LEADER 03468nam 22004933 450 001 9910838329603321 005 20231130203249.0 010 $a9781642831429$b(electronic bk.) 010 $z9781642831412 035 $a(MiAaPQ)EBC30450865 035 $a(Au-PeEL)EBL30450865 035 $a(EXLCZ)9926304922300041 100 $a20230324d2023 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aWhite Pine $eThe Natural and Human History of a Foundational American Tree 205 $a1st ed. 210 1$aLondon :$cIsland Press,$d2023. 210 4$dİ2022. 215 $a1 online resource (226 pages) 311 08$aPrint version: Pastor, John White Pine London : Island Press,c2023 9781642831412 327 $aFront Cover -- About Island Press -- Subscribe -- Title Page -- Copyright -- Contents -- Introduction -- Chapter 1: The Evolution and Arrival of White Pine -- Chapter 2: "A Great Store of Wood and Above All of Pines" -- Chapter 3: A Logger's Paradise -- Chapter 4: Thoreau, the Maine Woods, Forest Succession, and Faith in a Seed -- Chapter 5: The Watershed -- Chapter 6: A Scientific Foundation of White Pine Ecology and Management -- Chapter 7: Rusty Pines and Gooseberries -- Chapter 8: Roosevelt's Tree Army -- Chapter 9: Rebirth by Fire -- Chapter 10: Restoring the White Pine -- Chapter 11: Climate Change and the Future of White Pine -- Afterword -- Bibliography -- Notes -- About the Author -- Index. 330 $a"The iconic white pine has played a vital role in shaping the ecology of the North Woods from Maine to Minnesota, and the sought-after trunks of its mature trees have influenced American history, from the American Revolution to the Civilian Conservation Corps. A "foundation species" that defines the structure of the ecosystem, white pine has been foundational in other ways-as a cultural touchstone and economic driver throughout their range. In White Pine, John Pastor will weave together ecological and human elements, tracing many critical roles white pine forests play in the North Woods and beyond. Since the clearcutting heyday of the nineteenth and twentieth centuries, white pine has staged an impressive comeback, yet today, climate change poses a new and growing threat to the species' survival. There is hope for the iconic tree, however: seemingly opposing groups, including a longtime logging family and scientists at The Nature Conservancy, are pioneering new ways to protect and restore white pine forests. Throughout American history, the white pine has often been a symbol of the conflict between capitalism and conservation; but with Pastor's guidance, looking back at white pine's past can show us a new path forward"--$cProvided by publisher. 606 $aWhite pine$zUnited States$xHistory 606 $aWhite pine industry$zUnited States$xHistory 606 $aWhite pine$2fast$3(OCoLC)fst01174679 606 $aWhite pine industry$2fast$3(OCoLC)fst01174685 607 $aUnited States$2fast 608 $aHistory.$2fast 615 0$aWhite pine$xHistory. 615 0$aWhite pine industry$xHistory. 615 7$aWhite pine. 615 7$aWhite pine industry. 676 $a634.97510973 700 $aPastor$b John$0433632 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 912 $a9910838329603321 996 $aWhite Pine$94143773 997 $aUNINA LEADER 03669nam 2200589Ia 450 001 9910438143403321 005 20200520144314.0 010 $a1-299-19749-3 010 $a3-642-27263-0 024 7 $a10.1007/978-3-642-27263-9 035 $a(CKB)2670000000328402 035 $a(EBL)993898 035 $a(OCoLC)826853617 035 $a(SSID)ssj0000879906 035 $a(PQKBManifestationID)11454607 035 $a(PQKBTitleCode)TC0000879906 035 $a(PQKBWorkID)10873225 035 $a(PQKB)11216571 035 $a(DE-He213)978-3-642-27263-9 035 $a(MiAaPQ)EBC993898 035 $a(PPN)168310481 035 $a(EXLCZ)992670000000328402 100 $a20090907d2012 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aVito Volterra /$fAngelo Guerraggio, Giovanni Paoloni; translated by Kim Williams 205 $a1st ed. 2013. 210 $aBerlin ;$aHeidelberg $cSpringer-Verlag$d2012 215 $a1 online resource (181 p.) 300 $aDescription based upon print version of record. 311 $a3-642-43247-6 311 $a3-642-27262-2 320 $aIncludes bibliographical references and index. 327 $aI. Chronicles of Italian life -- II. Professor in Pisa -- III. The cats of Torino -- IV. Rome, public appointments, the politician -- V. Days of firing from a dirigible -- VI. From war to peace: Italy?s National Research Council -- VII. The end of freedom -- VIII. After the cats, fish -- IX. Time runs out -- Appendix I: Significant dates in Italian history 1849-1945 -- Appendix II: Significant dates in the life of Vito Volterra 1860-1940 -- Index of Names. 330 $aVito Volterra (1860-1940) was one of the most famous representatives of Italian science in his day. Angelo Guerragio and Giovanni Paolini analyze Volterra?s most important contributions to mathematics and their applications, as well as his outstanding organizational achievements in scientific policy. Volterra was one of the founding fathers of functional analysis and the author of fundamental contributions in the field of integral equations, elasticity theory and population dynamics (Lotka-Volterra model). He delivered keynote lectures on the occasion of the International Congresses of Mathematicians held in Paris (1900), Rome (1908), Strasbourg (1920) and Bologna (1928).   He became involved in the scientific development in united Italy and was appointed senator of the kingdom in 1905. One of his numerous non-mathematical activities was founding the National Research Council (Consiglio Nazionale delle Ricerche, CNR).   During the First World War he was active in military research. After the war he took a clear stand against fascism, which was the starting point for his exclusion. In 1926 he resigned as president of the world famous Accademia Nazionale dei Lincei and was later on excluded from the academy. In 1931 he was one of the few university lecturers who denied to swear an oath of allegiance to the fascistic regime. In 1938 he suffered from the impact of the racial laws.   