LEADER 04762nam 22007335 450 001 9910845500103321 005 20251116204821.0 010 $a3-031-55722-0 024 7 $a10.1007/978-3-031-55722-4 035 $a(CKB)31136104900041 035 $a(DE-He213)978-3-031-55722-4 035 $a(MiAaPQ)EBC31229969 035 $a(Au-PeEL)EBL31229969 035 $a(EXLCZ)9931136104900041 100 $a20240322d2024 u| 0 101 0 $aeng 135 $aur||||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aIntelligent Technologies for Interactive Entertainment $e14th EAI International Conference, INTETAIN 2023, Lucca, Italy, November 27, 2023, Proceedings /$fedited by Martin Clayton, Mauro Passacantando, Marcello Sanguineti 205 $a1st ed. 2024. 210 1$aCham :$cSpringer Nature Switzerland :$cImprint: Springer,$d2024. 215 $a1 online resource (XII, 224 p. 50 illus., 31 illus. in color.) 225 1 $aLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,$x1867-822X ;$v560 311 08$a3-031-55721-2 327 $aGames and Game-Based Learning -- Toward a better measurement of strategic skills: the multiple choice Strategic Quotient (mcSQ) -- Exploring the Effectiveness of Game-Based Learning in Teaching the 2030 Agenda to Middle School Students -- Introducing a Videogame Project in a Mobile Software Development Academic Course -- Artificial Intelligence in Video Games 101: an easy introduction -- A somaesthetic based approach to the design of multisensory interactive systems -- GFTLSTM: Dynamic Graph Neural Network Model Based on Graph Framelets Transform -- Advancing Multi-Actor Graph Convolutions for Skeleton-Based Action Recognition -- Improving output visualization of an algorithm for the automated detection of the perceived origin of movement -- Biases in Micro-level Probabilistic Reasoning and Ist Impact on the Spectators? Enjoyment of Tennis Games -- A PLS-SEM approach for composite indicators: an original application on the Expected Goal Model -- A comparison of hosting techniques for onlinecybersecurity competitions -- Increasing accessibility of online board games to visually impaired people via machine learning and textual/audio feedback: the case of ?Quantik? -- A novel approach to 3D storyboarding -- The WebCrow French Crossword Solver -- Evaluating Touchless Haptics for Interaction with Virtual Objects. 330 $aThis book constitutes the refereed proceedings of the 14th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2023 which was held in Lucca, Italy, during November 27, 2023. The 15 full papers presented in this book were selected from 56 submissions. They present novel and innovative work in areas of methods (machine learning, movement), computer-based systems (architectures, software, algorithms), and devices (digital cameras, smartphones). The papers are grouped in sessions of thematic issues on Games and Game-Based learning; Motion Capture; Sports and Competitions; and Interfaces and Applications. 410 0$aLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,$x1867-822X ;$v560 606 $aInteractive multimedia 606 $aMultimedia systems 606 $aComputer vision 606 $aEducation$xData processing 606 $aComputer networks 606 $aUser interfaces (Computer systems) 606 $aHuman-computer interaction 606 $aMedia Design 606 $aComputer Vision 606 $aComputers and Education 606 $aComputer Networks 606 $aUser Interfaces and Human Computer Interaction 615 0$aInteractive multimedia. 615 0$aMultimedia systems. 615 0$aComputer vision. 615 0$aEducation$xData processing. 615 0$aComputer networks. 615 0$aUser interfaces (Computer systems) 615 0$aHuman-computer interaction. 615 14$aMedia Design. 615 24$aComputer Vision. 615 24$aComputers and Education. 615 24$aComputer Networks. 615 24$aUser Interfaces and Human Computer Interaction. 676 $a006.7 702 $aClayton$b Martin$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aPassacantando$b Mauro$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aSanguineti$b Marcello$4edt$4http://id.loc.gov/vocabulary/relators/edt 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910845500103321 996 $aIntelligent Technologies for Interactive Entertainment$92084186 997 $aUNINA