LEADER 03762nam 22007215 450 001 9910841870403321 005 20251225193540.0 010 $a3-031-54968-6 024 7 $a10.1007/978-3-031-54968-7 035 $a(CKB)30597475700041 035 $a(MiAaPQ)EBC31200889 035 $a(Au-PeEL)EBL31200889 035 $a(DE-He213)978-3-031-54968-7 035 $a(EXLCZ)9930597475700041 100 $a20240226d2024 u| 0 101 0 $aeng 135 $aur||||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aAdvances in Computer Games $e18th International Conference, ACG 2023, Virtual Event, November 28?30, 2023, Revised Selected Papers /$fedited by Michael Hartisch, Chu-Hsuan Hsueh, Jonathan Schaeffer 205 $a1st ed. 2024. 210 1$aCham :$cSpringer Nature Switzerland :$cImprint: Springer,$d2024. 215 $a1 online resource (176 pages) 225 1 $aLecture Notes in Computer Science,$x1611-3349 ;$v14528 311 08$a3-031-54967-8 320 $aIncludes bibliographical references and index. 327 $aChess and its Variants -- Making Superhuman AI More Human in Chess -- Merging Neural Networks with Traditional Evaluations in Crazyhouse -- Stockfish or Leela Chess Zero? A Comparison Against Endgame Tablebases -- Solving Games -- Solving NoGo on Small Rectangular Boards -- Optimal Play of the Great Rolled Ones Game -- Board Games and Card Games -- MCTS with Dynamic Depth Minimax -- Can We Infer Move Sequences in Go from Stone Arrangements? -- Quantifying Feature Importance of Games and Strategies via Shapley Values -- Player Investigation -- The Impact of Wind Simulation on Perceived Realism of Players -- Hades Again and Again: A Study on Frustration Tolerance, Physiology and Player Experience -- Math, Games, and Puzzles -- Analysis of a Collatz Game and Other Variants of the 3n+1 Problem -- Implicit QBF Encodings for Positional Games -- The Mathematical Game -- SlitherlinkArt. 330 $aThis book constitutes the refereed post proceedings of the 18th International Conference on Advances in Computer Games, ACG 2023, held online, during November 28?30, 2023. The 14 full papers included in this book were carefully reviewed and selected from 29 submissions. They were organized in topical sections as follows: Chess and its Variants, Solving Games, Board Games, Card Games, Player Investigation, Math, Games, and Puzzles. 410 0$aLecture Notes in Computer Science,$x1611-3349 ;$v14528 606 $aComputer science 606 $aUser interfaces (Computer systems) 606 $aHuman-computer interaction 606 $aArtificial intelligence 606 $aComputer vision 606 $aComputer science$xMathematics 606 $aTheory of Computation 606 $aUser Interfaces and Human Computer Interaction 606 $aArtificial Intelligence 606 $aComputer Vision 606 $aMathematics of Computing 615 0$aComputer science. 615 0$aUser interfaces (Computer systems) 615 0$aHuman-computer interaction. 615 0$aArtificial intelligence. 615 0$aComputer vision. 615 0$aComputer science$xMathematics. 615 14$aTheory of Computation. 615 24$aUser Interfaces and Human Computer Interaction. 615 24$aArtificial Intelligence. 615 24$aComputer Vision. 615 24$aMathematics of Computing. 676 $a794.17 702 $aHartisch$b Michael 702 $aHsueh$b Chu-Hsuan 702 $aSchaeffer$b Jonathan 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910841870403321 996 $aAdvances in Computer Games$92903788 997 $aUNINA