The authors draw a comprehensive picture of Vito Volterra, both as a great mathematician and an organizer of science. 606 $aMathematicians$zItaly$vBiography 615 0$aMathematicians 676 $a510.92 676 $a574/.0724 700 $aGuerraggio$b Angelo$f1948-$039397 701 $aPaoloni$b Giovanni$066148 701 $aWilliams$b Kim$0779670 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910438143403321 996 $aVito Volterra$94193525 997 $aUNINA LEADER 05742nam 22006255 450 001 9910357846903321 005 20200704065415.0 010 $a3-662-59252-5 024 7 $a10.1007/978-3-662-59252-6 035 $a(CKB)4100000009844993 035 $a(DE-He213)978-3-662-59252-6 035 $a(MiAaPQ)EBC5982927 035 $a(PPN)260304379 035 $a(EXLCZ)994100000009844993 100 $a20191121d2019 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aLearning C# by Programming Games /$fby Wouter van Toll, Arjan Egges, Jeroen D. Fokker 205 $a2nd ed. 2019. 210 1$aBerlin, Heidelberg :$cSpringer Berlin Heidelberg :$cImprint: Springer,$d2019. 215 $a1 online resource (XXVI, 512 p. 66 illus., 34 illus. in color.) 300 $aIncludes index. 311 $a3-662-59251-7 327 $a1 Building Your First Game Application -- 2 What Is Programming? -- 3 Game Programming Basics -- 4 Creating a Game World -- 5 Showing what the Player is Doing -- 6 Reacting to Player Input -- 7 Basic Game Objects -- 8 Communication and Interaction Between Objects -- 9 A Limited Number of Lives -- 10 Organizing Game Objects -- 11 Finishing the Game -- 12 Dealing with Different Screen Sizes -- 13 Arrays and Collections -- 14 Game Objects in a Structure -- 15 Gameplay Programming -- 16 Finishing the Game -- 17 Better Game State Management -- 18 User Interfaces and Menus -- 19 Loading Levels from Files -- 20 Gameplay Programming -- 21 Finishing the Game -- 22 Creating the Main Game Structure -- 23 Animated Game Objects -- 24 Game Physics -- 25 Intelligent Enemies -- 26 Finishing the Game. 330 $aDeveloping computer games is a perfect way to learn how to program in modern programming languages. This book teaches how to program in C# through the creation of computer games ? and without requiring any previous programming experience. Contrary to most programming books, van Toll, Egges, and Fokker do not organize the presentation according to programming language constructs, but instead use the structure and elements of computer games as a framework. For instance, there are chapters on dealing with player input, game objects, game worlds, game states, levels, animation, physics, and intelligence. The reader will be guided through the development of four games showing the various aspects of game development. Starting with a simple shooting game, the authors move on to puzzle games consisting of multiple levels, and conclude the book by developing a full-fledged platform game with animation, game physics, and intelligent enemies. They show a number of commonly used techniques in games, such as drawing layers of sprites, rotating, scaling and animating sprites, dealing with physics, handling interaction between game objects, and creating pleasing visual effects. At the same time, they provide a thorough introduction to C# and object-oriented programming, introducing step by step important programming concepts such as loops, methods, classes, collections, and exception handling. This second edition includes a few notable updates. First of all, the book and all example programs are now based on the library MonoGame 3.6, instead of the obsolete XNA Game Studio. Second, instead of explaining how the example programs work, the text now invites readers to write these programs themselves, with clearly marked reference points throughout the text. Third, the book now makes a clearer distinction between general (C#) programming concepts and concepts that are specific to game development. Fourth, the most important programming concepts are now summarized in convenient ?Quick Reference? boxes, which replace the syntax diagrams of the first edition. Finally, the updated exercises are now grouped per chapter and can be found at the end of each chapter, allowing readers to test their knowledge more directly. The book is also designed to be used as a basis for a game-oriented programming course. Supplementary materials for organizing such a course are available on an accompanying web site, which also includes all example programs, game sprites, sounds, and the solutions to all exercises. 606 $aComputer programming 606 $aProgramming languages (Electronic computers) 606 $aMicrocomputers 606 $aMultimedia systems 606 $aProgramming Techniques$3https://scigraph.springernature.com/ontologies/product-market-codes/I14010 606 $aProgramming Languages, Compilers, Interpreters$3https://scigraph.springernature.com/ontologies/product-market-codes/I14037 606 $aPersonal Computing$3https://scigraph.springernature.com/ontologies/product-market-codes/I24083 606 $aMultimedia Information Systems$3https://scigraph.springernature.com/ontologies/product-market-codes/I18059 615 0$aComputer programming. 615 0$aProgramming languages (Electronic computers) 615 0$aMicrocomputers. 615 0$aMultimedia systems. 615 14$aProgramming Techniques. 615 24$aProgramming Languages, Compilers, Interpreters. 615 24$aPersonal Computing. 615 24$aMultimedia Information Systems. 676 $a005.133 700 $avan Toll$b Wouter$4aut$4http://id.loc.gov/vocabulary/relators/aut$01060353 702 $aEgges$b Arjan$4aut$4http://id.loc.gov/vocabulary/relators/aut 702 $aFokker$b Jeroen D$4aut$4http://id.loc.gov/vocabulary/relators/aut 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910357846903321 996 $aLearning C# by Programming Games$92512598 997 $aUNINA