LEADER 06379nam 22008655 450 001 9910853991003321 005 20251201093230.0 010 $a9783031553127 010 $a3031553128 024 7 $a10.1007/978-3-031-55312-7 035 $a(MiAaPQ)EBC31224713 035 $a(Au-PeEL)EBL31224713 035 $a(CKB)31051551400041 035 $a(OCoLC)1428258182 035 $a(DE-He213)978-3-031-55312-7 035 $a(EXLCZ)9931051551400041 100 $a20240822d2024 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aArtsIT, Interactivity and Game Creation $e12th EAI International Conference, ArtsIT 2023, São Paulo, Brazil, November 27-29, 2023, Proceedings, Part II /$fedited by Anthony L. Brooks 205 $a1st ed. 2024. 210 1$aCham :$cSpringer Nature Switzerland :$cImprint: Springer,$d2024. 215 $a1 online resource (387 pages) 225 1 $aLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,$x1867-822X ;$v565 311 08$a9783031553110 311 08$a303155311X 327 $aAlternative realities, immersion experiences, and arts-based research -- Marker-Based and Area-Target-Based User Tracking for Virtual Reconstruction of Cultural Heritage in Mixed Reality -- Point-Based Stylization: An Interactive Rendering Approach for Non-Uniform Artistic Representation -- Enhancing Geoscience Communication: Building Virtual Reality Field Trips with the Outcrop Digital Model at Varvito Geological Park (Itu, SP) -- Fostering Collaboration in Science: Designing an Exploratory Time Travel Visualization -- Enhancing Scientific Communication Through Information Visualization: A Proposal for a Multimodal Platform -- Fragments of Fungi: Eliciting Dialogue Through a Virtual Experience -- Creating a Methodology to Elaborate High-Resolution Digital Outcrop for Virtual Reality Models with Hyperspectral and LIDAR Data.-Games -- Hearing sounds through different ears: a video gamecase study -- A Review of Game Design Techniques for Evoking and Managing Curiosity -- Aesthetics, engagement, and narration. A taxonomy of Temporal constraints for ludo-narrative design -- Preliminary Study of the Artistic Potential of Video Games -- Interactive technologies, multimedia, and musical art -- Singing Code -- Glitch Art Generation and Performance using Musical Live Coding -- Psychological Evaluation of Media Art Focusing on Movement -- Describing and Comparing Co-located Interaction in Interactive Art Using a Relational Model -- Touching the Untouchable: Playing the Virtual Glass Harmonica -- Technology as a Means of Musical and Artistic Expression: A Comparative Study of Nono?s Prometheus and Pink Floyd?s Concert in Venice in the 1980s -- Soundscape to Music: Experiences in an Additive Manufacturing Open Lab -- Presenting the testimonial in multimedia documentaries -- Human at Centre -- Animated pedagogical agents performing affective gestures extracted from the GEMEP Dataset: can people recognize their emotions? -- The potential of holographic avatars in the hybrid workplace: an industrial/organizational psychology perspective -- Construction of Immersive Art Space Using Mirror Display and Its Evaluation by Psychological Experiment -- I?ve Gut Something to Tell You: A Speculative Biofeedback Wearable Art Installation on the Gut-Brain Connection -- MappEMG: Enhancing Music Pedagogy by Mapping Electromyography to Multimodal Feedback -- Exploring Perception and Preference in Public Human-Agent Interaction: Virtual Human vs. Social Robot -- A Historical Perspective of the Biofeedback Art: Pioneering Artists and Contributions. 330 $aThis book constitutes the refereed post-conference proceedings the 12th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2023 which was held in São Paulo, Brazil, in November 27-29, 2023. The 40 revised full papers and 1 Short paper presented were carefully selected from 103 submissions. The papers are thematically arranged in the following sections: Part I: exploring new frontiers in music therapy; network dance and technology; computational art and the creative process; alternative realities, immersion experiences, and arts-based research. Part II: alternative realities, immersion experiences, and arts-based research; games; interactive technologies, multimedia, and musical art; human at centre. 410 0$aLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,$x1867-822X ;$v565 606 $aTelecommunication 606 $aApplication software 606 $aSignal processing 606 $aEducation 606 $aSocial sciences$xData processing 606 $aComputer networks 606 $aCommunications Engineering, Networks 606 $aComputer and Information Systems Applications 606 $aSignal, Speech and Image Processing 606 $aEducation 606 $aComputer Application in Social and Behavioral Sciences 606 $aComputer Communication Networks 606 $aTelecomunicació$2thub 606 $aProgramari d'aplicació$2thub 606 $aProcessament de senyals$2thub 606 $aXarxes d'ordinadors$2thub 608 $aCongressos$2thub 608 $aLlibres electrònics$2thub 615 0$aTelecommunication. 615 0$aApplication software. 615 0$aSignal processing. 615 0$aEducation. 615 0$aSocial sciences$xData processing. 615 0$aComputer networks. 615 14$aCommunications Engineering, Networks. 615 24$aComputer and Information Systems Applications. 615 24$aSignal, Speech and Image Processing. 615 24$aEducation. 615 24$aComputer Application in Social and Behavioral Sciences. 615 24$aComputer Communication Networks. 615 7$aTelecomunicació 615 7$aProgramari d'aplicació 615 7$aProcessament de senyals 615 7$aXarxes d'ordinadors 676 $a700.105 700 $aBrooks$b Anthony L$020336 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910853991003321 996 $aArtsIT, Interactivity and Game Creation$93087700 997 $aUNINA