LEADER 03926nam 2200469 450 001 9910164039503321 005 20230530182501.0 010 $a1-78712-242-5 035 $a(CKB)3710000001056186 035 $a(MiAaPQ)EBC4801608 035 $a(CaSebORM)9781787127753 035 $a(PPN)220207135 035 $a(EXLCZ)993710000001056186 100 $a20170302h20172017 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $2rdacontent 182 $2rdamedia 183 $2rdacarrier 200 10$aSwift 3 game development $eembrace the mobile gaming revolution by creating popular iOS games with Swift 3.0 /$fStephen Haney 205 $aSecond edition. 210 1$aBirmingham, England ;$aMumbai, [India] :$cPackt,$d2017. 210 4$dİ2017 215 $a1 online resource (251 pages) $cillustrations 300 $aIncludes index. 311 $a1-78712-775-3 330 $aEmbrace the mobile gaming revolution by creating popular iOS games with Swift 3.0 About This Book Create and design games for iPhone and iPad using SpriteKit and Swift 3.0 Learn the core fundamentals of SpriteKit game development and mix and match techniques to customize your game This step-by-step practical guide will teach you to build games from scratch using little-known tips and strategies for maximum fun Who This Book Is For If you wish to create and publish fun iOS games using Swift, then this book is for you. You should be familiar with basic programming concepts. However, no prior game development or Apple ecosystem experience is required. What You Will Learn Deliver powerful graphics, physics, and sound in your game by using SpriteKit Set up the scene using the new capabilities of the scene editor and custom classes Maximize gameplay with little-known tips and strategies for fun and repeatable action Make use of animations, graphics, and particles to polish your game Understand the current mobile monetization landscape to choose the best option for your own situation Integrate your game with Game Center so that your players can share their high scores and achievements Publish your game to the App Store and enjoy people playing your games In Detail Swift is the perfect choice for game development. Developers are intrigued by Swift 3.0 and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game. This book starts by introducing SpriteKit and Swift's new features that can be used for game development. After setting up your first Swift project, you will build your first custom class, learn how to draw and animate your game, and add physics simulations. Then, you will add the player character, NPCs, and powerups. To make your game more fun and engaging, you will learn how to set up scenes and backgrounds, build fun menus, and integrate with Apple Game Center to add leaderboards and achievements. You will then make your game stand out by adding animations when game objects collide, and incorporate proven techniques such as the advanced particle system and graphics. Finally, you will explore the various options available to start down the path towards monetization and publish your finished games to the App Store. By the end of this book, you will be able to create your own iOS games using Swift and ... 606 $aVideo games$xProgramming 606 $aSwift (Computer program language) 606 $aiPhone (Smartphone)$xMobile apps 615 0$aVideo games$xProgramming. 615 0$aSwift (Computer program language) 615 0$aiPhone (Smartphone)$xMobile apps. 676 $a794.81526 700 $aHaney$b Stephen$01234882 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910164039503321 996 $aSwift 3 game development$92868624 997 $aUNINA LEADER 00712nam0-2200265 --450 001 9910858599503321 005 20240607144730.0 100 $a20240607d1920----kmuy0itay5050 ba 101 0 $afre 102 $aFR 105 $aa 001yy 200 1 $aPrecis de physiologie$fpar Maurice Arthus 205 $a6. ed 210 $aParis$cMasson et C.ie$d1920 215 $aXV, 962 p.$c326 ill.$d20 cm 610 0 $aFisiologia$aManuali 676 $a574.1$v19$zita 700 1$aArthus,$bMaurice$016413 801 0$aIT$bUNINA$gREICAT$2UNIMARC 901 $aBK 912 $a9910858599503321 952 $aA MIC 1898$b8713/2024$fFAGBC 959 $aFAGBC 996 $aPrecis de physiologie$94163107 997 $aUNINA