LEADER 04408oam 2200553I 450 001 9910861014503321 005 20240722165141.0 010 $a1-00-301958-7 010 $a1-000-08118-4 010 $a1-000-08104-4 010 $a1-003-01958-7 035 $a(CKB)4100000010651008 035 $a(MiAaPQ)EBC6132246 035 $a(OCoLC)1145123497 035 $a(OCoLC-P)1145123497 035 $a(FlBoTFG)9781003019589 035 $a(EXLCZ)994100000010651008 100 $a20200318d2020 uy 0 101 0 $aeng 135 $aurcnu|||unuuu 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 00$aVirtual reality designs /$feditors, Adriana Pen?a Pe?rez Negro?n, Graciela Lara Lo?pez, He?ctor Rafael Orozco Aguirre 205 $aFirst edition. 210 1$aBoca Raton :$cCRC Press, Taylor & Francis Group,$d[2020] 210 4$d©2020 215 $a1 online resource (259 pages) 300 $a"A Science Publishers book." 311 $a0-367-51006-5 311 $a0-367-89497-1 320 $aIncludes bibliographical references and index. 327 $aVirtual reality as a tool for behavior analysis and applications Nora Edith Rangel Bernal, Adriana Pen?a Pe?rez Negro?n and Carlos de Jesu?s Torres Ceja Navigating in Virtual Reality Adriana Pen?a Pe?rez Negro?n1, Graciela Lara Lo?pez and Elsa Estrada Guzman User modeling systems adapted to virtual environments Graciela Lara Lo?pez, Adriana Pen?a Pe?rez Negro?n, Jose? Paladines, and Francisco Rubio Synthetic Perception and Decision-Making for Autonomous Virtual Humans in Virtual Reality Applications Hector Rafael Orozco Aguirre, Daniel Thalmann, and Felix Francisco Ramos Corchado An internal model for characters in Virtual Environments: emotion, mood and personality Frank Julca, Gonzalo Mež ndez, and Raquel Hervaž s Pedagogical agents as virtual tutors: applications and future trends in Intelligent Tutoring Systems and Virtual Learning Environments Hector Rafael Orozco Aguirre Gamification in Virtual Reality Environments for the integration of highly effective teams Mirna Mun?oz, Adriana Pen?a Pe?rez Negro?n, and Luis Herna?ndez Integrating Virtual Reality into Learning-Objects based courses Jaime Mun?oz-Arteag and He?ctor Cardona Reyes Virtual simulation of road traffic based on Multi-agent systems Hector Rafael Orozco Aguirre, Maricela Quintana Lopez, Saul Lazcano Salas, and Victor Manuel L Moreno The sense of touch as the last frontier in Virtual Reality technology Jonatan Marti?nez, Arturo S. Garci?a, Miguel Oliver, Pascual Gonza?lez, and Jose? P. Molina 330 $aVirtual Reality is not real life. Instead it is life-like creations using computer-generated scenarios. Human behavior is replicated in virtual scenarios, where every detail is controlled by computers, and in situations that can be repeated under the same conditions. Based on technology and design, the user can experience presence. In the virtual world, users are embodied in avatars that represent them and are the means to interact with the virtual environment. Avatars are graphical models that behave on behalf of the human behind them. The user avatar is a proxy that also backs interaction with others, allowing computer-mediated interactions. Analyses directed to understand people's perceptions, personal and social behavior in computer mediated interactions, comprise a multidisciplinary area of study that involves, among others, computer science, psychology and sociology. In the last two decades a number of studies supported by Virtual Reality have been conducted to understand human behavior, in some cases the implications of the technology, or to reproduce artificial human behavior. This book presents a collection of studies from recognized researchers in the area. 606 $aVirtual reality$xPsychological aspects 606 $aHuman behavior$xComputer simulation 615 0$aVirtual reality$xPsychological aspects. 615 0$aHuman behavior$xComputer simulation. 676 $a006.8019 676 $a006.8 702 $aNegro?n$b Adriana Pen?a Pe?rez$f1961- 702 $aLara Lo?pez$b Graciela 702 $aAguirre$b He?ctor Rafael Orozco 801 0$bOCoLC-P 801 1$bOCoLC-P 906 $aBOOK 912 $a9910861014503321 996 $aVirtual reality designs$94167862 997 $aUNINA