LEADER 05462nam 22006854a 450 001 9910841678503321 005 20230617040549.0 010 $a1-280-24277-9 010 $a9786610242771 010 $a0-470-02273-6 010 $a0-470-02272-8 035 $a(CKB)1000000000357216 035 $a(EBL)241159 035 $a(OCoLC)78051919 035 $a(SSID)ssj0000095719 035 $a(PQKBManifestationID)11515892 035 $a(PQKBTitleCode)TC0000095719 035 $a(PQKBWorkID)10075957 035 $a(PQKB)10752020 035 $a(MiAaPQ)EBC241159 035 $a(EXLCZ)991000000000357216 100 $a20050624d2005 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 00$a3D videocommunication$b[electronic resource] $ealgorithms, concepts, and real-time systems in human centred communication /$fedited by Oliver Schreer, Peter Kauff, Thomas Sikora 210 $aChichester, England ;$aHoboken, NJ $cWiley$d2005 215 $a1 online resource (366 p.) 300 $aDescription based upon print version of record. 311 $a0-470-02271-X 320 $aIncludes bibliographical references and index. 327 $a3D Videocommunication; Contents; List of Contributors; Symbols; Abbreviations; Introduction; Section I Applications of 3D Videocommunication; 1 History of Telepresence; 1.1 Introduction; 1.2 The Art of Immersion: Barker's Panoramas; 1.3 Cinerama and Sensorama; 1.4 Virtual Environments; 1.5 Teleoperation and Telerobotics; 1.6 Telecommunications; 1.7 Conclusion; References; 2 3D TV Broadcasting; 2.1 Introduction; 2.2 History of 3D TV Research; 2.3 A Modern Approach to 3D TV; 2.3.1 A Comparison with a Stereoscopic Video Chain; 2.4 Stereoscopic View Synthesis; 2.4.1 3D Image Warping 327 $a2.4.2 A 'Virtual' Stereo Camera2.4.3 The Disocclusion Problem; 2.5 Coding of 3D Imagery; 2.5.1 Human Factor Experiments; 2.6 Conclusions; Acknowledgements; References; 3 3D in Content Creation and Post-production; 3.1 Introduction; 3.2 Current Techniques for Integrating Real and Virtual Scene Content; 3.3 Generation of 3D Models of Dynamic Scenes; 3.4 Implementation of a Bidirectional Interface Between Real and Virtual Scenes; 3.4.1 Head Tracking; 3.4.2 View-dependent Rendering; 3.4.3 Mask Generation; 3.4.4 Texturing; 3.4.5 Collision Detection; 3.5 Conclusions; References 327 $a4 Free Viewpoint Systems4.1 General Overview of Free Viewpoint Systems; 4.2 Image Domain System; 4.2.1 EyeVision; 4.2.2 3D-TV; 4.2.3 Free Viewpoint Play; 4.3 Ray-space System; 4.3.1 FTV (Free Viewpoint TV); 4.3.2 Bird's-eye View System; 4.3.3 Light Field Video Camera System; 4.4 Surface Light Field System; 4.5 Model-based System; 4.5.1 3D Room; 4.5.2 3D Video; 4.5.3 Multi-texturing; 4.6 Integral Photography System; 4.6.1 NHK System; 4.6.2 1D-II 3D Display System; 4.7 Summary; References; 5 Immersive Videoconferencing; 5.1 Introduction; 5.2 The Meaning of Telepresence in Videoconferencing 327 $a5.3 Multi-party Communication Using the Shared Table Concept5.4 Experimental Systems for Immersive Videoconferencing; 5.5 Perspective and Trends; Acknowledgements; References; Section II 3D Data Representation and Processing; 6 Fundamentals of Multiple-view Geometry; 6.1 Introduction; 6.2 Pinhole Camera Geometry; 6.3 Two-view Geometry; 6.3.1 Introduction; 6.3.2 Epipolar Geometry; 6.3.3 Rectification; 6.3.4 3D Reconstruction; 6.4 N-view Geometry; 6.4.1 Trifocal Geometry; 6.4.2 The Trifocal Tensor; 6.4.3 Multiple-view Constraints; 6.4.4 Uncalibrated Reconstruction from N views 327 $a6.4.5 Autocalibration6.5 Summary; References; 7 Stereo Analysis; 7.1 Stereo Analysis Using Two Cameras; 7.1.1 Standard Area-based Stereo Analysis; 7.1.2 Fast Real-time Approaches; 7.1.3 Post-processing; 7.2 Disparity From Three or More Cameras; 7.2.1 Two-camera versus Three-camera Disparity; 7.2.2 Correspondence Search with Three Views; 7.2.3 Post-processing; 7.3 Conclusion; References; 8 Reconstruction of Volumetric 3D Models; 8.1 Introduction; 8.2 Shape-from-Silhouette; 8.2.1 Rendering of Volumetric Models; 8.2.2 Octree Representation of Voxel Volumes 327 $a8.2.3 Camera Calibration from Silhouettes 330 $aThe migration of immersive media towards telecommunication applications is advancing rapidly. Impressive progress in the field of media compression, media representation, and the larger and ever increasing bandwidth available to the customer, will foster the introduction of these services in the future. One of the key components for the envisioned applications is the development from two-dimensional towards three-dimensional audio-visual communications. With contributions from key experts in the field, 3D Videocommunication:provides a complete overview of existing systems and 606 $aTelematics 606 $aThree-dimensional imaging 606 $aVideoconferencing 606 $aVirtual reality 615 0$aTelematics. 615 0$aThree-dimensional imaging. 615 0$aVideoconferencing. 615 0$aVirtual reality. 676 $a006.7 676 $a621.38833 701 $aSchreer$b Oliver$0863241 701 $aKauff$b Peter$01731343 701 $aSikora$b Thomas$01730372 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910841678503321 996 $a3D videocommunication$94143969 997 $aUNINA