous Gates ? and Back Again -- Adaptive vs. Self-adaptive Parameters for Evolving Quantum Circuits -- Session 9: Novel Methods in Evolutionary Design -- Imitation Programming -- EvoFab: A Fully Embodied Evolutionary Fabricator -- Evolving Physical Self-assembling Systems in Two-Dimensions. 330 $aBiology has inspired electronics from the very beginning: the machines that we now call computers are deeply rooted in biological metaphors. Pioneers such as Alan Turing and John von Neumann openly declared their aim of creating arti?cial machines that could mimic some of the behaviors exhibited by natural organisms. Unfortunately, technology had not progressed enough to allow them to put their ideas into practice. The 1990s saw the introduction of programmable devices, both digital (FP- GAs) and analogue (FPAAs). These devices, by allowing the functionality and the structure of electronic devices to be easily altered, enabled researchers to endow circuits with some of the same versatility exhibited by biological entities and sparked a renaissance in the ?eld of bio-inspired electronics with the birth of what is generally known as evolvable hardware. Eversince,the?eldhasprogressedalongwiththetechnologicalimprovements and has expanded to take into account many di?erent biological processes, from evolution to learning, from development to healing. Of course, the application of these processes to electronic devices is not always straightforward (to say the least!), but rather than being discouraged, researchers in the community have shown remarkable ingenuity, as demostrated by the variety of approaches presented at this conference and included in these proceedings. 410 0$aTheoretical Computer Science and General Issues,$x2512-2029 ;$v6274 606 $aSoftware engineering 606 $aComputer science 606 $aComputer networks 606 $aArtificial intelligence 606 $aComputers, Special purpose 606 $aSoftware Engineering 606 $aTheory of Computation 606 $aComputer Communication Networks 606 $aArtificial Intelligence 606 $aComputer Science Logic and Foundations of Programming 606 $aSpecial Purpose and Application-Based Systems 615 0$aSoftware engineering. 615 0$aComputer science. 615 0$aComputer networks. 615 0$aArtificial intelligence. 615 0$aComputers, Special purpose. 615 14$aSoftware Engineering. 615 24$aTheory of Computation. 615 24$aComputer Communication Networks. 615 24$aArtificial Intelligence. 615 24$aComputer Science Logic and Foundations of Programming. 615 24$aSpecial Purpose and Application-Based Systems. 676 $a006.3/2 701 $aTempesti$b Gianluca$01763334 701 $aTyrrell$b Andy M$01677504 701 $aMiller$b Julian$g(Julian F.)$01763335 712 12$aInternational Conference on Evolvable Systems. 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910483088603321 996 $aEvolvable Systems: From Biology to Hardware$94521269 997 $aUNINA